Unstable 1.1.14.0

This commit is contained in:
Markus Isberg
2023-10-02 16:43:54 +03:00
parent 94f5a93a0c
commit cf8f0de659
606 changed files with 21906 additions and 11456 deletions
@@ -1,8 +1,7 @@
using Microsoft.Xna.Framework;
using Microsoft.Xna.Framework.Graphics;
using System;
using Barotrauma.IO;
using System.Threading.Tasks;
using Barotrauma.IO;
using Lidgren.Network;
using Color = Microsoft.Xna.Framework.Color;
@@ -45,155 +44,117 @@ namespace Barotrauma
private static byte[] CompressDxt5(byte[] data, int width, int height)
{
using (System.IO.MemoryStream mstream = new System.IO.MemoryStream())
{
for (int y = 0; y < height; y += 4)
var output = new byte[width * height];
Parallel.For(
fromInclusive: 0,
toExclusive: width * height / 16,
i =>
{
for (int x = 0; x < width; x += 4)
{
int offset = x * 4 + y * 4 * width;
CompressDxt5Block(data, offset, width, mstream);
}
}
return mstream.ToArray();
}
int i4 = i * 4;
int inputOffset = (i4 % width + (i4 / width) * 4 * width) * 4;
int outputOffset = i * 16;
CompressDxt5Block(data, inputOffset, width, output, outputOffset);
});
return output;
}
private static void CompressDxt5Block(byte[] data, int offset, int width, System.IO.Stream output)
private static void CompressDxt5Block(byte[] data, int inputOffset, int width, byte[] output, int outputOffset)
{
int r1 = 255, g1 = 255, b1 = 255, a1 = 255;
int r2 = 0, g2 = 0, b2 = 0, a2 = 0;
//determine the two colors to interpolate between:
//color 1 represents lowest luma, color 2 represents highest luma
// Determine the two colors to interpolate between:
// color 1 represents lowest luma, color 2 represents highest luma.
// Luma is also used to determine which color on the palette
// most closely resembles each pixel to compress, so we
// cache our calculations here.
int y1 = 255000;
int y2 = 0;
for (int i = 0; i < 16; i++)
{
int pixelOffset = offset + (4 * ((i % 4) + (width * (i >> 2))));
int r, g, b, a;
r = data[pixelOffset + 0];
g = data[pixelOffset + 1];
b = data[pixelOffset + 2];
a = data[pixelOffset + 3];
if (r * 299 + g * 587 + b * 114 < r1 * 299 + g1 * 587 + b1 * 114)
int pixelOffset = inputOffset + (4 * ((i % 4) + (width * (i >> 2))));
int r = data[pixelOffset + 0];
int g = data[pixelOffset + 1];
int b = data[pixelOffset + 2];
int a = data[pixelOffset + 3];
int y = r * 299 + g * 587 + b * 114;
if (y < y1)
{
r1 = r; g1 = g; b1 = b;
r1 = r; g1 = g; b1 = b; y1 = y;
}
if (r * 299 + g * 587 + b * 114 > r2 * 299 + g2 * 587 + b2 * 114)
if (y > y2)
{
r2 = r; g2 = g; b2 = b;
r2 = r; g2 = g; b2 = b; y2 = y;
}
if (a < a1) { a1 = a; }
if (a > a2) { a2 = a; }
}
//convert the colors to rgb565 (16-bit rgb)
int r1_565 = (r1 * 0x1f) / 0xff; if (r1_565 > 0x1f) { r1_565 = 0x1f; }
int g1_565 = (g1 * 0x3f) / 0xff; if (g1_565 > 0x3f) { g1_565 = 0x3f; }
int b1_565 = (b1 * 0x1f) / 0xff; if (b1_565 > 0x1f) { b1_565 = 0x1f; }
int r1_565 = r1 >> (8 - 5);
int g1_565 = g1 >> (8 - 6);
int b1_565 = b1 >> (8 - 5);
int r2_565 = (r2 * 0x1f) / 0xff; if (r2_565 > 0x1f) { r2_565 = 0x1f; }
int g2_565 = (g2 * 0x3f) / 0xff; if (g2_565 > 0x3f) { g2_565 = 0x3f; }
int b2_565 = (b2 * 0x1f) / 0xff; if (b2_565 > 0x1f) { b2_565 = 0x1f; }
int r2_565 = r2 >> (8 - 5);
int g2_565 = g2 >> (8 - 6);
int b2_565 = b2 >> (8 - 5);
//luma is also used to determine which color on the palette
//most closely resembles each pixel to compress, so we
//calculate this here
int y1 = r1 * 299 + g1 * 587 + b1 * 114;
int y2 = r2 * 299 + g2 * 587 + b2 * 114;
byte[] newData = new byte[16];
for (int i = 0; i < 16; i++)
int y2y1Diff = y2 - y1;
if (y2y1Diff > 0 || a1 < a2)
{
int pixelOffset = offset + (4 * ((i % 4) + (width * (i >> 2))));
int r, g, b, a;
r = data[pixelOffset + 0];
g = data[pixelOffset + 1];
b = data[pixelOffset + 2];
a = data[pixelOffset + 3];
if (a1 < a2)
for (int i = 0; i < 16; i++)
{
a -= a1;
a = (a * 0x7) / (a2 - a1);
if (a > 0x7) { a = 0x7; }
int pixelOffset = inputOffset + (4 * ((i % 4) + (width * (i >> 2))));
int r = data[pixelOffset + 0];
int g = data[pixelOffset + 1];
int b = data[pixelOffset + 2];
switch (a)
if (a1 < a2)
{
case 0:
a = 1;
break;
case 1:
a = 7;
break;
case 2:
a = 6;
break;
case 3:
a = 5;
break;
case 4:
a = 4;
break;
case 5:
a = 3;
break;
case 6:
a = 2;
break;
case 7:
a = 0;
break;
int a = data[pixelOffset + 3];
a -= a1;
a = (a * 0x7) / (a2 - a1);
if (a < 0x7)
{
a = a switch
{
0 => 1,
1 => 7,
_ => 8 - a
};
NetBitWriter.WriteByte((byte)a, 3, output, (outputOffset * 8) + 16 + (i * 3));
}
}
}
else
{
a = 0;
}
NetBitWriter.WriteUInt32((uint)a, 3, newData, 16 + (i * 3));
if (y2y1Diff <= 0) { continue; }
int y = r * 299 + g * 587 + b * 114;
int max = y2 - y1;
int diffY = y - y1;
int paletteIndex;
if (diffY < max / 4)
{
paletteIndex = 0;
int y = r * 299 + g * 587 + b * 114;
int diffY = y - y1;
int paletteIndex = (diffY * 4) / y2y1Diff;
paletteIndex = paletteIndex switch
{
0 => 0,
1 => 2,
2 => 3,
_ => 1
};
output[outputOffset + 12 + (i / 4)] |= (byte)(paletteIndex << (2 * (i % 4)));
}
else if (diffY < max / 2)
{
paletteIndex = 2;
}
else if (diffY < max * 3 / 4)
{
paletteIndex = 3;
}
else
{
paletteIndex = 1;
}
newData[12 + (i / 4)] |= (byte)(paletteIndex << (2 * (i % 4)));
}
newData[0] = (byte)a2;
newData[1] = (byte)a1;
output[outputOffset + 0] = (byte)a2;
output[outputOffset + 1] = (byte)a1;
newData[9] = (byte)((r1_565 << 3) | (g1_565 >> 3));
newData[8] = (byte)((g1_565 << 5) | b1_565);
newData[11] = (byte)((r2_565 << 3) | (g2_565 >> 3));
newData[10] = (byte)((g2_565 << 5) | b2_565);
output.Write(newData, 0, 16);
output[outputOffset + 9] = (byte)((r1_565 << 3) | (g1_565 >> 3));
output[outputOffset + 8] = (byte)((g1_565 << 5) | b1_565);
output[outputOffset + 11] = (byte)((r2_565 << 3) | (g2_565 >> 3));
output[outputOffset + 10] = (byte)((g2_565 << 5) | b2_565);
}
public static Texture2D FromFile(string path, bool compress = true, bool mipmap = false)
{
using (FileStream fileStream = File.OpenRead(path))
{
return FromStream(fileStream, path, compress, mipmap);
}
using FileStream fileStream = File.OpenRead(path);
return FromStream(fileStream, path, compress, mipmap);
}
public static Texture2D FromStream(System.IO.Stream stream, string path = null, bool compress = true, bool mipmap = false)