Unstable 1.1.14.0
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@@ -328,7 +328,7 @@ namespace Barotrauma
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if (checkedSpeakers.Any(s => !potentialSpeaker.CanHearCharacter(s))) { return false; }
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//check if the character is close enough to see the rest of the speakers (this should be replaced with a more performant method)
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if (checkedSpeakers.Any(s => !potentialSpeaker.CanSeeCharacter(s))) { return false; }
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if (checkedSpeakers.Any(s => !potentialSpeaker.CanSeeTarget(s))) { return false; }
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//check if the character has an appropriate personality
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if (selectedConversation.allowedSpeakerTags.Count > 0)
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