Unstable 1.1.14.0

This commit is contained in:
Markus Isberg
2023-10-02 16:43:54 +03:00
parent 94f5a93a0c
commit cf8f0de659
606 changed files with 21906 additions and 11456 deletions
@@ -38,6 +38,11 @@ namespace Barotrauma.Items.Components
}
private FabricationRecipe selectedItem;
/// <summary>
/// Which character's skills the current view is displayed based on
/// </summary>
private Character displayingForCharacter;
public Identifier SelectedItemIdentifier => SelectedItem?.TargetItem.Identifier ?? Identifier.Empty;
private GUIComponent inSufficientPowerWarning;
@@ -358,9 +363,11 @@ namespace Barotrauma.Items.Components
if (inputInventoryHolder != null)
{
inputContainer.AllowUIOverlap = true;
inputContainer.Inventory.DrawWhenEquipped = true;
inputContainer.Inventory.RectTransform = inputInventoryHolder.RectTransform;
}
outputContainer.AllowUIOverlap = true;
outputContainer.Inventory.DrawWhenEquipped = true;
outputContainer.Inventory.RectTransform = outputInventoryHolder.RectTransform;
}
@@ -453,13 +460,8 @@ namespace Barotrauma.Items.Components
requiresRecipeText.RectTransform.RepositionChildInHierarchy(itemList.Content.RectTransform.GetChildIndex(firstRequiresRecipe.RectTransform));
}
FilterEntities(selectedItemCategory, itemFilterBox?.Text ?? string.Empty);
HideEmptyItemListCategories();
if (selectedItem != null)
{
//reselect to recreate the info based on the new user's skills
SelectItem(character, selectedItem);
}
}
private readonly Dictionary<FabricationRecipe.RequiredItem, int> missingIngredientCounts = new Dictionary<FabricationRecipe.RequiredItem, int>();
@@ -538,6 +540,8 @@ namespace Barotrauma.Items.Components
int slotIndex = 0;
foreach (var kvp in missingIngredientCounts)
{
if (inputContainer.Inventory?.visualSlots == null) { break; }
var requiredItem = kvp.Key;
int missingCount = kvp.Value;
@@ -560,11 +564,10 @@ namespace Barotrauma.Items.Components
var requiredItemPrefab = requiredItem.FirstMatchingPrefab;
float iconAlpha = 0.0f;
ItemPrefab requiredItemToDisplay;
int count = requiredItem.ItemPrefabs.Count();
if (count > 1)
ItemPrefab requiredItemToDisplay = requiredItem.DefaultItem.IsEmpty ? null : requiredItem.ItemPrefabs.FirstOrDefault(p => p.Identifier == requiredItem.DefaultItem);
if (requiredItemToDisplay == null && requiredItem.ItemPrefabs.Multiple())
{
float iconCycleSpeed = 0.5f / count;
float iconCycleSpeed = 0.75f;
float iconCycleT = (float)Timing.TotalTime * iconCycleSpeed;
int iconIndex = (int)(iconCycleT % requiredItem.ItemPrefabs.Count());
@@ -573,7 +576,7 @@ namespace Barotrauma.Items.Components
}
else
{
requiredItemToDisplay = requiredItem.ItemPrefabs.FirstOrDefault();
requiredItemToDisplay ??= requiredItem.ItemPrefabs.FirstOrDefault();
iconAlpha = 1.0f;
}
if (iconAlpha > 0.0f)
@@ -616,9 +619,12 @@ namespace Barotrauma.Items.Components
if (slotRect.Contains(PlayerInput.MousePosition))
{
var suitableIngredients = requiredItem.ItemPrefabs.Select(ip => ip.Name).Distinct();
LocalizedString toolTipText = string.Join(", ", suitableIngredients.Count() > 3 ? suitableIngredients.SkipLast(suitableIngredients.Count() - 3) : suitableIngredients);
if (suitableIngredients.Count() > 3) { toolTipText += "..."; }
LocalizedString toolTipText = requiredItem.OverrideHeader;
if (requiredItem.OverrideHeader.IsNullOrEmpty())
{
var suitableIngredients = requiredItem.ItemPrefabs.Where(ip => !ip.HideInMenus).OrderBy(ip => ip.DefaultPrice?.Price ?? 0).Select(ip => ip.Name).Distinct();
toolTipText = GetSuitableIngredientText(suitableIngredients);
}
if (requiredItem.UseCondition && requiredItem.MinCondition < 1.0f)
{
toolTipText += " " + (int)Math.Round(requiredItem.MinCondition * 100) + "%";
@@ -656,15 +662,68 @@ namespace Barotrauma.Items.Components
}
}
private LocalizedString GetSuitableIngredientText(IEnumerable<LocalizedString> itemNameList)
{
int count = itemNameList.Count();
if (count == 0)
{
return string.Empty;
}
else if (count == 1)
{
return itemNameList.First();
}
else if (count == 2)
{
//[item1] or [item2]
return TextManager.GetWithVariables(
"DialogRequiredTreatmentOptionsLast",
("[treatment1]", itemNameList.ElementAt(0)),
("[treatment2]", itemNameList.ElementAt(1)));
}
else
{
// [item1], [item2], [item3] ... or [lastitem]
LocalizedString itemListStr = TextManager.GetWithVariables(
"DialogRequiredTreatmentOptionsFirst",
("[treatment1]", itemNameList.ElementAt(0)),
("[treatment2]", itemNameList.ElementAt(1)));
int i;
bool isTruncated = false;
for (i = 2; i < count - 1; i++)
{
if (itemListStr.Length > 50)
{
isTruncated = true;
break;
}
itemListStr = TextManager.GetWithVariables(
"DialogRequiredTreatmentOptionsFirst",
("[treatment1]", itemListStr),
("[treatment2]", itemNameList.ElementAt(i)));
}
itemListStr = TextManager.GetWithVariables(
"DialogRequiredTreatmentOptionsLast",
("[treatment1]", itemListStr),
("[treatment2]", itemNameList.ElementAt(i)));
if (isTruncated)
{
itemListStr += TextManager.Get("ellipsis");
}
return itemListStr;
}
}
private void DrawOutputOverLay(SpriteBatch spriteBatch, GUICustomComponent overlayComponent)
{
overlayComponent.RectTransform.SetAsLastChild();
FabricationRecipe targetItem = fabricatedItem ?? selectedItem;
if (targetItem != null)
if (targetItem != null && outputContainer.Inventory?.visualSlots != null)
{
Rectangle slotRect = outputContainer.Inventory.visualSlots[0].Rect;
if (fabricatedItem != null)
{
float clampedProgressState = Math.Clamp(progressState, 0f, 1f);
@@ -699,6 +758,16 @@ namespace Barotrauma.Items.Components
{
FabricationRecipe recipe = child.UserData as FabricationRecipe;
if (recipe?.DisplayName == null) { continue; }
if (recipe.HideForNonTraitors)
{
if (Character.Controlled is not { IsTraitor: true })
{
child.Visible = false;
continue;
}
}
child.Visible =
(string.IsNullOrWhiteSpace(filter) || recipe.DisplayName.Contains(filter, StringComparison.OrdinalIgnoreCase)) &&
(!category.HasValue || recipe.TargetItem.Category.HasFlag(category.Value));
@@ -749,8 +818,9 @@ namespace Barotrauma.Items.Components
private bool SelectItem(Character user, FabricationRecipe selectedItem, float? overrideRequiredTime = null)
{
this.selectedItem = selectedItem;
displayingForCharacter = user;
int max = Math.Max(selectedItem.TargetItem.MaxStackSize / selectedItem.Amount, 1);
int max = Math.Max(selectedItem.TargetItem.GetMaxStackSize(outputContainer.Inventory) / selectedItem.Amount, 1);
if (amountInput != null)
{
@@ -924,7 +994,7 @@ namespace Barotrauma.Items.Components
return true;
}
public override void UpdateHUD(Character character, float deltaTime, Camera cam)
public override void UpdateHUDComponentSpecific(Character character, float deltaTime, Camera cam)
{
activateButton.Enabled = false;
inSufficientPowerWarning.Visible = IsActive && !hasPower;
@@ -933,6 +1003,12 @@ namespace Barotrauma.Items.Components
if (!IsActive)
{
if (selectedItem != null && displayingForCharacter != character)
{
//reselect to recreate the info based on the new user's skills
SelectItem(character, selectedItem);
}
//only check ingredients if the fabricator isn't active (if it is, this is done in Update)
if (refreshIngredientsTimer <= 0.0f)
{
@@ -998,9 +1074,13 @@ namespace Barotrauma.Items.Components
{
fabricationLimits[msg.ReadUInt32()] = 0;
}
State = newState;
this.amountToFabricate = amountToFabricate;
//don't touch the amount unless another character changed it or the fabricator is running
//otherwise we may end up reverting the changes the client just did to the amount
if ((user != null && user != Character.Controlled) || State != FabricatorState.Stopped)
{
this.amountToFabricate = amountToFabricate;
}
this.amountRemaining = amountRemaining;
if (newState == FabricatorState.Stopped || recipeHash == 0)
{