Unstable 1.1.14.0

This commit is contained in:
Markus Isberg
2023-10-02 16:43:54 +03:00
parent 94f5a93a0c
commit cf8f0de659
606 changed files with 21906 additions and 11456 deletions
@@ -142,10 +142,10 @@ namespace Barotrauma
GameMain.Instance.GraphicsDevice.SetRenderTarget(rt);
GameMain.Instance.GraphicsDevice.Clear(Color.Transparent);
DrawBatch(() => Submarine.DrawBack(spriteBatch, true, e => e is Structure s && (e.SpriteDepth >= 0.9f || s.Prefab.BackgroundSprite != null)));
DrawBatch(() => Submarine.DrawBack(spriteBatch, true, e => (e is not Structure || e.SpriteDepth < 0.9f)));
DrawBatch(() => Submarine.DrawDamageable(spriteBatch, null, editing: true));
DrawBatch(() => Submarine.DrawFront(spriteBatch, editing: true));
DrawBatch(() => Submarine.DrawBack(spriteBatch, editing: false, e => e is Structure s && (e.SpriteDepth >= 0.9f || s.Prefab.BackgroundSprite != null)));
DrawBatch(() => Submarine.DrawBack(spriteBatch, editing: false, e => (e is not Structure || e.SpriteDepth < 0.9f)));
DrawBatch(() => Submarine.DrawDamageable(spriteBatch, null, editing: false));
DrawBatch(() => Submarine.DrawFront(spriteBatch, editing: false));
void DrawBatch(Action drawAction)
{