Unstable 1.1.14.0
This commit is contained in:
@@ -21,6 +21,8 @@ namespace Barotrauma.Items.Components
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public float FlashTimer { get; private set; }
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public static Wire DraggingConnected { get; private set; }
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private static float ConnectionSpriteSize => 35.0f * GUI.Scale;
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public static void DrawConnections(SpriteBatch spriteBatch, ConnectionPanel panel, Rectangle dragArea, Character character,
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out (Vector2 tooltipPos, LocalizedString text) tooltip)
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{
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@@ -33,8 +35,6 @@ namespace Barotrauma.Items.Components
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int x = panelRect.X, y = panelRect.Y;
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int width = panelRect.Width, height = panelRect.Height;
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Vector2 scale = GetScale(panel.GuiFrame.RectTransform.MaxSize, panel.GuiFrame.Rect.Size);
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bool mouseInRect = panelRect.Contains(PlayerInput.MousePosition);
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int totalWireCount = 0;
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@@ -70,15 +70,15 @@ namespace Barotrauma.Items.Components
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//two passes: first the connector, then the wires to get the wires to render in front
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for (int i = 0; i < 2; i++)
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{
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Vector2 rightPos = GetRightPos(x, y, width, scale);
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Vector2 leftPos = GetLeftPos(x, y, scale);
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Vector2 rightPos = GetRightPos(x, y, width);
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Vector2 leftPos = GetLeftPos(x, y);
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Vector2 rightWirePos = new Vector2(x + width - 5 * scale.X, y + 30 * scale.Y);
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Vector2 leftWirePos = new Vector2(x + 5 * scale.X, y + 30 * scale.Y);
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Vector2 rightWirePos = new Vector2(x + width - 5 * GUI.Scale, y + 30 * GUI.Scale);
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Vector2 leftWirePos = new Vector2(x + 5 * GUI.Scale, y + 30 * GUI.Scale);
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int wireInterval = (height - (int)(20 * scale.Y)) / Math.Max(totalWireCount, 1);
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int connectorIntervalLeft = GetConnectorIntervalLeft(height, scale, panel);
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int connectorIntervalRight = GetConnectorIntervalRight(height, scale, panel);
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int wireInterval = (height - (int)(20 * GUI.Scale)) / Math.Max(totalWireCount, 1);
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int connectorIntervalLeft = GetConnectorIntervalLeft(height, panel);
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int connectorIntervalRight = GetConnectorIntervalRight(height, panel);
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foreach (Connection c in panel.Connections)
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{
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@@ -101,47 +101,26 @@ namespace Barotrauma.Items.Components
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}
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Vector2 position = c.IsOutput ? rightPos : leftPos;
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Color highlightColor = Color.Transparent;
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if (ConnectionPanel.ShouldDebugDrawWiring)
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{
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if (c.IsPower)
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{
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highlightColor = VisualizeSignal(0.0f, highlightColor, Color.Red);
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}
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else
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{
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highlightColor = VisualizeSignal(c.LastReceivedSignal.TimeSinceCreated, highlightColor, Color.LightGreen);
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highlightColor = VisualizeSignal(c.LastSentSignal.TimeSinceCreated, highlightColor, Color.Orange);
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}
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bool mouseOn = Vector2.DistanceSquared(position, PlayerInput.MousePosition) < MathUtils.Pow2(35 * GUI.Scale);
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DrawConnectionDebugInfo(spriteBatch, c, position, GUI.Scale, out var tooltipText);
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LocalizedString toolTipText = c.GetToolTip();
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if (mouseOn) { tooltip = (position, toolTipText); }
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if (!toolTipText.IsNullOrEmpty())
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if (!tooltipText.IsNullOrEmpty())
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{
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var glowSprite = GUIStyle.UIGlowCircular.Value.Sprite;
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glowSprite.Draw(spriteBatch, position, highlightColor, glowSprite.size / 2,
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scale: 45.0f / glowSprite.size.X * panel.Scale);
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bool mouseOn = Vector2.DistanceSquared(position, PlayerInput.MousePosition) < MathUtils.Pow2(35 * GUI.Scale);
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if (mouseOn)
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{
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tooltip = (position, tooltipText);
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}
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}
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}
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static Color VisualizeSignal(double timeSinceCreated, Color defaultColor, Color color)
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{
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if (timeSinceCreated < 1.0f)
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{
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float pulseAmount = (MathF.Sin((float)Timing.TotalTimeUnpaused * 10.0f) + 3.0f) / 4.0f;
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Color targetColor = Color.Lerp(defaultColor, color, pulseAmount);
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return Color.Lerp(targetColor, defaultColor, (float)timeSinceCreated);
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}
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return defaultColor;
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}
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//outputs are drawn at the right side of the panel, inputs at the left
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if (c.IsOutput)
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{
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if (i == 0)
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{
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c.DrawConnection(spriteBatch, panel, rightPos, GetOutputLabelPosition(rightPos, panel, c), scale);
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c.DrawConnection(spriteBatch, panel, rightPos, GetOutputLabelPosition(rightPos, panel, c));
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}
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else
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{
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@@ -154,7 +133,7 @@ namespace Barotrauma.Items.Components
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{
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if (i == 0)
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{
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c.DrawConnection(spriteBatch, panel, leftPos, GetInputLabelPosition(leftPos, panel, c), scale);
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c.DrawConnection(spriteBatch, panel, leftPos, GetInputLabelPosition(leftPos, panel, c));
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}
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else
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{
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@@ -224,8 +203,8 @@ namespace Barotrauma.Items.Components
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}
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float step = (width * 0.75f) / panel.DisconnectedWires.Count();
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x = (int)(x + width / 2 - step * (panel.DisconnectedWires.Count() - 1) / 2);
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float step = (width * 0.75f) / panel.DisconnectedWires.Count;
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x = (int)(x + width / 2 - step * (panel.DisconnectedWires.Count - 1) / 2);
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foreach (Wire wire in panel.DisconnectedWires)
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{
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if (wire == DraggingConnected && mouseInRect) { continue; }
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@@ -243,26 +222,61 @@ namespace Barotrauma.Items.Components
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//stop dragging a wire item if the cursor is within any connection panel
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//(so we don't drop the item when dropping the wire on a connection)
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if (mouseInRect || (GUI.MouseOn?.UserData is ConnectionPanel && GUI.MouseOn.MouseRect.Contains(PlayerInput.MousePosition)))
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{
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Inventory.DraggingItems.Clear();
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}
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{
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Inventory.DraggingItems.Clear();
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}
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}
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private void DrawConnection(SpriteBatch spriteBatch, ConnectionPanel panel, Vector2 position, Vector2 labelPos, Vector2 scale)
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public static void DrawConnectionDebugInfo(SpriteBatch spriteBatch, Connection c, Vector2 position, float scale, out LocalizedString tooltip)
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{
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Color highlightColor = Color.Transparent;
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if (c.IsPower)
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{
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highlightColor = VisualizeSignal(0.0f, highlightColor, Color.Red);
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}
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else
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{
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highlightColor = VisualizeSignal(c.LastReceivedSignal.TimeSinceCreated, highlightColor, Color.LightGreen);
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highlightColor = VisualizeSignal(c.LastSentSignal.TimeSinceCreated, highlightColor, Color.Orange);
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}
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LocalizedString toolTipText = c.GetToolTip();
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if (!toolTipText.IsNullOrEmpty())
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{
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var glowSprite = GUIStyle.UIGlowCircular.Value.Sprite;
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glowSprite.Draw(spriteBatch, position, highlightColor, glowSprite.size / 2,
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scale: 45.0f / glowSprite.size.X * scale);
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}
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tooltip = toolTipText;
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static Color VisualizeSignal(double timeSinceCreated, Color defaultColor, Color color)
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{
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if (timeSinceCreated < 1.0f)
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{
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float pulseAmount = (MathF.Sin((float)Timing.TotalTimeUnpaused * 10.0f) + 3.0f) / 4.0f;
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Color targetColor = Color.Lerp(defaultColor, color, pulseAmount);
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return Color.Lerp(targetColor, defaultColor, (float)timeSinceCreated);
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}
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return defaultColor;
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}
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}
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private void DrawConnection(SpriteBatch spriteBatch, ConnectionPanel panel, Vector2 position, Vector2 labelPos)
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{
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string text = DisplayName.Value.ToUpperInvariant();
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//nasty
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if (GUIStyle.GetComponentStyle("ConnectionPanelLabel")?.Sprites.Values.First().First() is UISprite labelSprite)
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{
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Rectangle labelArea = GetLabelArea(labelPos, text, scale);
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Rectangle labelArea = GetLabelArea(labelPos, text);
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labelSprite.Draw(spriteBatch, labelArea, IsPower ? GUIStyle.Red : Color.SteelBlue);
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}
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GUI.DrawString(spriteBatch, labelPos + Vector2.UnitY, text, Color.Black * 0.8f, font: GUIStyle.SmallFont);
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GUI.DrawString(spriteBatch, labelPos, text, GUIStyle.TextColorBright, font: GUIStyle.SmallFont);
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float connectorSpriteScale = (35.0f / connectionSprite.SourceRect.Width) * panel.Scale;
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float connectorSpriteScale = ConnectionSpriteSize / connectionSprite.SourceRect.Width;
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connectionSprite.Draw(spriteBatch, position, scale: connectorSpriteScale);
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@@ -270,7 +284,7 @@ namespace Barotrauma.Items.Components
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private void DrawWires(SpriteBatch spriteBatch, ConnectionPanel panel, Vector2 position, Vector2 wirePosition, bool mouseIn, Wire equippedWire, float wireInterval)
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{
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float connectorSpriteScale = (35.0f / connectionSprite.SourceRect.Width) * panel.Scale;
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float connectorSpriteScale = ConnectionSpriteSize / connectionSprite.SourceRect.Width;
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foreach (var wire in wires)
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{
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@@ -285,9 +299,14 @@ namespace Barotrauma.Items.Components
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wirePosition.Y += wireInterval;
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}
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if (DraggingConnected != null && Vector2.Distance(position, PlayerInput.MousePosition) < (20.0f * GUI.Scale))
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bool isMouseOn = Vector2.Distance(position, PlayerInput.MousePosition) < (20.0f * GUI.Scale);
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if (isMouseOn)
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{
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connectionSpriteHighlight.Draw(spriteBatch, position, scale: connectorSpriteScale);
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}
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if (DraggingConnected != null && isMouseOn)
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{
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if (!PlayerInput.PrimaryMouseButtonHeld())
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{
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@@ -418,7 +437,7 @@ namespace Barotrauma.Items.Components
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bool mouseOn =
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canDrag &&
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!(GUI.MouseOn is GUIDragHandle) &&
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GUI.MouseOn is not GUIDragHandle &&
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((PlayerInput.MousePosition.X > Math.Min(start.X, end.X) &&
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PlayerInput.MousePosition.X < Math.Max(start.X, end.X) &&
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MathUtils.LineToPointDistanceSquared(start, end, PlayerInput.MousePosition) < 36) ||
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@@ -442,12 +461,12 @@ namespace Barotrauma.Items.Components
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}
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}
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var wireEnd = end + Vector2.Normalize(start - end) * 30.0f * panel.Scale;
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var wireEnd = end + Vector2.Normalize(start - end) * 30.0f * GUI.Scale;
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float dist = Vector2.Distance(start, wireEnd);
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float wireWidth = 12 * panel.Scale;
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float highlight = 5 * panel.Scale;
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float wireWidth = 12 * GUI.Scale;
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float highlight = 5 * GUI.Scale;
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if (mouseOn)
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{
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spriteBatch.Draw(wireVertical.Texture, new Rectangle(wireEnd.ToPoint(), new Point((int)(wireWidth + highlight), (int)dist)), wireVertical.SourceRect,
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@@ -488,110 +507,84 @@ namespace Barotrauma.Items.Components
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{
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Rectangle panelRect = panel.GuiFrame.Rect;
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int x = panelRect.X, y = panelRect.Y;
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Vector2 scale = GetScale(panel.GuiFrame.RectTransform.MaxSize, panel.GuiFrame.Rect.Size);
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Vector2 rightPos = GetRightPos(x, y, panelRect.Width, scale);
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Vector2 leftPos = GetLeftPos(x, y, scale);
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int connectorIntervalLeft = GetConnectorIntervalLeft(panelRect.Height, scale, panel);
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int connectorIntervalRight = GetConnectorIntervalRight(panelRect.Height, scale, panel);
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Vector2 rightPos = GetRightPos(x, y, panelRect.Width);
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Vector2 leftPos = GetLeftPos(x, y);
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int connectorIntervalLeft = GetConnectorIntervalLeft(panelRect.Height, panel);
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int connectorIntervalRight = GetConnectorIntervalRight(panelRect.Height, panel);
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newRectSize = panelRect.Size;
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var labelAreas = new List<Rectangle>();
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for (int i = 0; i < 100; i++)
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//make sure the connection labels don't overlap horizontally
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float rightMostInput = panelRect.Center.X;
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float leftMostOutput = panelRect.Center.X;
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foreach (var c in panel.Connections)
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{
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labelAreas.Clear();
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foreach (var c in panel.Connections)
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if (c.IsOutput)
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{
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if (c.IsOutput)
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{
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var labelArea = GetLabelArea(GetOutputLabelPosition(rightPos, panel, c), c.DisplayName.Value.ToUpperInvariant(), scale);
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labelAreas.Add(labelArea);
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rightPos.Y += connectorIntervalLeft;
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}
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else
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{
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var labelArea = GetLabelArea(GetInputLabelPosition(leftPos, panel, c), c.DisplayName.Value.ToUpperInvariant(), scale);
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labelAreas.Add(labelArea);
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leftPos.Y += connectorIntervalRight;
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}
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var labelArea = GetLabelArea(GetOutputLabelPosition(rightPos, panel, c), c.DisplayName.Value.ToUpperInvariant());
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leftMostOutput = Math.Min(leftMostOutput, labelArea.X);
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rightPos.Y += connectorIntervalLeft;
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}
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bool foundOverlap = false;
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for (int j = 0; j < labelAreas.Count; j++)
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else
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{
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for (int k = 0; k < labelAreas.Count; k++)
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{
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if (k == j) { continue; }
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if (!labelAreas[j].Intersects(labelAreas[k])) { continue; }
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newRectSize += new Point(10);
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Point maxSize = new Point(
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Math.Max(panel.GuiFrame.RectTransform.MaxSize.X, newRectSize.X),
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Math.Max(panel.GuiFrame.RectTransform.MaxSize.Y, newRectSize.Y));
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scale = GetScale(maxSize, newRectSize);
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rightPos = GetRightPos(x, y, newRectSize.X, scale);
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leftPos = GetLeftPos(x, y, scale);
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connectorIntervalLeft = GetConnectorIntervalLeft(newRectSize.Y, scale, panel);
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connectorIntervalRight = GetConnectorIntervalRight(newRectSize.Y, scale, panel);
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foundOverlap = true;
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break;
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}
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var labelArea = GetLabelArea(GetInputLabelPosition(leftPos, panel, c), c.DisplayName.Value.ToUpperInvariant());
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rightMostInput = Math.Max(rightMostInput, labelArea.Right);
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leftPos.Y += connectorIntervalRight;
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}
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if (!foundOverlap) { break; }
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}
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if (leftMostOutput < rightMostInput)
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{
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newRectSize += new Point((int)(rightMostInput - leftMostOutput) + GUI.IntScale(15), 0);
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}
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//make sure connection sprites don't overlap vertically
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while (GetConnectorIntervalLeft(newRectSize.Y, panel) < ConnectionSpriteSize ||
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GetConnectorIntervalRight(newRectSize.Y, panel) < ConnectionSpriteSize)
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{
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newRectSize.Y += 10;
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}
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return newRectSize.X != panel.GuiFrame.Rect.Width || newRectSize.Y > panel.GuiFrame.Rect.Height;
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}
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private static Vector2 GetScale(Point maxSize, Point size)
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{
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Vector2 scale = new Vector2(GUI.Scale);
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if (maxSize.X < int.MaxValue)
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{
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scale.X = maxSize.X / size.X;
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}
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if (maxSize.Y < int.MaxValue)
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{
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scale.Y = maxSize.Y / size.Y;
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}
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return scale;
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}
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private static Vector2 GetInputLabelPosition(Vector2 connectorPosition, ConnectionPanel panel, Connection connection)
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{
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return new Vector2(
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connectorPosition.X + 25 * panel.Scale,
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connectorPosition.Y - 5 * panel.Scale - GUIStyle.SmallFont.MeasureString(connection.DisplayName.ToUpper()).Y);
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connectorPosition.X + 25 * GUI.Scale,
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connectorPosition.Y - GUIStyle.SmallFont.MeasureString(connection.DisplayName.ToUpper()).Y / 2);
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}
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private static Vector2 GetOutputLabelPosition(Vector2 connectorPosition, ConnectionPanel panel, Connection connection)
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{
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return new Vector2(
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connectorPosition.X - 25 * panel.Scale - GUIStyle.SmallFont.MeasureString(connection.DisplayName.ToUpper()).X,
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connectorPosition.Y + 5 * panel.Scale);
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connectorPosition.X - 25 * GUI.Scale - GUIStyle.SmallFont.MeasureString(connection.DisplayName.ToUpper()).X,
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connectorPosition.Y - GUIStyle.SmallFont.MeasureString(connection.DisplayName.ToUpper()).Y / 2);
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}
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private static Rectangle GetLabelArea(Vector2 labelPos, string text, Vector2 scale)
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private static Rectangle GetLabelArea(Vector2 labelPos, string text)
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{
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Vector2 textSize = GUIStyle.SmallFont.MeasureString(text);
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Rectangle labelArea = new Rectangle(labelPos.ToPoint(), textSize.ToPoint());
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labelArea.Inflate(10 * scale.X, 3 * scale.Y);
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labelArea.Inflate(GUI.IntScale(10), GUI.IntScale(3));
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return labelArea;
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}
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private static Vector2 GetLeftPos(int x, int y, Vector2 scale)
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private static Vector2 GetLeftPos(int x, int y)
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{
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return new Vector2(x + 80 * scale.X, y + 60 * scale.Y);
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return new Vector2(x + 80 * GUI.Scale, y + 60 * GUI.Scale);
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}
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private static Vector2 GetRightPos(int x, int y, int width, Vector2 scale)
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private static Vector2 GetRightPos(int x, int y, int width)
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{
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return new Vector2(x + width - 80 * scale.X, y + 60 * scale.Y);
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return new Vector2(x + width - 80 * GUI.Scale, y + 60 * GUI.Scale);
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}
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private static int GetConnectorIntervalLeft(int height, Vector2 scale, ConnectionPanel panel)
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private static int GetConnectorIntervalLeft(int height, ConnectionPanel panel)
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{
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return (height - (int)(100 * scale.Y)) / Math.Max(panel.Connections.Count(c => c.IsOutput), 1);
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return (height - GUI.IntScale(60)) / Math.Max(panel.Connections.Count(c => c.IsOutput), 1);
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}
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private static int GetConnectorIntervalRight(int height, Vector2 scale, ConnectionPanel panel)
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private static int GetConnectorIntervalRight(int height, ConnectionPanel panel)
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{
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return (height - (int)(100 * scale.Y)) / Math.Max(panel.Connections.Count(c => !c.IsOutput), 1);
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return (height - GUI.IntScale(60)) / Math.Max(panel.Connections.Count(c => !c.IsOutput), 1);
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}
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}
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}
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