Unstable 1.1.14.0
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@@ -10,7 +10,7 @@ namespace Barotrauma.Items.Components
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get { return new Vector2(rangeX, rangeY) * 2.0f; }
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}
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public void Draw(SpriteBatch spriteBatch, bool editing, float itemDepth = -1)
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public void Draw(SpriteBatch spriteBatch, bool editing, float itemDepth = -1, Color? overrideColor = null)
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{
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if (!editing || !MapEntity.SelectedList.Contains(item)) { return; }
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