Unstable 1.1.14.0
This commit is contained in:
@@ -199,7 +199,7 @@ namespace Barotrauma
|
||||
Sprite activeSprite = obj.Sprite;
|
||||
activeSprite?.Draw(
|
||||
spriteBatch,
|
||||
new Vector2(obj.Position.X, -obj.Position.Y) - camDiff * obj.Position.Z / 10000.0f,
|
||||
new Vector2(obj.Position.X, -obj.Position.Y) - camDiff * obj.Position.Z * ParallaxStrength,
|
||||
Color.Lerp(obj.Prefab.SpriteColor, obj.Prefab.SpriteColor.Multiply(Level.Loaded.BackgroundTextureColor), obj.Position.Z / 3000.0f),
|
||||
activeSprite.Origin,
|
||||
obj.CurrentRotation,
|
||||
@@ -218,7 +218,7 @@ namespace Barotrauma
|
||||
obj.ActivePrefab.DeformableSprite.Reset();
|
||||
}
|
||||
obj.ActivePrefab.DeformableSprite?.Draw(cam,
|
||||
new Vector3(new Vector2(obj.Position.X, obj.Position.Y) - camDiff * obj.Position.Z / 10000.0f, z * 10.0f),
|
||||
new Vector3(new Vector2(obj.Position.X, obj.Position.Y) - camDiff * obj.Position.Z * ParallaxStrength, z * 10.0f),
|
||||
obj.ActivePrefab.DeformableSprite.Origin,
|
||||
obj.CurrentRotation,
|
||||
obj.CurrentScale,
|
||||
|
||||
Reference in New Issue
Block a user