Unstable 1.1.14.0
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@@ -79,7 +79,7 @@ namespace Barotrauma.Items.Components
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}
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}
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public void Draw(SpriteBatch spriteBatch, bool editing = false, float itemDepth = -1)
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public void Draw(SpriteBatch spriteBatch, bool editing = false, float itemDepth = -1, Color? overrideColor = null)
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{
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if (Light?.LightSprite == null) { return; }
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if ((item.body == null || item.body.Enabled) && lightBrightness > 0.0f && IsOn && Light.Enabled)
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