Unstable 1.1.14.0
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@@ -42,59 +42,98 @@ namespace Barotrauma.Items.Components
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Vector2 axis = new Vector2(
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msg.ReadSingle(),
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msg.ReadSingle());
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UInt16 entityID = msg.ReadUInt16();
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StickTargetType targetType = (StickTargetType)msg.ReadByte();
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Entity entity = Entity.FindEntityByID(entityID);
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Submarine submarine = Entity.FindEntityByID(submarineID) as Submarine;
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Hull hull = Entity.FindEntityByID(hullID) as Hull;
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Hull hull = Entity.FindEntityByID(hullID) as Hull;
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item.Submarine = submarine;
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item.CurrentHull = hull;
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item.body.SetTransform(simPosition, item.body.Rotation);
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if (entity is Character character)
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switch (targetType)
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{
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byte limbIndex = msg.ReadByte();
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if (limbIndex >= character.AnimController.Limbs.Length)
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{
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DebugConsole.ThrowError($"Failed to read a projectile update from the server. Limb index out of bounds ({limbIndex}, character: {character.ToString()})");
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return;
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}
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if (character.Removed) { return; }
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var limb = character.AnimController.Limbs[limbIndex];
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StickToTarget(limb.body.FarseerBody, axis);
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}
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else if (entity is Structure structure)
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{
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byte bodyIndex = msg.ReadByte();
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if (bodyIndex == 255) { bodyIndex = 0; }
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if (bodyIndex >= structure.Bodies.Count)
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{
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DebugConsole.ThrowError($"Failed to read a projectile update from the server. Structure body index out of bounds ({bodyIndex}, structure: {structure.ToString()})");
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return;
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}
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var body = structure.Bodies[bodyIndex];
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StickToTarget(body, axis);
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}
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else if (entity is Item item)
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{
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if (item.Removed) { return; }
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var door = item.GetComponent<Door>();
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if (door != null)
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{
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StickToTarget(door.Body.FarseerBody, axis);
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}
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else if (item.body != null)
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{
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StickToTarget(item.body.FarseerBody, axis);
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}
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}
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else if (entity is Submarine sub)
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{
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StickToTarget(sub.PhysicsBody.FarseerBody, axis);
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}
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else
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{
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DebugConsole.ThrowError($"Failed to read a projectile update from the server. Invalid stick target ({entity?.ToString() ?? "null"}, {entityID})");
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}
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case StickTargetType.Structure:
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UInt16 structureId = msg.ReadUInt16();
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byte bodyIndex = msg.ReadByte();
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if (Entity.FindEntityByID(structureId) is Structure structure)
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{
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if (bodyIndex == 255) { bodyIndex = 0; }
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if (bodyIndex >= structure.Bodies.Count)
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{
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DebugConsole.ThrowError($"Failed to read a projectile update from the server. Structure body index out of bounds ({bodyIndex}, structure: {structure})");
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return;
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}
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var body = structure.Bodies[bodyIndex];
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StickToTarget(body, axis);
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}
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else
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{
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DebugConsole.AddWarning($"\"{item.Prefab.Identifier}\" failed to stick to a structure. Could not find a structure with the ID {structureId}");
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}
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break;
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case StickTargetType.Limb:
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UInt16 characterId = msg.ReadUInt16();
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byte limbIndex = msg.ReadByte();
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if (Entity.FindEntityByID(characterId) is Character character)
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{
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if (limbIndex >= character.AnimController.Limbs.Length)
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{
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DebugConsole.ThrowError($"Failed to read a projectile update from the server. Limb index out of bounds ({limbIndex}, character: {character})");
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return;
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}
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if (character.Removed) { return; }
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var limb = character.AnimController.Limbs[limbIndex];
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StickToTarget(limb.body.FarseerBody, axis);
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}
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else
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{
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DebugConsole.AddWarning($"\"{this.item.Prefab.Identifier}\" failed to stick to a limb. Could not find a character with the ID {characterId}");
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}
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break;
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case StickTargetType.Item:
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UInt16 itemID = msg.ReadUInt16();
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if (Entity.FindEntityByID(itemID) is Item targetItem)
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{
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if (targetItem.Removed) { return; }
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var door = targetItem.GetComponent<Door>();
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if (door != null)
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{
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StickToTarget(door.Body.FarseerBody, axis);
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}
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else if (targetItem.body != null)
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{
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StickToTarget(targetItem.body.FarseerBody, axis);
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}
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}
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else
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{
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DebugConsole.AddWarning($"\"{this.item.Prefab.Identifier}\" failed to stick to an item. Could not find n item with the ID {itemID}");
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}
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break;
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case StickTargetType.Submarine:
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UInt16 targetSubmarineId = msg.ReadUInt16();
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if (Entity.FindEntityByID(targetSubmarineId) is Submarine targetSub)
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{
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StickToTarget(targetSub.PhysicsBody.FarseerBody, axis);
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}
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else
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{
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DebugConsole.AddWarning($"\"{item.Prefab.Identifier}\" failed to stick to a submarine. Could not find a structure with the ID {targetSubmarineId}");
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}
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break;
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case StickTargetType.LevelWall:
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int levelWallIndex = msg.ReadInt32();
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var allCells = Level.Loaded.GetAllCells();
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if (levelWallIndex >= 0 && levelWallIndex < allCells.Count)
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{
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StickToTarget(allCells[levelWallIndex].Body, axis);
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}
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else
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{
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DebugConsole.ThrowError($"Failed to read a projectile update from the server. Level wall index out of bounds ({levelWallIndex}, wall count: {allCells.Count})");
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}
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break;
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}
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}
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else
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{
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