Unstable 1.1.14.0
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using Barotrauma.Networking;
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namespace Barotrauma
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{
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partial class CharacterInventory : Inventory
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{
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public void ServerEventWrite(IWriteMessage msg, Client c, Character.InventoryStateEventData inventoryData)
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{
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SharedWrite(msg, inventoryData.SlotRange);
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}
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}
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}
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