Unstable 1.1.14.0
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@@ -8,7 +8,7 @@ namespace Barotrauma.Items.Components
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{
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public Vector2 DrawSize => Vector2.Zero;
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public void Draw(SpriteBatch spriteBatch, bool editing, float itemDepth = -1)
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public void Draw(SpriteBatch spriteBatch, bool editing, float itemDepth = -1, Color? overrideColor = null)
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{
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if (!editing) { return; }
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