Unstable 1.1.14.0
This commit is contained in:
@@ -0,0 +1,499 @@
|
||||
#nullable enable
|
||||
|
||||
using System;
|
||||
using System.Collections.Generic;
|
||||
using System.Collections.Immutable;
|
||||
using System.Linq;
|
||||
using Barotrauma.Networking;
|
||||
using Microsoft.Xna.Framework;
|
||||
|
||||
namespace Barotrauma.Items.Components
|
||||
{
|
||||
internal sealed partial class CircuitBox
|
||||
{
|
||||
public CircuitBoxUI? UI;
|
||||
public readonly Dictionary<Character, CircuitBoxCursor> ActiveCursors = new Dictionary<Character, CircuitBoxCursor>();
|
||||
public Option<ItemPrefab> HeldComponent = Option.None;
|
||||
|
||||
private const float CursorUpdateInterval = 1f;
|
||||
private float cursorUpdateTimer;
|
||||
|
||||
private readonly Vector2[] recordedCursorPositions = new Vector2[10];
|
||||
private Option<Vector2> recordedDragStart = Option.None;
|
||||
private Option<ItemPrefab> recordedHeldPrefab = Option.None;
|
||||
|
||||
/// <summary>
|
||||
/// If the circuit box was initialized by the server instead of from the save file.
|
||||
/// Used to ensure the wires the server sends are properly connected up when we load in.
|
||||
/// </summary>
|
||||
private bool wasInitializedByServer;
|
||||
|
||||
public Sprite? WireSprite { get; private set; }
|
||||
public Sprite? ConnectionSprite { get; private set; }
|
||||
public Sprite? WireConnectorSprite { get; private set; }
|
||||
public Sprite? ConnectionScrewSprite { get; private set; }
|
||||
public UISprite? NodeFrameSprite { get; private set; }
|
||||
public UISprite? NodeTopSprite { get; private set; }
|
||||
|
||||
protected override void CreateGUI()
|
||||
{
|
||||
base.CreateGUI();
|
||||
GuiFrame.ClearChildren();
|
||||
UI?.CreateGUI(GuiFrame);
|
||||
}
|
||||
|
||||
partial void InitProjSpecific(ContentXElement element)
|
||||
{
|
||||
UI = new CircuitBoxUI(this);
|
||||
IsActive = true;
|
||||
CreateGUI();
|
||||
|
||||
foreach (var subElement in element.Elements())
|
||||
{
|
||||
switch (subElement.Name.ToString().ToLowerInvariant())
|
||||
{
|
||||
case "wiresprite":
|
||||
WireSprite = new Sprite(subElement);
|
||||
break;
|
||||
case "connectionsprite":
|
||||
ConnectionSprite = new Sprite(subElement);
|
||||
break;
|
||||
case "wireconnectorsprite":
|
||||
WireConnectorSprite = new Sprite(subElement);
|
||||
break;
|
||||
case "connectionscrewsprite":
|
||||
ConnectionScrewSprite = new Sprite(subElement);
|
||||
break;
|
||||
}
|
||||
}
|
||||
|
||||
if (GUIStyle.GetComponentStyle("CircuitBoxTop") is { } topStyle)
|
||||
{
|
||||
NodeTopSprite = topStyle.Sprites[GUIComponent.ComponentState.None][0];
|
||||
}
|
||||
|
||||
if (GUIStyle.GetComponentStyle("CircuitBoxFrame") is { } compStyle)
|
||||
{
|
||||
NodeFrameSprite = compStyle.Sprites[GUIComponent.ComponentState.None][0];
|
||||
}
|
||||
}
|
||||
|
||||
public override bool ShouldDrawHUD(Character character)
|
||||
=> character == Character.Controlled && (character.SelectedItem == item || character.SelectedSecondaryItem == item);
|
||||
|
||||
public override void UpdateHUDComponentSpecific(Character character, float deltaTime, Camera cam)
|
||||
{
|
||||
if (UI is null) { return; }
|
||||
|
||||
UI.Update(deltaTime);
|
||||
|
||||
if (GameMain.NetworkMember is null) { return; }
|
||||
|
||||
foreach (var (cursorChar, cursor) in ActiveCursors)
|
||||
{
|
||||
if (!cursor.IsActive) { continue; }
|
||||
|
||||
ActiveCursors[cursorChar].Update(deltaTime);
|
||||
}
|
||||
|
||||
Vector2 cursorPos = UI.GetCursorPosition();
|
||||
int lastCursorPosIndex = recordedCursorPositions.Length - 1;
|
||||
|
||||
if (cursorUpdateTimer < CursorUpdateInterval)
|
||||
{
|
||||
cursorUpdateTimer += deltaTime;
|
||||
int cursorIndex = (int)MathF.Floor(cursorUpdateTimer * lastCursorPosIndex);
|
||||
RecordCursorPosition(cursorIndex);
|
||||
}
|
||||
else
|
||||
{
|
||||
RecordCursorPosition(lastCursorPosIndex);
|
||||
SendCursorState(recordedCursorPositions, recordedDragStart, recordedHeldPrefab.Select(static c => c.Identifier));
|
||||
|
||||
recordedDragStart = Option.None;
|
||||
recordedHeldPrefab = Option.None;
|
||||
cursorUpdateTimer = 0f;
|
||||
}
|
||||
|
||||
void RecordCursorPosition(int index)
|
||||
{
|
||||
var dragStart = UI.GetDragStart();
|
||||
if (dragStart.IsSome()) { recordedDragStart = dragStart; }
|
||||
|
||||
var heldComponent = HeldComponent;
|
||||
if (heldComponent.IsSome()) { recordedHeldPrefab = heldComponent; }
|
||||
|
||||
if (index >= 0 && index < recordedCursorPositions.Length) { recordedCursorPositions[index] = cursorPos; }
|
||||
}
|
||||
}
|
||||
|
||||
public void RemoveComponents(IReadOnlyCollection<CircuitBoxComponent> node)
|
||||
{
|
||||
var ids = node.Select(static n => n.ID).ToImmutableArray();
|
||||
|
||||
if (GameMain.NetworkMember is null)
|
||||
{
|
||||
CreateRefundItemsForUsedResources(ids, Character.Controlled);
|
||||
RemoveComponentInternal(ids);
|
||||
return;
|
||||
}
|
||||
|
||||
if (!node.Any()) { return; }
|
||||
|
||||
CreateClientEvent(new CircuitBoxRemoveComponentEvent(ids));
|
||||
}
|
||||
|
||||
public void AddWire(CircuitBoxConnection one, CircuitBoxConnection two)
|
||||
{
|
||||
if (GameMain.NetworkMember is null)
|
||||
{
|
||||
Connect(one, two, static delegate { }, CircuitBoxWire.SelectedWirePrefab);
|
||||
return;
|
||||
}
|
||||
|
||||
if (!VerifyConnection(one, two)) { return; }
|
||||
|
||||
CreateClientEvent(new CircuitBoxClientAddWireEvent(Color.White, CircuitBoxConnectorIdentifier.FromConnection(one), CircuitBoxConnectorIdentifier.FromConnection(two), CircuitBoxWire.SelectedWirePrefab.UintIdentifier));
|
||||
}
|
||||
|
||||
public void RemoveWires(IReadOnlyCollection<CircuitBoxWire> wires)
|
||||
{
|
||||
var ids = wires.Select(static w => w.ID).ToImmutableArray();
|
||||
if (GameMain.NetworkMember is null)
|
||||
{
|
||||
RemoveWireInternal(ids);
|
||||
return;
|
||||
}
|
||||
|
||||
if (!ids.Any()) { return; }
|
||||
CreateClientEvent(new CircuitBoxRemoveWireEvent(ids));
|
||||
}
|
||||
|
||||
public void SelectComponents(IReadOnlyCollection<CircuitBoxNode> moveables, bool overwrite)
|
||||
{
|
||||
if (Character.Controlled is not { ID: var controlledId }) { return; }
|
||||
|
||||
var ids = ImmutableArray.CreateBuilder<ushort>();
|
||||
var ios = ImmutableArray.CreateBuilder<CircuitBoxInputOutputNode.Type>();
|
||||
|
||||
foreach (var moveable in moveables)
|
||||
{
|
||||
if (moveable is { IsSelected: true, IsSelectedByMe: false }) { continue; }
|
||||
|
||||
switch (moveable)
|
||||
{
|
||||
case CircuitBoxComponent node:
|
||||
ids.Add(node.ID);
|
||||
break;
|
||||
case CircuitBoxInputOutputNode io:
|
||||
ios.Add(io.NodeType);
|
||||
break;
|
||||
}
|
||||
}
|
||||
|
||||
if (GameMain.NetworkMember is null)
|
||||
{
|
||||
SelectComponentsInternal(ids, controlledId, overwrite);
|
||||
SelectInputOutputInternal(ios, controlledId, overwrite);
|
||||
return;
|
||||
}
|
||||
|
||||
if ((!ids.Any() && !ios.Any()) && !overwrite) { return; }
|
||||
|
||||
CreateClientEvent(new CircuitBoxSelectNodesEvent(ids.ToImmutable(), ios.ToImmutable(), overwrite, controlledId));
|
||||
}
|
||||
|
||||
public void SelectWires(IReadOnlyCollection<CircuitBoxWire> wires, bool overwrite)
|
||||
{
|
||||
if (Character.Controlled is not { ID: var controlledId }) { return; }
|
||||
|
||||
var ids = (from wire in wires where !wire.IsSelected || wire.IsSelectedByMe select wire.ID).ToImmutableArray();
|
||||
|
||||
if (GameMain.NetworkMember is null)
|
||||
{
|
||||
SelectWiresInternal(ids, controlledId, overwrite);
|
||||
return;
|
||||
}
|
||||
|
||||
if (!ids.Any() && !overwrite) { return; }
|
||||
|
||||
CreateClientEvent(new CircuitBoxSelectWiresEvent(ids, overwrite, Character.Controlled.ID));
|
||||
}
|
||||
|
||||
public void MoveComponent(Vector2 moveAmount, IReadOnlyCollection<CircuitBoxNode> moveables)
|
||||
{
|
||||
var ids = ImmutableArray.CreateBuilder<ushort>();
|
||||
var ios = ImmutableArray.CreateBuilder<CircuitBoxInputOutputNode.Type>();
|
||||
|
||||
foreach (CircuitBoxNode move in moveables)
|
||||
{
|
||||
switch (move)
|
||||
{
|
||||
case CircuitBoxComponent node:
|
||||
ids.Add(node.ID);
|
||||
break;
|
||||
case CircuitBoxInputOutputNode io:
|
||||
ios.Add(io.NodeType);
|
||||
break;
|
||||
}
|
||||
}
|
||||
|
||||
if (GameMain.NetworkMember is null)
|
||||
{
|
||||
MoveNodesInternal(ids, ios, moveAmount);
|
||||
return;
|
||||
}
|
||||
|
||||
if (!ids.Any() && !ios.Any()) { return; }
|
||||
|
||||
|
||||
CreateClientEvent(new CircuitBoxMoveComponentEvent(ids.ToImmutable(), ios.ToImmutable(), moveAmount));
|
||||
}
|
||||
|
||||
public void AddComponent(ItemPrefab prefab, Vector2 pos)
|
||||
{
|
||||
if (GameMain.NetworkMember is null)
|
||||
{
|
||||
ItemPrefab resource;
|
||||
|
||||
if (IsFull) { return; }
|
||||
|
||||
if (IsInGame())
|
||||
{
|
||||
if (!GetApplicableResourcePlayerHas(prefab, Character.Controlled).TryUnwrap(out var r)) { return; }
|
||||
resource = r.Prefab;
|
||||
RemoveItem(r);
|
||||
}
|
||||
else
|
||||
{
|
||||
resource = ItemPrefab.Prefabs[Tags.FPGACircuit];
|
||||
}
|
||||
|
||||
AddComponentInternal(ICircuitBoxIdentifiable.FindFreeID(Components), prefab, resource, pos, static delegate { });
|
||||
return;
|
||||
}
|
||||
|
||||
CreateClientEvent(new CircuitBoxAddComponentEvent(prefab.UintIdentifier, pos));
|
||||
}
|
||||
|
||||
public partial void OnViewUpdateProjSpecific()
|
||||
{
|
||||
UI?.MouseSnapshotHandler.UpdateConnections();
|
||||
UI?.UpdateComponentList();
|
||||
}
|
||||
|
||||
protected override void OnResolutionChanged()
|
||||
{
|
||||
base.OnResolutionChanged();
|
||||
CreateGUI();
|
||||
}
|
||||
|
||||
// Remove selection when the circuit box is deselected
|
||||
public partial void OnDeselected(Character c)
|
||||
{
|
||||
cursorUpdateTimer = 0f;
|
||||
|
||||
// Server will broadcast the deselection, we don't need to do it ourselves
|
||||
if (GameMain.NetworkMember is not null) { return; }
|
||||
ClearAllSelectionsInternal(c.ID);
|
||||
}
|
||||
|
||||
public void ClientRead(INetSerializableStruct data)
|
||||
{
|
||||
switch (data)
|
||||
{
|
||||
case NetCircuitBoxCursorInfo cursorInfo:
|
||||
{
|
||||
ClientReadCursor(cursorInfo);
|
||||
break;
|
||||
}
|
||||
case CircuitBoxErrorEvent errorData:
|
||||
{
|
||||
DebugConsole.ThrowError($"The server responded with an error: {errorData.Message}");
|
||||
break;
|
||||
}
|
||||
default:
|
||||
throw new ArgumentOutOfRangeException(nameof(data), data, "This data cannot be handled using direct network messages.");
|
||||
}
|
||||
}
|
||||
|
||||
public void SendMessage(CircuitBoxOpcode opcode, INetSerializableStruct data)
|
||||
{
|
||||
IWriteMessage msg = new WriteOnlyMessage().WithHeader(ClientPacketHeader.CIRCUITBOX);
|
||||
|
||||
msg.WriteNetSerializableStruct(new NetCircuitBoxHeader(
|
||||
Opcode: opcode,
|
||||
ItemID: item.ID,
|
||||
ComponentIndex: (byte)item.GetComponentIndex(this)));
|
||||
|
||||
msg.WriteNetSerializableStruct(data);
|
||||
|
||||
DeliveryMethod deliveryMethod =
|
||||
UnrealiableOpcodes.Contains(opcode)
|
||||
? DeliveryMethod.Unreliable
|
||||
: DeliveryMethod.Reliable;
|
||||
|
||||
GameMain.Client?.ClientPeer?.Send(msg, deliveryMethod);
|
||||
}
|
||||
|
||||
private void SendCursorState(Vector2[] cursorPositions, Option<Vector2> dragStart, Option<Identifier> heldComponent)
|
||||
{
|
||||
if (!IsRoundRunning()) { return; }
|
||||
|
||||
var msg = new NetCircuitBoxCursorInfo(
|
||||
RecordedPositions: cursorPositions,
|
||||
DragStart: dragStart,
|
||||
HeldItem: heldComponent);
|
||||
|
||||
SendMessage(CircuitBoxOpcode.Cursor, msg);
|
||||
}
|
||||
|
||||
public void ClientReadCursor(NetCircuitBoxCursorInfo info)
|
||||
{
|
||||
if (Entity.FindEntityByID(info.CharacterID) is not Character character) { return; }
|
||||
|
||||
if (!ActiveCursors.ContainsKey(character))
|
||||
{
|
||||
var newCursor = new CircuitBoxCursor(info);
|
||||
ActiveCursors.Add(character, newCursor);
|
||||
return;
|
||||
}
|
||||
|
||||
var activeCursor = ActiveCursors[character];
|
||||
activeCursor.UpdateInfo(info);
|
||||
activeCursor.ResetTimers();
|
||||
}
|
||||
|
||||
public void CreateClientEvent(INetSerializableStruct data)
|
||||
=> item.CreateClientEvent(this, new CircuitBoxEventData(data));
|
||||
|
||||
public void ClientEventWrite(IWriteMessage msg, NetEntityEvent.IData? extraData = null)
|
||||
{
|
||||
if (extraData is null) { return; }
|
||||
var eventData = ExtractEventData<CircuitBoxEventData>(extraData);
|
||||
msg.WriteByte((byte)eventData.Opcode);
|
||||
msg.WriteNetSerializableStruct(eventData.Data);
|
||||
}
|
||||
|
||||
public void ClientEventRead(IReadMessage msg, float sendingTime)
|
||||
{
|
||||
var header = (CircuitBoxOpcode)msg.ReadByte();
|
||||
|
||||
switch (header)
|
||||
{
|
||||
case CircuitBoxOpcode.AddComponent:
|
||||
{
|
||||
var data = INetSerializableStruct.Read<CircuitBoxServerCreateComponentEvent>(msg);
|
||||
AddComponentFromData(data);
|
||||
break;
|
||||
}
|
||||
case CircuitBoxOpcode.DeleteComponent:
|
||||
{
|
||||
var data = INetSerializableStruct.Read<CircuitBoxRemoveComponentEvent>(msg);
|
||||
RemoveComponentInternal(data.TargetIDs);
|
||||
break;
|
||||
}
|
||||
case CircuitBoxOpcode.MoveComponent:
|
||||
{
|
||||
var data = INetSerializableStruct.Read<CircuitBoxMoveComponentEvent>(msg);
|
||||
MoveNodesInternal(data.TargetIDs, data.IOs, data.MoveAmount);
|
||||
break;
|
||||
}
|
||||
case CircuitBoxOpcode.UpdateSelection:
|
||||
{
|
||||
var data = INetSerializableStruct.Read<CircuitBoxServerUpdateSelection>(msg);
|
||||
|
||||
var nodeDict = data.ComponentIds.ToImmutableDictionary(static s => s.ID, static s => s.SelectedBy);
|
||||
var wireDict = data.WireIds.ToImmutableDictionary(static s => s.ID, static s => s.SelectedBy);
|
||||
var ioDict = data.InputOutputs.ToImmutableDictionary(static s => s.Type, static s => s.SelectedBy);
|
||||
|
||||
UpdateSelections(nodeDict, wireDict, ioDict);
|
||||
break;
|
||||
}
|
||||
case CircuitBoxOpcode.AddWire:
|
||||
{
|
||||
var data = INetSerializableStruct.Read<CircuitBoxServerCreateWireEvent>(msg);
|
||||
AddWireFromData(data);
|
||||
break;
|
||||
}
|
||||
case CircuitBoxOpcode.RemoveWire:
|
||||
{
|
||||
var data = INetSerializableStruct.Read<CircuitBoxRemoveWireEvent>(msg);
|
||||
RemoveWireInternal(data.TargetIDs);
|
||||
break;
|
||||
}
|
||||
case CircuitBoxOpcode.ServerInitialize:
|
||||
{
|
||||
Components.Clear();
|
||||
Wires.Clear();
|
||||
|
||||
var data = INetSerializableStruct.Read<CircuitBoxInitializeStateFromServerEvent>(msg);
|
||||
foreach (var compData in data.Components) { AddComponentFromData(compData); }
|
||||
foreach (var wireData in data.Wires) { AddWireFromData(wireData); }
|
||||
|
||||
foreach (var node in InputOutputNodes)
|
||||
{
|
||||
node.Position = node.NodeType switch
|
||||
{
|
||||
CircuitBoxInputOutputNode.Type.Input => data.InputPos,
|
||||
CircuitBoxInputOutputNode.Type.Output => data.OutputPos,
|
||||
_ => node.Position
|
||||
};
|
||||
}
|
||||
wasInitializedByServer = true;
|
||||
break;
|
||||
}
|
||||
default:
|
||||
throw new ArgumentOutOfRangeException(nameof(header), header, "This opcode cannot be handled using entity events");
|
||||
}
|
||||
}
|
||||
|
||||
public void AddComponentFromData(CircuitBoxServerCreateComponentEvent data)
|
||||
{
|
||||
if (ItemPrefab.Prefabs.Find(p => p.UintIdentifier == data.UsedResource) is not { } prefab)
|
||||
{
|
||||
throw new Exception($"No item prefab found for \"{data.UsedResource}\"");
|
||||
}
|
||||
|
||||
AddComponentInternalUnsafe(data.ComponentId, FindItemByID(data.BackingItemId), prefab, data.Position);
|
||||
}
|
||||
|
||||
public void AddWireFromData(CircuitBoxServerCreateWireEvent data)
|
||||
{
|
||||
var (req, wireId, possibleItemId) = data;
|
||||
var prefab = ItemPrefab.Prefabs.Find(p => p.UintIdentifier == req.SelectedWirePrefabIdentifier);
|
||||
if (prefab is null)
|
||||
{
|
||||
throw new Exception($"No prefab found for \"{req.SelectedWirePrefabIdentifier}\"");
|
||||
}
|
||||
|
||||
if (!req.Start.FindConnection(this).TryUnwrap(out var start))
|
||||
{
|
||||
throw new Exception($"No connection found for ({req.Start})");
|
||||
}
|
||||
|
||||
if (!req.End.FindConnection(this).TryUnwrap(out var end))
|
||||
{
|
||||
throw new Exception($"No connection found for ({req.Start})");
|
||||
}
|
||||
|
||||
if (possibleItemId.TryUnwrap(out var backingItem))
|
||||
{
|
||||
CreateWireWithItem(start, end, wireId, FindItemByID(backingItem));
|
||||
}
|
||||
else
|
||||
{
|
||||
CreateWireWithoutItem(start, end, wireId, prefab);
|
||||
}
|
||||
}
|
||||
|
||||
public static Item FindItemByID(ushort id)
|
||||
=> Entity.FindEntityByID(id) as Item ?? throw new Exception($"No item with ID {id} exists.");
|
||||
|
||||
public override void AddToGUIUpdateList(int order = 0)
|
||||
{
|
||||
base.AddToGUIUpdateList(order);
|
||||
UI?.AddToGUIUpdateList();
|
||||
}
|
||||
}
|
||||
}
|
||||
@@ -21,6 +21,8 @@ namespace Barotrauma.Items.Components
|
||||
public float FlashTimer { get; private set; }
|
||||
public static Wire DraggingConnected { get; private set; }
|
||||
|
||||
private static float ConnectionSpriteSize => 35.0f * GUI.Scale;
|
||||
|
||||
public static void DrawConnections(SpriteBatch spriteBatch, ConnectionPanel panel, Rectangle dragArea, Character character,
|
||||
out (Vector2 tooltipPos, LocalizedString text) tooltip)
|
||||
{
|
||||
@@ -33,8 +35,6 @@ namespace Barotrauma.Items.Components
|
||||
int x = panelRect.X, y = panelRect.Y;
|
||||
int width = panelRect.Width, height = panelRect.Height;
|
||||
|
||||
Vector2 scale = GetScale(panel.GuiFrame.RectTransform.MaxSize, panel.GuiFrame.Rect.Size);
|
||||
|
||||
bool mouseInRect = panelRect.Contains(PlayerInput.MousePosition);
|
||||
|
||||
int totalWireCount = 0;
|
||||
@@ -70,15 +70,15 @@ namespace Barotrauma.Items.Components
|
||||
//two passes: first the connector, then the wires to get the wires to render in front
|
||||
for (int i = 0; i < 2; i++)
|
||||
{
|
||||
Vector2 rightPos = GetRightPos(x, y, width, scale);
|
||||
Vector2 leftPos = GetLeftPos(x, y, scale);
|
||||
Vector2 rightPos = GetRightPos(x, y, width);
|
||||
Vector2 leftPos = GetLeftPos(x, y);
|
||||
|
||||
Vector2 rightWirePos = new Vector2(x + width - 5 * scale.X, y + 30 * scale.Y);
|
||||
Vector2 leftWirePos = new Vector2(x + 5 * scale.X, y + 30 * scale.Y);
|
||||
Vector2 rightWirePos = new Vector2(x + width - 5 * GUI.Scale, y + 30 * GUI.Scale);
|
||||
Vector2 leftWirePos = new Vector2(x + 5 * GUI.Scale, y + 30 * GUI.Scale);
|
||||
|
||||
int wireInterval = (height - (int)(20 * scale.Y)) / Math.Max(totalWireCount, 1);
|
||||
int connectorIntervalLeft = GetConnectorIntervalLeft(height, scale, panel);
|
||||
int connectorIntervalRight = GetConnectorIntervalRight(height, scale, panel);
|
||||
int wireInterval = (height - (int)(20 * GUI.Scale)) / Math.Max(totalWireCount, 1);
|
||||
int connectorIntervalLeft = GetConnectorIntervalLeft(height, panel);
|
||||
int connectorIntervalRight = GetConnectorIntervalRight(height, panel);
|
||||
|
||||
foreach (Connection c in panel.Connections)
|
||||
{
|
||||
@@ -101,47 +101,26 @@ namespace Barotrauma.Items.Components
|
||||
}
|
||||
|
||||
Vector2 position = c.IsOutput ? rightPos : leftPos;
|
||||
Color highlightColor = Color.Transparent;
|
||||
if (ConnectionPanel.ShouldDebugDrawWiring)
|
||||
{
|
||||
if (c.IsPower)
|
||||
{
|
||||
highlightColor = VisualizeSignal(0.0f, highlightColor, Color.Red);
|
||||
}
|
||||
else
|
||||
{
|
||||
highlightColor = VisualizeSignal(c.LastReceivedSignal.TimeSinceCreated, highlightColor, Color.LightGreen);
|
||||
highlightColor = VisualizeSignal(c.LastSentSignal.TimeSinceCreated, highlightColor, Color.Orange);
|
||||
}
|
||||
bool mouseOn = Vector2.DistanceSquared(position, PlayerInput.MousePosition) < MathUtils.Pow2(35 * GUI.Scale);
|
||||
DrawConnectionDebugInfo(spriteBatch, c, position, GUI.Scale, out var tooltipText);
|
||||
|
||||
LocalizedString toolTipText = c.GetToolTip();
|
||||
if (mouseOn) { tooltip = (position, toolTipText); }
|
||||
if (!toolTipText.IsNullOrEmpty())
|
||||
if (!tooltipText.IsNullOrEmpty())
|
||||
{
|
||||
var glowSprite = GUIStyle.UIGlowCircular.Value.Sprite;
|
||||
glowSprite.Draw(spriteBatch, position, highlightColor, glowSprite.size / 2,
|
||||
scale: 45.0f / glowSprite.size.X * panel.Scale);
|
||||
bool mouseOn = Vector2.DistanceSquared(position, PlayerInput.MousePosition) < MathUtils.Pow2(35 * GUI.Scale);
|
||||
if (mouseOn)
|
||||
{
|
||||
tooltip = (position, tooltipText);
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
static Color VisualizeSignal(double timeSinceCreated, Color defaultColor, Color color)
|
||||
{
|
||||
if (timeSinceCreated < 1.0f)
|
||||
{
|
||||
float pulseAmount = (MathF.Sin((float)Timing.TotalTimeUnpaused * 10.0f) + 3.0f) / 4.0f;
|
||||
Color targetColor = Color.Lerp(defaultColor, color, pulseAmount);
|
||||
return Color.Lerp(targetColor, defaultColor, (float)timeSinceCreated);
|
||||
}
|
||||
return defaultColor;
|
||||
}
|
||||
|
||||
//outputs are drawn at the right side of the panel, inputs at the left
|
||||
if (c.IsOutput)
|
||||
{
|
||||
if (i == 0)
|
||||
{
|
||||
c.DrawConnection(spriteBatch, panel, rightPos, GetOutputLabelPosition(rightPos, panel, c), scale);
|
||||
c.DrawConnection(spriteBatch, panel, rightPos, GetOutputLabelPosition(rightPos, panel, c));
|
||||
}
|
||||
else
|
||||
{
|
||||
@@ -154,7 +133,7 @@ namespace Barotrauma.Items.Components
|
||||
{
|
||||
if (i == 0)
|
||||
{
|
||||
c.DrawConnection(spriteBatch, panel, leftPos, GetInputLabelPosition(leftPos, panel, c), scale);
|
||||
c.DrawConnection(spriteBatch, panel, leftPos, GetInputLabelPosition(leftPos, panel, c));
|
||||
}
|
||||
else
|
||||
{
|
||||
@@ -224,8 +203,8 @@ namespace Barotrauma.Items.Components
|
||||
}
|
||||
|
||||
|
||||
float step = (width * 0.75f) / panel.DisconnectedWires.Count();
|
||||
x = (int)(x + width / 2 - step * (panel.DisconnectedWires.Count() - 1) / 2);
|
||||
float step = (width * 0.75f) / panel.DisconnectedWires.Count;
|
||||
x = (int)(x + width / 2 - step * (panel.DisconnectedWires.Count - 1) / 2);
|
||||
foreach (Wire wire in panel.DisconnectedWires)
|
||||
{
|
||||
if (wire == DraggingConnected && mouseInRect) { continue; }
|
||||
@@ -243,26 +222,61 @@ namespace Barotrauma.Items.Components
|
||||
//stop dragging a wire item if the cursor is within any connection panel
|
||||
//(so we don't drop the item when dropping the wire on a connection)
|
||||
if (mouseInRect || (GUI.MouseOn?.UserData is ConnectionPanel && GUI.MouseOn.MouseRect.Contains(PlayerInput.MousePosition)))
|
||||
{
|
||||
Inventory.DraggingItems.Clear();
|
||||
}
|
||||
{
|
||||
Inventory.DraggingItems.Clear();
|
||||
}
|
||||
}
|
||||
|
||||
private void DrawConnection(SpriteBatch spriteBatch, ConnectionPanel panel, Vector2 position, Vector2 labelPos, Vector2 scale)
|
||||
public static void DrawConnectionDebugInfo(SpriteBatch spriteBatch, Connection c, Vector2 position, float scale, out LocalizedString tooltip)
|
||||
{
|
||||
Color highlightColor = Color.Transparent;
|
||||
if (c.IsPower)
|
||||
{
|
||||
highlightColor = VisualizeSignal(0.0f, highlightColor, Color.Red);
|
||||
}
|
||||
else
|
||||
{
|
||||
highlightColor = VisualizeSignal(c.LastReceivedSignal.TimeSinceCreated, highlightColor, Color.LightGreen);
|
||||
highlightColor = VisualizeSignal(c.LastSentSignal.TimeSinceCreated, highlightColor, Color.Orange);
|
||||
}
|
||||
|
||||
LocalizedString toolTipText = c.GetToolTip();
|
||||
if (!toolTipText.IsNullOrEmpty())
|
||||
{
|
||||
var glowSprite = GUIStyle.UIGlowCircular.Value.Sprite;
|
||||
glowSprite.Draw(spriteBatch, position, highlightColor, glowSprite.size / 2,
|
||||
scale: 45.0f / glowSprite.size.X * scale);
|
||||
}
|
||||
|
||||
tooltip = toolTipText;
|
||||
|
||||
static Color VisualizeSignal(double timeSinceCreated, Color defaultColor, Color color)
|
||||
{
|
||||
if (timeSinceCreated < 1.0f)
|
||||
{
|
||||
float pulseAmount = (MathF.Sin((float)Timing.TotalTimeUnpaused * 10.0f) + 3.0f) / 4.0f;
|
||||
Color targetColor = Color.Lerp(defaultColor, color, pulseAmount);
|
||||
return Color.Lerp(targetColor, defaultColor, (float)timeSinceCreated);
|
||||
}
|
||||
return defaultColor;
|
||||
}
|
||||
}
|
||||
|
||||
private void DrawConnection(SpriteBatch spriteBatch, ConnectionPanel panel, Vector2 position, Vector2 labelPos)
|
||||
{
|
||||
string text = DisplayName.Value.ToUpperInvariant();
|
||||
|
||||
//nasty
|
||||
if (GUIStyle.GetComponentStyle("ConnectionPanelLabel")?.Sprites.Values.First().First() is UISprite labelSprite)
|
||||
{
|
||||
Rectangle labelArea = GetLabelArea(labelPos, text, scale);
|
||||
Rectangle labelArea = GetLabelArea(labelPos, text);
|
||||
labelSprite.Draw(spriteBatch, labelArea, IsPower ? GUIStyle.Red : Color.SteelBlue);
|
||||
}
|
||||
|
||||
GUI.DrawString(spriteBatch, labelPos + Vector2.UnitY, text, Color.Black * 0.8f, font: GUIStyle.SmallFont);
|
||||
GUI.DrawString(spriteBatch, labelPos, text, GUIStyle.TextColorBright, font: GUIStyle.SmallFont);
|
||||
|
||||
float connectorSpriteScale = (35.0f / connectionSprite.SourceRect.Width) * panel.Scale;
|
||||
float connectorSpriteScale = ConnectionSpriteSize / connectionSprite.SourceRect.Width;
|
||||
|
||||
connectionSprite.Draw(spriteBatch, position, scale: connectorSpriteScale);
|
||||
|
||||
@@ -270,7 +284,7 @@ namespace Barotrauma.Items.Components
|
||||
|
||||
private void DrawWires(SpriteBatch spriteBatch, ConnectionPanel panel, Vector2 position, Vector2 wirePosition, bool mouseIn, Wire equippedWire, float wireInterval)
|
||||
{
|
||||
float connectorSpriteScale = (35.0f / connectionSprite.SourceRect.Width) * panel.Scale;
|
||||
float connectorSpriteScale = ConnectionSpriteSize / connectionSprite.SourceRect.Width;
|
||||
|
||||
foreach (var wire in wires)
|
||||
{
|
||||
@@ -285,9 +299,14 @@ namespace Barotrauma.Items.Components
|
||||
wirePosition.Y += wireInterval;
|
||||
}
|
||||
|
||||
if (DraggingConnected != null && Vector2.Distance(position, PlayerInput.MousePosition) < (20.0f * GUI.Scale))
|
||||
bool isMouseOn = Vector2.Distance(position, PlayerInput.MousePosition) < (20.0f * GUI.Scale);
|
||||
if (isMouseOn)
|
||||
{
|
||||
connectionSpriteHighlight.Draw(spriteBatch, position, scale: connectorSpriteScale);
|
||||
}
|
||||
|
||||
if (DraggingConnected != null && isMouseOn)
|
||||
{
|
||||
|
||||
if (!PlayerInput.PrimaryMouseButtonHeld())
|
||||
{
|
||||
@@ -418,7 +437,7 @@ namespace Barotrauma.Items.Components
|
||||
|
||||
bool mouseOn =
|
||||
canDrag &&
|
||||
!(GUI.MouseOn is GUIDragHandle) &&
|
||||
GUI.MouseOn is not GUIDragHandle &&
|
||||
((PlayerInput.MousePosition.X > Math.Min(start.X, end.X) &&
|
||||
PlayerInput.MousePosition.X < Math.Max(start.X, end.X) &&
|
||||
MathUtils.LineToPointDistanceSquared(start, end, PlayerInput.MousePosition) < 36) ||
|
||||
@@ -442,12 +461,12 @@ namespace Barotrauma.Items.Components
|
||||
}
|
||||
}
|
||||
|
||||
var wireEnd = end + Vector2.Normalize(start - end) * 30.0f * panel.Scale;
|
||||
var wireEnd = end + Vector2.Normalize(start - end) * 30.0f * GUI.Scale;
|
||||
|
||||
float dist = Vector2.Distance(start, wireEnd);
|
||||
|
||||
float wireWidth = 12 * panel.Scale;
|
||||
float highlight = 5 * panel.Scale;
|
||||
float wireWidth = 12 * GUI.Scale;
|
||||
float highlight = 5 * GUI.Scale;
|
||||
if (mouseOn)
|
||||
{
|
||||
spriteBatch.Draw(wireVertical.Texture, new Rectangle(wireEnd.ToPoint(), new Point((int)(wireWidth + highlight), (int)dist)), wireVertical.SourceRect,
|
||||
@@ -488,110 +507,84 @@ namespace Barotrauma.Items.Components
|
||||
{
|
||||
Rectangle panelRect = panel.GuiFrame.Rect;
|
||||
int x = panelRect.X, y = panelRect.Y;
|
||||
Vector2 scale = GetScale(panel.GuiFrame.RectTransform.MaxSize, panel.GuiFrame.Rect.Size);
|
||||
Vector2 rightPos = GetRightPos(x, y, panelRect.Width, scale);
|
||||
Vector2 leftPos = GetLeftPos(x, y, scale);
|
||||
int connectorIntervalLeft = GetConnectorIntervalLeft(panelRect.Height, scale, panel);
|
||||
int connectorIntervalRight = GetConnectorIntervalRight(panelRect.Height, scale, panel);
|
||||
Vector2 rightPos = GetRightPos(x, y, panelRect.Width);
|
||||
Vector2 leftPos = GetLeftPos(x, y);
|
||||
int connectorIntervalLeft = GetConnectorIntervalLeft(panelRect.Height, panel);
|
||||
int connectorIntervalRight = GetConnectorIntervalRight(panelRect.Height, panel);
|
||||
newRectSize = panelRect.Size;
|
||||
var labelAreas = new List<Rectangle>();
|
||||
for (int i = 0; i < 100; i++)
|
||||
|
||||
//make sure the connection labels don't overlap horizontally
|
||||
float rightMostInput = panelRect.Center.X;
|
||||
float leftMostOutput = panelRect.Center.X;
|
||||
foreach (var c in panel.Connections)
|
||||
{
|
||||
labelAreas.Clear();
|
||||
foreach (var c in panel.Connections)
|
||||
if (c.IsOutput)
|
||||
{
|
||||
if (c.IsOutput)
|
||||
{
|
||||
var labelArea = GetLabelArea(GetOutputLabelPosition(rightPos, panel, c), c.DisplayName.Value.ToUpperInvariant(), scale);
|
||||
labelAreas.Add(labelArea);
|
||||
rightPos.Y += connectorIntervalLeft;
|
||||
}
|
||||
else
|
||||
{
|
||||
var labelArea = GetLabelArea(GetInputLabelPosition(leftPos, panel, c), c.DisplayName.Value.ToUpperInvariant(), scale);
|
||||
labelAreas.Add(labelArea);
|
||||
leftPos.Y += connectorIntervalRight;
|
||||
}
|
||||
var labelArea = GetLabelArea(GetOutputLabelPosition(rightPos, panel, c), c.DisplayName.Value.ToUpperInvariant());
|
||||
leftMostOutput = Math.Min(leftMostOutput, labelArea.X);
|
||||
rightPos.Y += connectorIntervalLeft;
|
||||
}
|
||||
bool foundOverlap = false;
|
||||
for (int j = 0; j < labelAreas.Count; j++)
|
||||
else
|
||||
{
|
||||
for (int k = 0; k < labelAreas.Count; k++)
|
||||
{
|
||||
if (k == j) { continue; }
|
||||
if (!labelAreas[j].Intersects(labelAreas[k])) { continue; }
|
||||
newRectSize += new Point(10);
|
||||
Point maxSize = new Point(
|
||||
Math.Max(panel.GuiFrame.RectTransform.MaxSize.X, newRectSize.X),
|
||||
Math.Max(panel.GuiFrame.RectTransform.MaxSize.Y, newRectSize.Y));
|
||||
scale = GetScale(maxSize, newRectSize);
|
||||
rightPos = GetRightPos(x, y, newRectSize.X, scale);
|
||||
leftPos = GetLeftPos(x, y, scale);
|
||||
connectorIntervalLeft = GetConnectorIntervalLeft(newRectSize.Y, scale, panel);
|
||||
connectorIntervalRight = GetConnectorIntervalRight(newRectSize.Y, scale, panel);
|
||||
foundOverlap = true;
|
||||
break;
|
||||
}
|
||||
var labelArea = GetLabelArea(GetInputLabelPosition(leftPos, panel, c), c.DisplayName.Value.ToUpperInvariant());
|
||||
rightMostInput = Math.Max(rightMostInput, labelArea.Right);
|
||||
leftPos.Y += connectorIntervalRight;
|
||||
}
|
||||
if (!foundOverlap) { break; }
|
||||
}
|
||||
if (leftMostOutput < rightMostInput)
|
||||
{
|
||||
newRectSize += new Point((int)(rightMostInput - leftMostOutput) + GUI.IntScale(15), 0);
|
||||
}
|
||||
|
||||
//make sure connection sprites don't overlap vertically
|
||||
while (GetConnectorIntervalLeft(newRectSize.Y, panel) < ConnectionSpriteSize ||
|
||||
GetConnectorIntervalRight(newRectSize.Y, panel) < ConnectionSpriteSize)
|
||||
{
|
||||
newRectSize.Y += 10;
|
||||
}
|
||||
return newRectSize.X != panel.GuiFrame.Rect.Width || newRectSize.Y > panel.GuiFrame.Rect.Height;
|
||||
}
|
||||
|
||||
private static Vector2 GetScale(Point maxSize, Point size)
|
||||
{
|
||||
Vector2 scale = new Vector2(GUI.Scale);
|
||||
if (maxSize.X < int.MaxValue)
|
||||
{
|
||||
scale.X = maxSize.X / size.X;
|
||||
}
|
||||
if (maxSize.Y < int.MaxValue)
|
||||
{
|
||||
scale.Y = maxSize.Y / size.Y;
|
||||
}
|
||||
return scale;
|
||||
}
|
||||
|
||||
private static Vector2 GetInputLabelPosition(Vector2 connectorPosition, ConnectionPanel panel, Connection connection)
|
||||
{
|
||||
return new Vector2(
|
||||
connectorPosition.X + 25 * panel.Scale,
|
||||
connectorPosition.Y - 5 * panel.Scale - GUIStyle.SmallFont.MeasureString(connection.DisplayName.ToUpper()).Y);
|
||||
connectorPosition.X + 25 * GUI.Scale,
|
||||
connectorPosition.Y - GUIStyle.SmallFont.MeasureString(connection.DisplayName.ToUpper()).Y / 2);
|
||||
}
|
||||
|
||||
private static Vector2 GetOutputLabelPosition(Vector2 connectorPosition, ConnectionPanel panel, Connection connection)
|
||||
{
|
||||
return new Vector2(
|
||||
connectorPosition.X - 25 * panel.Scale - GUIStyle.SmallFont.MeasureString(connection.DisplayName.ToUpper()).X,
|
||||
connectorPosition.Y + 5 * panel.Scale);
|
||||
connectorPosition.X - 25 * GUI.Scale - GUIStyle.SmallFont.MeasureString(connection.DisplayName.ToUpper()).X,
|
||||
connectorPosition.Y - GUIStyle.SmallFont.MeasureString(connection.DisplayName.ToUpper()).Y / 2);
|
||||
}
|
||||
|
||||
private static Rectangle GetLabelArea(Vector2 labelPos, string text, Vector2 scale)
|
||||
private static Rectangle GetLabelArea(Vector2 labelPos, string text)
|
||||
{
|
||||
Vector2 textSize = GUIStyle.SmallFont.MeasureString(text);
|
||||
Rectangle labelArea = new Rectangle(labelPos.ToPoint(), textSize.ToPoint());
|
||||
labelArea.Inflate(10 * scale.X, 3 * scale.Y);
|
||||
labelArea.Inflate(GUI.IntScale(10), GUI.IntScale(3));
|
||||
return labelArea;
|
||||
}
|
||||
|
||||
private static Vector2 GetLeftPos(int x, int y, Vector2 scale)
|
||||
private static Vector2 GetLeftPos(int x, int y)
|
||||
{
|
||||
return new Vector2(x + 80 * scale.X, y + 60 * scale.Y);
|
||||
return new Vector2(x + 80 * GUI.Scale, y + 60 * GUI.Scale);
|
||||
}
|
||||
|
||||
private static Vector2 GetRightPos(int x, int y, int width, Vector2 scale)
|
||||
private static Vector2 GetRightPos(int x, int y, int width)
|
||||
{
|
||||
return new Vector2(x + width - 80 * scale.X, y + 60 * scale.Y);
|
||||
return new Vector2(x + width - 80 * GUI.Scale, y + 60 * GUI.Scale);
|
||||
}
|
||||
|
||||
private static int GetConnectorIntervalLeft(int height, Vector2 scale, ConnectionPanel panel)
|
||||
private static int GetConnectorIntervalLeft(int height, ConnectionPanel panel)
|
||||
{
|
||||
return (height - (int)(100 * scale.Y)) / Math.Max(panel.Connections.Count(c => c.IsOutput), 1);
|
||||
return (height - GUI.IntScale(60)) / Math.Max(panel.Connections.Count(c => c.IsOutput), 1);
|
||||
}
|
||||
|
||||
private static int GetConnectorIntervalRight(int height, Vector2 scale, ConnectionPanel panel)
|
||||
private static int GetConnectorIntervalRight(int height, ConnectionPanel panel)
|
||||
{
|
||||
return (height - (int)(100 * scale.Y)) / Math.Max(panel.Connections.Count(c => !c.IsOutput), 1);
|
||||
return (height - GUI.IntScale(60)) / Math.Max(panel.Connections.Count(c => !c.IsOutput), 1);
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
+13
-13
@@ -22,11 +22,6 @@ namespace Barotrauma.Items.Components
|
||||
private SoundChannel rewireSoundChannel;
|
||||
private float rewireSoundTimer;
|
||||
|
||||
public float Scale
|
||||
{
|
||||
get { return GuiFrame.Rect.Width / 400.0f; }
|
||||
}
|
||||
|
||||
private Point originalMaxSize;
|
||||
private Vector2 originalRelativeSize;
|
||||
|
||||
@@ -104,10 +99,10 @@ namespace Barotrauma.Items.Components
|
||||
|
||||
public override bool ShouldDrawHUD(Character character)
|
||||
{
|
||||
return character == Character.Controlled && character == user && character.SelectedItem == item;
|
||||
return character == Character.Controlled && character == user && (character.SelectedItem == item || character.SelectedSecondaryItem == item);
|
||||
}
|
||||
|
||||
public override void UpdateHUD(Character character, float deltaTime, Camera cam)
|
||||
public override void UpdateHUDComponentSpecific(Character character, float deltaTime, Camera cam)
|
||||
{
|
||||
if (character != Character.Controlled || character != user || character.SelectedItem != item) { return; }
|
||||
|
||||
@@ -162,10 +157,11 @@ namespace Barotrauma.Items.Components
|
||||
//because some of the wires connected to the panel may not exist yet
|
||||
long msgStartPos = msg.BitPosition;
|
||||
msg.ReadUInt16(); //user ID
|
||||
foreach (Connection _ in Connections)
|
||||
byte connectionCount = msg.ReadByte();
|
||||
for (int i = 0; i < connectionCount; i++)
|
||||
{
|
||||
uint wireCount = msg.ReadVariableUInt32();
|
||||
for (int i = 0; i < wireCount; i++)
|
||||
for (int j = 0; j < wireCount; j++)
|
||||
{
|
||||
msg.ReadUInt16();
|
||||
}
|
||||
@@ -208,21 +204,25 @@ namespace Barotrauma.Items.Components
|
||||
connection.ClearConnections();
|
||||
}
|
||||
|
||||
foreach (Connection connection in Connections)
|
||||
byte connectionCount = msg.ReadByte();
|
||||
for (int i = 0; i < connectionCount; i++)
|
||||
{
|
||||
HashSet<Wire> newWires = new HashSet<Wire>();
|
||||
uint wireCount = msg.ReadVariableUInt32();
|
||||
for (int i = 0; i < wireCount; i++)
|
||||
for (int j = 0; j < wireCount; j++)
|
||||
{
|
||||
ushort wireId = msg.ReadUInt16();
|
||||
|
||||
if (!(Entity.FindEntityByID(wireId) is Item wireItem)) { continue; }
|
||||
if (Entity.FindEntityByID(wireId) is not Item wireItem) { continue; }
|
||||
Wire wireComponent = wireItem.GetComponent<Wire>();
|
||||
if (wireComponent == null) { continue; }
|
||||
|
||||
newWires.Add(wireComponent);
|
||||
}
|
||||
|
||||
//this may happen if the item has been deleted server-side at the point the server is writing this event to the client
|
||||
if (i >= Connections.Count) { continue; }
|
||||
|
||||
var connection = Connections[i];
|
||||
Wire[] oldWires = connection.Wires.Where(w => !newWires.Contains(w)).ToArray();
|
||||
foreach (var wire in oldWires)
|
||||
{
|
||||
|
||||
@@ -244,7 +244,7 @@ namespace Barotrauma.Items.Components
|
||||
}
|
||||
}
|
||||
|
||||
public override void UpdateHUD(Character character, float deltaTime, Camera cam)
|
||||
public override void UpdateHUDComponentSpecific(Character character, float deltaTime, Camera cam)
|
||||
{
|
||||
bool elementVisibilityChanged = false;
|
||||
int visibleElementCount = 0;
|
||||
@@ -335,17 +335,18 @@ namespace Barotrauma.Items.Components
|
||||
if (signals == null) { return; }
|
||||
for (int i = 0; i < signals.Length && i < uiElements.Count; i++)
|
||||
{
|
||||
string signal = customInterfaceElementList[i].Signal;
|
||||
if (uiElements[i] is GUITextBox tb)
|
||||
{
|
||||
tb.Text = Screen.Selected is { IsEditor: true } ?
|
||||
customInterfaceElementList[i].Signal :
|
||||
TextManager.Get(customInterfaceElementList[i].Signal).Value;
|
||||
signal :
|
||||
TextManager.Get(signal).Fallback(signal).Value;
|
||||
}
|
||||
else if (uiElements[i] is GUINumberInput ni)
|
||||
{
|
||||
if (ni.InputType == NumberType.Int)
|
||||
{
|
||||
int.TryParse(customInterfaceElementList[i].Signal, out int value);
|
||||
int.TryParse(signal, out int value);
|
||||
ni.IntValue = value;
|
||||
}
|
||||
}
|
||||
|
||||
@@ -10,7 +10,7 @@ namespace Barotrauma.Items.Components
|
||||
get { return new Vector2(rangeX, rangeY) * 2.0f; }
|
||||
}
|
||||
|
||||
public void Draw(SpriteBatch spriteBatch, bool editing, float itemDepth = -1)
|
||||
public void Draw(SpriteBatch spriteBatch, bool editing, float itemDepth = -1, Color? overrideColor = null)
|
||||
{
|
||||
if (!editing || !MapEntity.SelectedList.Contains(item)) { return; }
|
||||
|
||||
|
||||
@@ -86,15 +86,15 @@ namespace Barotrauma.Items.Components
|
||||
}
|
||||
|
||||
OutputValue = input;
|
||||
ShowOnDisplay(input, addToHistory: true, TextColor);
|
||||
ShowOnDisplay(input, addToHistory: true, TextColor, isWelcomeMessage: false);
|
||||
item.SendSignal(input, "signal_out");
|
||||
}
|
||||
|
||||
partial void ShowOnDisplay(string input, bool addToHistory, Color color)
|
||||
partial void ShowOnDisplay(string input, bool addToHistory, Color color, bool isWelcomeMessage)
|
||||
{
|
||||
if (addToHistory)
|
||||
{
|
||||
messageHistory.Add(new TerminalMessage(input, color));
|
||||
messageHistory.Add(new TerminalMessage(input, color, isWelcomeMessage));
|
||||
while (messageHistory.Count > MaxMessages)
|
||||
{
|
||||
messageHistory.RemoveAt(0);
|
||||
|
||||
@@ -11,9 +11,9 @@ namespace Barotrauma.Items.Components
|
||||
get { return new Vector2(range * 2); }
|
||||
}
|
||||
|
||||
public void Draw(SpriteBatch spriteBatch, bool editing, float itemDepth = -1)
|
||||
public void Draw(SpriteBatch spriteBatch, bool editing, float itemDepth = -1, Color? overrideColor = null)
|
||||
{
|
||||
if (!editing || !MapEntity.SelectedList.Contains(item)) return;
|
||||
if (!editing || !MapEntity.SelectedList.Contains(item)) { return; }
|
||||
|
||||
Vector2 pos = new Vector2(item.DrawPosition.X, -item.DrawPosition.Y);
|
||||
ShapeExtensions.DrawLine(spriteBatch, pos + Vector2.UnitY * range, pos - Vector2.UnitY * range, Color.Cyan * 0.5f, 2);
|
||||
|
||||
@@ -186,12 +186,12 @@ namespace Barotrauma.Items.Components
|
||||
return Color.LightBlue;
|
||||
}
|
||||
|
||||
public void Draw(SpriteBatch spriteBatch, bool editing, float itemDepth = -1)
|
||||
public void Draw(SpriteBatch spriteBatch, bool editing, float itemDepth = -1, Color? overrideColor = null)
|
||||
{
|
||||
Draw(spriteBatch, editing, Vector2.Zero, itemDepth);
|
||||
Draw(spriteBatch, editing, Vector2.Zero, itemDepth, overrideColor);
|
||||
}
|
||||
|
||||
public void Draw(SpriteBatch spriteBatch, bool editing, Vector2 offset, float itemDepth = -1)
|
||||
public void Draw(SpriteBatch spriteBatch, bool editing, Vector2 offset, float itemDepth = -1, Color? overrideColor = null)
|
||||
{
|
||||
if (sections.Count == 0 && !IsActive || Hidden)
|
||||
{
|
||||
@@ -223,7 +223,7 @@ namespace Barotrauma.Items.Components
|
||||
|
||||
foreach (WireSection section in sections)
|
||||
{
|
||||
section.Draw(spriteBatch, wireSprite, item.Color, drawOffset, depth, Width);
|
||||
section.Draw(spriteBatch, wireSprite, overrideColor ?? item.Color, drawOffset, depth, Width);
|
||||
}
|
||||
|
||||
if (nodes.Count > 0)
|
||||
@@ -271,13 +271,13 @@ namespace Barotrauma.Items.Components
|
||||
spriteBatch, wireSprite,
|
||||
nodes[^1] + drawOffset,
|
||||
new Vector2(newNodePos.X, newNodePos.Y) + drawOffset,
|
||||
item.Color, 0.0f, Width);
|
||||
overrideColor ?? item.Color, 0.0f, Width);
|
||||
|
||||
WireSection.Draw(
|
||||
spriteBatch, wireSprite,
|
||||
new Vector2(newNodePos.X, newNodePos.Y) + drawOffset,
|
||||
item.DrawPosition,
|
||||
item.Color, itemDepth, Width);
|
||||
overrideColor ?? item.Color, itemDepth, Width);
|
||||
|
||||
GUI.DrawRectangle(spriteBatch, new Vector2(newNodePos.X + drawOffset.X, -(newNodePos.Y + drawOffset.Y)) - Vector2.One * 3, Vector2.One * 6, item.Color);
|
||||
}
|
||||
@@ -287,7 +287,7 @@ namespace Barotrauma.Items.Components
|
||||
spriteBatch, wireSprite,
|
||||
nodes[^1] + drawOffset,
|
||||
item.DrawPosition,
|
||||
item.Color, 0.0f, Width);
|
||||
overrideColor ?? item.Color, 0.0f, Width);
|
||||
}
|
||||
}
|
||||
}
|
||||
@@ -594,7 +594,7 @@ namespace Barotrauma.Items.Components
|
||||
|
||||
selectedWire.shouldClearConnections = false;
|
||||
Character.Controlled.Inventory.TryPutItem(selectedWire.item, Character.Controlled, new List<InvSlotType> { InvSlotType.LeftHand, InvSlotType.RightHand });
|
||||
foreach (var entity in MapEntity.mapEntityList)
|
||||
foreach (var entity in MapEntity.MapEntityList)
|
||||
{
|
||||
if (entity is Item item)
|
||||
{
|
||||
|
||||
Reference in New Issue
Block a user