Unstable 1.1.14.0
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@@ -24,7 +24,7 @@ namespace Barotrauma
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{
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if (TargetItemComponent is Turret turret)
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{
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if (!turret.CheckTurretAngle(entity.WorldPosition))
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if (!turret.IsWithinAimingRadius(entity.WorldPosition))
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{
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importance *= 0.1f;
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}
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