Unstable 1.1.14.0

This commit is contained in:
Markus Isberg
2023-10-02 16:43:54 +03:00
parent 94f5a93a0c
commit cf8f0de659
606 changed files with 21906 additions and 11456 deletions
@@ -143,7 +143,14 @@ namespace Barotrauma
protected override string GetName() => "Character Config File";
public override ContentXElement MainElement => base.MainElement.IsOverride() ? base.MainElement.FirstElement() : base.MainElement;
public override ContentXElement MainElement
{
get
{
if (base.MainElement == null) { return null; }
return base.MainElement.IsOverride() ? base.MainElement.FirstElement() : base.MainElement;
}
}
public static XElement CreateVariantXml(XElement variantXML, XElement baseXML)
{
@@ -182,6 +189,11 @@ namespace Barotrauma
{
UpdatePath(File.Path);
doc = XMLExtensions.TryLoadXml(Path);
if (MainElement == null)
{
DebugConsole.ThrowError("Main element null! Failed to load character params.");
return false;
}
Identifier variantOf = MainElement.VariantOf();
if (!variantOf.IsEmpty)
{
@@ -230,6 +242,11 @@ namespace Barotrauma
protected void CreateSubParams()
{
if (MainElement == null)
{
DebugConsole.ThrowError("Main element null, cannot create sub params!");
return;
}
SubParams.Clear();
var healthElement = MainElement.GetChildElement("health");
if (healthElement != null)
@@ -745,7 +762,7 @@ namespace Barotrauma
{
if (!TryGetTarget(targetCharacter.SpeciesName, out target))
{
target = targets.FirstOrDefault(t => string.Equals(t.Tag, targetCharacter.Params.Group.ToString(), StringComparison.OrdinalIgnoreCase));
target = targets.FirstOrDefault(t => t.Tag == targetCharacter.Params.Group);
}
return target != null;
}
@@ -791,7 +808,7 @@ namespace Barotrauma
public override string Name => "Target";
[Serialize("", IsPropertySaveable.Yes, description: "Can be an item tag, species name or something else. Examples: decoy, provocative, light, dead, human, crawler, wall, nasonov, sonar, door, stronger, weaker, light, human, room..."), Editable()]
public string Tag { get; private set; }
public Identifier Tag { get; private set; }
[Serialize(AIState.Idle, IsPropertySaveable.Yes), Editable]
public AIState State { get; set; }