Unstable 1.1.14.0
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+3
-3
@@ -14,6 +14,7 @@ namespace Barotrauma
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public override bool AllowAutomaticItemUnequipping => true;
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public override bool AllowMultipleInstances => true;
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public override bool AllowInAnySub => true;
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public override bool AllowWhileHandcuffed => false;
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public override bool PrioritizeIfSubObjectivesActive => component != null && (component is Reactor || component is Turret);
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private readonly ItemComponent component, controller;
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@@ -47,10 +48,9 @@ namespace Barotrauma
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protected override float GetPriority()
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{
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bool isOrder = objectiveManager.IsOrder(this);
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if (!IsAllowed || character.LockHands)
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if (!IsAllowed)
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{
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Priority = 0;
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Abandon = !isOrder;
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HandleNonAllowed();
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return Priority;
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}
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if (!isOrder && component.Item.ConditionPercentage <= 0)
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