Unstable 1.1.14.0

This commit is contained in:
Markus Isberg
2023-10-02 16:43:54 +03:00
parent 94f5a93a0c
commit cf8f0de659
606 changed files with 21906 additions and 11456 deletions
@@ -185,9 +185,9 @@ namespace Barotrauma.Items.Components
}
}
public void Draw(SpriteBatch spriteBatch, bool editing, float itemDepth = -1)
public void Draw(SpriteBatch spriteBatch, bool editing, float itemDepth = -1, Color? overrideColor = null)
{
Color color = item.GetSpriteColor(withHighlight: true);
Color color = overrideColor ?? item.GetSpriteColor(withHighlight: true);
if (brokenSprite == null)
{
//broken doors turn black if no broken sprite has been configured
@@ -202,7 +202,7 @@ namespace Barotrauma.Items.Components
weldSpritePos.Y = -weldSpritePos.Y;
weldedSprite.Draw(spriteBatch,
weldSpritePos, item.SpriteColor * (stuck / 100.0f), scale: item.Scale);
weldSpritePos, overrideColor ?? (item.SpriteColor * (stuck / 100.0f)), scale: item.Scale);
}
if (openState >= 1.0f) { return; }
@@ -8,7 +8,7 @@ namespace Barotrauma.Items.Components
{
public Vector2 DrawSize => Vector2.Zero;
public void Draw(SpriteBatch spriteBatch, bool editing, float itemDepth = -1)
public void Draw(SpriteBatch spriteBatch, bool editing, float itemDepth = -1, Color? overrideColor = null)
{
if (!editing) { return; }
@@ -13,7 +13,7 @@ namespace Barotrauma.Items.Components
get { return item.Rect.Size.ToVector2(); }
}
public void Draw(SpriteBatch spriteBatch, bool editing, float itemDepth = -1)
public void Draw(SpriteBatch spriteBatch, bool editing, float itemDepth = -1, Color? overrideColor = null)
{
if (!IsActive || picker == null || !CanBeAttached(picker) || !picker.IsKeyDown(InputType.Aim) || picker != Character.Controlled)
{
@@ -50,7 +50,17 @@ namespace Barotrauma.Items.Components
Submarine.DrawGrid(spriteBatch, 14, gridPos, roundedGridPos, alpha: 0.4f);
item.Sprite.Draw(
Sprite sprite = item.Sprite;
foreach (ContainedItemSprite containedSprite in item.Prefab.ContainedSprites)
{
if (containedSprite.UseWhenAttached)
{
sprite = containedSprite.Sprite;
break;
}
}
sprite.Draw(
spriteBatch,
new Vector2(attachPos.X, -attachPos.Y),
item.SpriteColor * 0.5f,
@@ -1,11 +1,8 @@
using System;
using Barotrauma.IO;
using Microsoft.Xna.Framework;
using System;
using System.Collections.Generic;
using System.Globalization;
using System.Linq;
using System.Xml.Linq;
using Barotrauma.Extensions;
using Barotrauma.IO;
namespace Barotrauma.Items.Components
{
@@ -48,33 +45,36 @@ namespace Barotrauma.Items.Components
return;
}
foreach (ContentXElement limbElement in characterInfo.Ragdoll.MainElement.Elements())
if (characterInfo.Ragdoll.MainElement?.Elements() is { } limbElements)
{
if (!limbElement.GetAttributeString("type", "").Equals("head", StringComparison.OrdinalIgnoreCase)) { continue; }
ContentXElement spriteElement = limbElement.GetChildElement("sprite");
if (spriteElement == null) { continue; }
ContentPath contentPath = spriteElement.GetAttributeContentPath("texture");
string spritePath = characterInfo.ReplaceVars(contentPath.Value);
string fileName = Path.GetFileNameWithoutExtension(spritePath);
//go through the files in the directory to find a matching sprite
foreach (string file in Directory.GetFiles(Path.GetDirectoryName(spritePath)))
foreach (ContentXElement limbElement in limbElements)
{
if (!file.EndsWith(".png", StringComparison.OrdinalIgnoreCase))
if (!limbElement.GetAttributeString("type", "").Equals("head", StringComparison.OrdinalIgnoreCase)) { continue; }
ContentXElement spriteElement = limbElement.GetChildElement("sprite");
if (spriteElement == null) { continue; }
ContentPath contentPath = spriteElement.GetAttributeContentPath("texture");
string spritePath = characterInfo.ReplaceVars(contentPath.Value);
string fileName = Path.GetFileNameWithoutExtension(spritePath);
//go through the files in the directory to find a matching sprite
foreach (string file in Directory.GetFiles(Path.GetDirectoryName(spritePath)))
{
continue;
if (!file.EndsWith(".png", StringComparison.OrdinalIgnoreCase))
{
continue;
}
string fileWithoutTags = Path.GetFileNameWithoutExtension(file);
fileWithoutTags = fileWithoutTags.Split('[', ']').First();
if (fileWithoutTags != fileName) { continue; }
Portrait = new Sprite(spriteElement, "", file) { RelativeOrigin = Vector2.Zero };
break;
}
string fileWithoutTags = Path.GetFileNameWithoutExtension(file);
fileWithoutTags = fileWithoutTags.Split('[', ']').First();
if (fileWithoutTags != fileName) { continue; }
Portrait = new Sprite(spriteElement, "", file) { RelativeOrigin = Vector2.Zero };
break;
}
break;
}
if (characterInfo.Wearables != null)
@@ -60,7 +60,7 @@ namespace Barotrauma.Items.Components
}
}
public override void UpdateHUD(Character character, float deltaTime, Camera cam)
public override void UpdateHUDComponentSpecific(Character character, float deltaTime, Camera cam)
{
currentCrossHairScale = currentCrossHairPointerScale = cam == null ? 1.0f : cam.Zoom;
if (crosshairSprite != null)
@@ -118,6 +118,7 @@ namespace Barotrauma.Items.Components
else if (chargeSoundChannel != null)
{
chargeSoundChannel.FrequencyMultiplier = MathHelper.Lerp(0.5f, 1.5f, chargeRatio);
chargeSoundChannel.Position = new Vector3(item.WorldPosition, 0.0f);
}
break;
default:
@@ -51,7 +51,7 @@ namespace Barotrauma.Items.Components
private int spraySetting = 0;
private readonly Point[] sprayArray = new Point[8];
public override void UpdateHUD(Character character, float deltaTime, Camera cam)
public override void UpdateHUDComponentSpecific(Character character, float deltaTime, Camera cam)
{
if (character == null || !character.IsKeyDown(InputType.Aim)) return;
@@ -130,7 +130,7 @@ namespace Barotrauma.Items.Components
if (body.UserData is Item item)
{
var door = item.GetComponent<Door>();
if (door != null && door.CanBeTraversed) { continue; }
if (door != null && (door.IsOpen || door.IsBroken)) { continue; }
}
targetHull = null;
@@ -288,7 +288,7 @@ namespace Barotrauma.Items.Components
}
}
public void Draw(SpriteBatch spriteBatch, bool editing, float itemDepth = -1)
public void Draw(SpriteBatch spriteBatch, bool editing, float itemDepth = -1, Color? overrideColor = null)
{
#if DEBUG
if (GameMain.DebugDraw && Character.Controlled != null && Character.Controlled.IsKeyDown(InputType.Aim))
@@ -150,7 +150,9 @@ namespace Barotrauma.Items.Components
public GUIFrame GuiFrame { get; set; }
public bool LockGuiFramePosition;
private GUIDragHandle guiFrameDragHandle;
private bool guiFrameUpdatePending;
[Serialize(false, IsPropertySaveable.No)]
public bool AllowUIOverlap
@@ -466,7 +468,21 @@ namespace Barotrauma.Items.Components
GuiFrame?.AddToGUIUpdateList(order: order);
}
public virtual void UpdateHUD(Character character, float deltaTime, Camera cam) { }
public void UpdateHUD(Character character, float deltaTime, Camera cam)
{
UpdateHUDComponentSpecific(character, deltaTime, cam);
if (guiFrameUpdatePending && !PlayerInput.PrimaryMouseButtonHeld())
{
//send a guiframe position update once the player stops dragging the frame
guiFrameUpdatePending = false;
if (SerializableProperties.TryGetValue(nameof(GuiFrameOffset).ToIdentifier(), out var property))
{
GameMain.Client?.CreateEntityEvent(Item, new Item.ChangePropertyEventData(property, this));
}
}
}
public virtual void UpdateHUDComponentSpecific(Character character, float deltaTime, Camera cam) { }
public virtual void UpdateEditing(float deltaTime) { }
@@ -572,6 +588,7 @@ namespace Barotrauma.Items.Components
}
string style = GuiFrameSource.Attribute("style") == null ? null : GuiFrameSource.GetAttributeString("style", "");
GuiFrame = new GUIFrame(RectTransform.Load(GuiFrameSource, GUI.Canvas, Anchor.Center), style, color);
GuiFrame.RectTransform.ScreenSpaceOffset = GuiFrameOffset;
TryCreateDragHandle();
@@ -583,24 +600,25 @@ namespace Barotrauma.Items.Components
GameMain.Instance.ResolutionChanged += OnResolutionChangedPrivate;
}
protected virtual void TryCreateDragHandle()
protected void TryCreateDragHandle()
{
if (GuiFrame != null && GuiFrameSource.GetAttributeBool("draggable", true))
{
bool hideDragIcons = GuiFrameSource.GetAttributeBool("hidedragicons", false);
var handle = new GUIDragHandle(new RectTransform(Vector2.One, GuiFrame.RectTransform, Anchor.Center),
guiFrameDragHandle = new GUIDragHandle(new RectTransform(Vector2.One, GuiFrame.RectTransform, Anchor.Center),
GuiFrame.RectTransform, style: null)
{
Enabled = !LockGuiFramePosition,
DragArea = HUDLayoutSettings.ItemHUDArea
};
int iconHeight = GUIStyle.ItemFrameMargin.Y / 4;
var dragIcon = new GUIImage(new RectTransform(new Point(GuiFrame.Rect.Width, iconHeight), handle.RectTransform, Anchor.TopCenter) { AbsoluteOffset = new Point(0, iconHeight / 2) },
var dragIcon = new GUIImage(new RectTransform(new Point(GuiFrame.Rect.Width, iconHeight), guiFrameDragHandle.RectTransform, Anchor.TopCenter) { AbsoluteOffset = new Point(0, iconHeight / 2) },
style: "GUIDragIndicatorHorizontal");
dragIcon.RectTransform.MinSize = new Point(0, iconHeight);
handle.ValidatePosition = (RectTransform rectT) =>
guiFrameDragHandle.ValidatePosition = (RectTransform rectT) =>
{
var activeHuds = Character.Controlled?.SelectedItem?.ActiveHUDs ?? item.ActiveHUDs;
foreach (ItemComponent ic in activeHuds)
@@ -624,11 +642,13 @@ namespace Barotrauma.Items.Components
//refresh slots to ensure they're rendered at the correct position
(ic as ItemContainer)?.Inventory.CreateSlots();
}
GuiFrameOffset = GuiFrame.RectTransform.ScreenSpaceOffset;
guiFrameUpdatePending = true;
return true;
};
int buttonHeight = (int)(GUIStyle.ItemFrameMargin.Y * 0.4f);
var settingsIcon = new GUIButton(new RectTransform(new Point(buttonHeight), handle.RectTransform, Anchor.TopLeft) { AbsoluteOffset = new Point(buttonHeight / 4), MinSize = new Point(buttonHeight) },
var settingsIcon = new GUIButton(new RectTransform(new Point(buttonHeight), guiFrameDragHandle.RectTransform, Anchor.TopLeft) { AbsoluteOffset = new Point(buttonHeight / 4), MinSize = new Point(buttonHeight) },
style: "GUIButtonSettings")
{
OnClicked = (btn, userdata) =>
@@ -636,6 +656,14 @@ namespace Barotrauma.Items.Components
GUIContextMenu.CreateContextMenu(
new ContextMenuOption("item.resetuiposition", isEnabled: true, onSelected: () =>
{
foreach (var ic in item.Components)
{
if (ic.GuiFrame != null && ic.GuiFrameOffset != Point.Zero)
{
ic.GuiFrameOffset = Point.Zero;
ic.guiFrameUpdatePending = true;
}
}
if (Character.Controlled?.SelectedItem != null && item != Character.Controlled.SelectedItem)
{
Character.Controlled.SelectedItem.ForceHUDLayoutUpdate(ignoreLocking: true);
@@ -648,7 +676,11 @@ namespace Barotrauma.Items.Components
new ContextMenuOption(TextManager.Get(LockGuiFramePosition ? "item.unlockuiposition" : "item.lockuiposition"), isEnabled: true, onSelected: () =>
{
LockGuiFramePosition = !LockGuiFramePosition;
handle.Enabled = !LockGuiFramePosition;
guiFrameDragHandle.Enabled = !LockGuiFramePosition;
if (SerializableProperties.TryGetValue(nameof(LockGuiFramePosition).ToIdentifier(), out var property))
{
GameMain.Client?.CreateEntityEvent(Item, new Item.ChangePropertyEventData(property, this));
}
}));
return true;
}
@@ -1,9 +1,9 @@
using Microsoft.Xna.Framework;
using Barotrauma.Extensions;
using Microsoft.Xna.Framework;
using Microsoft.Xna.Framework.Graphics;
using System;
using System.Collections;
using System.Collections.Generic;
using System.Linq;
using static Barotrauma.Inventory;
namespace Barotrauma.Items.Components
{
@@ -97,6 +97,8 @@ namespace Barotrauma.Items.Components
partial void InitProjSpecific(ContentXElement element)
{
slotIcons = new Sprite[capacity];
int currCapacity = MainContainerCapacity;
foreach (var subElement in element.Elements())
{
switch (subElement.Name.ToString().ToLowerInvariant())
@@ -127,6 +129,19 @@ namespace Barotrauma.Items.Components
}
}
break;
case "subcontainer":
int subContainerCapacity = subElement.GetAttributeInt("capacity", 1);
var slotIconElement = subElement.GetChildElement("sloticon");
if (slotIconElement != null)
{
var slotIcon = new Sprite(slotIconElement);
for (int i = currCapacity; i < currCapacity + subContainerCapacity; i++)
{
slotIcons[i] = slotIcon;
}
}
currCapacity += subContainerCapacity;
break;
}
}
@@ -180,11 +195,40 @@ namespace Barotrauma.Items.Components
};
LocalizedString labelText = GetUILabel();
GUITextBlock label = null;
if (!labelText.IsNullOrEmpty())
GUITextBlock label = new GUITextBlock(new RectTransform(new Vector2(1.0f, 0.0f), content.RectTransform, Anchor.TopCenter),
labelText, font: GUIStyle.SubHeadingFont, textAlignment: Alignment.CenterLeft, wrap: true)
{
IgnoreLayoutGroups = true
};
int buttonSize = GUIStyle.ItemFrameTopBarHeight;
Point margin = new Point(buttonSize / 4, buttonSize / 6);
GUILayoutGroup buttonArea = new GUILayoutGroup(new RectTransform(new Point(GuiFrame.Rect.Width - margin.X * 2, buttonSize - margin.Y * 2), GuiFrame.RectTransform, Anchor.TopCenter) { AbsoluteOffset = new Point(0, margin.Y) },
isHorizontal: true, childAnchor: Anchor.TopRight)
{
label = new GUITextBlock(new RectTransform(new Vector2(1.0f, 0.0f), content.RectTransform, Anchor.TopCenter),
labelText, font: GUIStyle.SubHeadingFont, textAlignment: Alignment.Center, wrap: true);
AbsoluteSpacing = margin.X / 2
};
if (Inventory.Capacity > 1)
{
new GUIButton(new RectTransform(Vector2.One, buttonArea.RectTransform, scaleBasis: ScaleBasis.Smallest), style: "SortItemsButton")
{
ToolTip = TextManager.Get("SortItemsAlphabetically"),
OnClicked = (btn, userdata) =>
{
SortItems();
return true;
}
};
new GUIButton(new RectTransform(Vector2.One, buttonArea.RectTransform, scaleBasis: ScaleBasis.Smallest), style: "MergeStacksButton")
{
ToolTip = TextManager.Get("MergeItemStacks"),
OnClicked = (btn, userdata) =>
{
MergeStacks();
return true;
}
};
}
float minInventoryAreaSize = 0.5f;
@@ -215,6 +259,71 @@ namespace Barotrauma.Items.Components
Inventory.RectTransform = guiCustomComponent.RectTransform;
}
private void SortItems()
{
List<List<Item>> itemsPerSlot = new List<List<Item>>();
for (int i = 0; i < Inventory.Capacity; i++)
{
var items = Inventory.GetItemsAt(i).ToList();
if (items.Any())
{
itemsPerSlot.Add(items);
items.ForEach(it => it.Drop(dropper: null, createNetworkEvent: false, setTransform: false));
}
}
itemsPerSlot.Sort((i1, i2) => i1.First().Name.CompareTo(i2.First().Name));
foreach (var items in itemsPerSlot)
{
int firstFreeSlot = -1;
for (int i = 0; i < Inventory.Capacity; i++)
{
if (Inventory.GetItemAt(i) == null && Inventory.CanBePut(items.First()))
{
firstFreeSlot = i;
break;
}
}
if (firstFreeSlot == -1)
{
items.ForEach(it => it.Drop(dropper: null));
continue;
}
foreach (var item in items)
{
if (!Inventory.TryPutItem(item, firstFreeSlot, allowSwapping: false, allowCombine: false, user: null, createNetworkEvent: false))
{
//if putting in the specific slot fails (prevented by containable restrictions?), just put in the first free slot
if (!Inventory.TryPutItem(item, user: null, createNetworkEvent: false))
{
item.Drop(dropper: null);
}
}
}
}
Inventory.CreateNetworkEvent();
}
private void MergeStacks()
{
for (int i = Inventory.Capacity - 1; i >= 0; i--)
{
var items = Inventory.GetItemsAt(i).ToList();
if (items.None()) { continue; }
//find the first stack we can put the item in
for (int j = 0; j < i; j++)
{
if (Inventory.GetItemsAt(j).Any() && Inventory.CanBePutInSlot(items.First(), j))
{
items.ForEach(it => Inventory.TryPutItem(it, j, allowSwapping: false, allowCombine: false, user: null, createNetworkEvent: false));
break;
}
}
}
Inventory.CreateNetworkEvent();
}
public LocalizedString GetUILabel()
{
if (UILabel == string.Empty) { return string.Empty; }
@@ -277,7 +386,7 @@ namespace Barotrauma.Items.Components
int ignoredItemCount = 0;
var subContainableItems = AllSubContainableItems;
float targetSlotCapacity = GetMaxStackSize(targetSlot);
float targetSlotCapacity = Math.Min(containedItem.Prefab.MaxStackSize, GetMaxStackSize(targetSlot));
float capacity = targetSlotCapacity * MainContainerCapacity;
if (subContainableItems != null)
{
@@ -310,29 +419,36 @@ namespace Barotrauma.Items.Components
int itemCount = Inventory.AllItems.Count() - ignoredItemCount;
return Math.Min(itemCount / Math.Max(capacity, 1), 1);
}
//display the state of an item in a specific slot
if (Inventory.Capacity == 1 || ContainedStateIndicatorSlot > -1)
{
if (containedItem == null) { return 0.0f; }
//if the contained item has some contained state indicator, show that
if (containedItem.GetComponent<ItemContainer>() is { ShowContainedStateIndicator: true } containedItemContainer)
{
return containedItemContainer.GetContainedIndicatorState();
}
int maxStackSize = Math.Min(containedItem.Prefab.GetMaxStackSize(Inventory), GetMaxStackSize(targetSlot));
if (maxStackSize == 1)
{
return containedItem.Condition / containedItem.MaxCondition;
}
return containedItems.Count() / (float)maxStackSize;
}
else
{
if (containedItem != null && (Inventory.Capacity == 1 || HasSubContainers))
{
int maxStackSize = Math.Min(containedItem.Prefab.MaxStackSize, GetMaxStackSize(targetSlot));
if (maxStackSize > 1 || containedItem.Prefab.HideConditionBar)
{
return containedItems.Count() / (float)maxStackSize;
}
}
return Inventory.Capacity == 1 || ContainedStateIndicatorSlot > -1 ?
(containedItem == null ? 0.0f : containedItem.Condition / containedItem.MaxCondition) :
Inventory.EmptySlotCount / (float)Inventory.Capacity;
}
return Inventory.EmptySlotCount / (float)Inventory.Capacity;
}
}
public void Draw(SpriteBatch spriteBatch, bool editing = false, float itemDepth = -1)
public void Draw(SpriteBatch spriteBatch, bool editing = false, float itemDepth = -1, Color? overrideColor = null)
{
if (hideItems || (item.body != null && !item.body.Enabled)) { return; }
DrawContainedItems(spriteBatch, itemDepth);
DrawContainedItems(spriteBatch, itemDepth, overrideColor);
}
public void DrawContainedItems(SpriteBatch spriteBatch, float itemDepth)
public void DrawContainedItems(SpriteBatch spriteBatch, float itemDepth, Color? overrideColor = null)
{
Vector2 transformedItemPos = ItemPos * item.Scale;
Vector2 transformedItemInterval = ItemInterval * item.Scale;
@@ -388,7 +504,7 @@ namespace Barotrauma.Items.Components
bool isWiringMode = SubEditorScreen.TransparentWiringMode && SubEditorScreen.IsWiringMode();
int i = 0;
foreach (DrawableContainedItem contained in drawableContainedItems)
foreach (ContainedItem contained in containedItems)
{
Vector2 itemPos = currentItemPos;
@@ -466,7 +582,7 @@ namespace Barotrauma.Items.Components
contained.Item.Sprite.Draw(
spriteBatch,
new Vector2(itemPos.X, -itemPos.Y),
isWiringMode ? contained.Item.GetSpriteColor(withHighlight: true) * 0.15f : contained.Item.GetSpriteColor(withHighlight: true),
overrideColor ?? (isWiringMode ? contained.Item.GetSpriteColor(withHighlight: true) * 0.15f : contained.Item.GetSpriteColor(withHighlight: true)),
origin,
-(contained.Item.body == null ? 0.0f : contained.Item.body.DrawRotation),
contained.Item.Scale,
@@ -476,7 +592,7 @@ namespace Barotrauma.Items.Components
foreach (ItemContainer ic in contained.Item.GetComponents<ItemContainer>())
{
if (ic.hideItems) { continue; }
ic.DrawContainedItems(spriteBatch, containedSpriteDepth);
ic.DrawContainedItems(spriteBatch, containedSpriteDepth, overrideColor);
}
i++;
@@ -497,7 +613,7 @@ namespace Barotrauma.Items.Components
}
}
public override void UpdateHUD(Character character, float deltaTime, Camera cam)
public override void UpdateHUDComponentSpecific(Character character, float deltaTime, Camera cam)
{
if (!item.IsInteractable(character)) { return; }
if (Inventory.RectTransform != null)
@@ -512,19 +628,10 @@ namespace Barotrauma.Items.Components
//if the item is in the character's inventory, no need to update the item's inventory
//because the player can see it by hovering the cursor over the item
guiCustomComponent.Visible = DrawInventory && item.ParentInventory?.Owner != character;
guiCustomComponent.Visible = DrawInventory && (item.ParentInventory?.Owner != character || Inventory.DrawWhenEquipped);
if (!guiCustomComponent.Visible) { return; }
Inventory.Update(deltaTime, cam);
}
/*public override void DrawHUD(SpriteBatch spriteBatch, Character character)
{
//if the item is in the character's inventory, no need to draw the item's inventory
//because the player can see it by hovering the cursor over the item
if (item.ParentInventory?.Owner == character || !DrawInventory) return;
Inventory.Draw(spriteBatch);
}*/
}
}
@@ -311,7 +311,7 @@ namespace Barotrauma.Items.Components
prevRect = item.Rect;
}
public void Draw(SpriteBatch spriteBatch, bool editing = false, float itemDepth = -1)
public void Draw(SpriteBatch spriteBatch, bool editing = false, float itemDepth = -1, Color? overrideColor = null)
{
if (item.ParentInventory != null) { return; }
if (editing)
@@ -19,13 +19,14 @@ namespace Barotrauma.Items.Components
private Sprite backgroundSprite;
public void Draw(SpriteBatch spriteBatch, bool editing, float itemDepth = -1)
public void Draw(SpriteBatch spriteBatch, bool editing, float itemDepth = -1, Color? overrideColor = null)
{
if (backgroundSprite == null) { return; }
backgroundSprite.DrawTiled(spriteBatch,
new Vector2(item.DrawPosition.X - item.Rect.Width / 2 * item.Scale, -(item.DrawPosition.Y + item.Rect.Height / 2)) - backgroundSprite.Origin * item.Scale,
new Vector2(backgroundSprite.size.X * item.Scale, item.Rect.Height), color: item.Color,
new Vector2(backgroundSprite.size.X * item.Scale, item.Rect.Height),
color: overrideColor ?? item.Color,
textureScale: Vector2.One * item.Scale,
depth: BackgroundSpriteDepth);
}
@@ -79,7 +79,7 @@ namespace Barotrauma.Items.Components
}
}
public void Draw(SpriteBatch spriteBatch, bool editing = false, float itemDepth = -1)
public void Draw(SpriteBatch spriteBatch, bool editing = false, float itemDepth = -1, Color? overrideColor = null)
{
if (Light?.LightSprite == null) { return; }
if ((item.body == null || item.body.Enabled) && lightBrightness > 0.0f && IsOn && Light.Enabled)
@@ -428,7 +428,7 @@ namespace Barotrauma.Items.Components
}
}
public override void UpdateHUD(Character character, float deltaTime, Camera cam)
public override void UpdateHUDComponentSpecific(Character character, float deltaTime, Camera cam)
{
inSufficientPowerWarning.Visible = IsActive && !hasPower;
}
@@ -108,7 +108,7 @@ namespace Barotrauma.Items.Components
}
}
public override void UpdateHUD(Character character, float deltaTime, Camera cam)
public override void UpdateHUDComponentSpecific(Character character, float deltaTime, Camera cam)
{
powerIndicator.Selected = hasPower && IsActive;
autoControlIndicator.Selected = controlLockTimer > 0.0f;
@@ -138,14 +138,14 @@ namespace Barotrauma.Items.Components
}
}
public void Draw(SpriteBatch spriteBatch, bool editing, float itemDepth = -1)
public void Draw(SpriteBatch spriteBatch, bool editing, float itemDepth = -1, Color? overrideColor = null)
{
if (propellerSprite != null)
{
Vector2 drawPos = item.DrawPosition;
drawPos += PropellerPos;
drawPos.Y = -drawPos.Y;
propellerSprite.Draw(spriteBatch, (int)Math.Floor(spriteIndex), drawPos, Color.White, propellerSprite.Origin, 0.0f, Vector2.One);
propellerSprite.Draw(spriteBatch, (int)Math.Floor(spriteIndex), drawPos, overrideColor ?? Color.White, propellerSprite.Origin, 0.0f, Vector2.One);
}
if (editing && !DisablePropellerDamage && propellerDamage != null && !GUI.DisableHUD)
@@ -38,6 +38,11 @@ namespace Barotrauma.Items.Components
}
private FabricationRecipe selectedItem;
/// <summary>
/// Which character's skills the current view is displayed based on
/// </summary>
private Character displayingForCharacter;
public Identifier SelectedItemIdentifier => SelectedItem?.TargetItem.Identifier ?? Identifier.Empty;
private GUIComponent inSufficientPowerWarning;
@@ -358,9 +363,11 @@ namespace Barotrauma.Items.Components
if (inputInventoryHolder != null)
{
inputContainer.AllowUIOverlap = true;
inputContainer.Inventory.DrawWhenEquipped = true;
inputContainer.Inventory.RectTransform = inputInventoryHolder.RectTransform;
}
outputContainer.AllowUIOverlap = true;
outputContainer.Inventory.DrawWhenEquipped = true;
outputContainer.Inventory.RectTransform = outputInventoryHolder.RectTransform;
}
@@ -453,13 +460,8 @@ namespace Barotrauma.Items.Components
requiresRecipeText.RectTransform.RepositionChildInHierarchy(itemList.Content.RectTransform.GetChildIndex(firstRequiresRecipe.RectTransform));
}
FilterEntities(selectedItemCategory, itemFilterBox?.Text ?? string.Empty);
HideEmptyItemListCategories();
if (selectedItem != null)
{
//reselect to recreate the info based on the new user's skills
SelectItem(character, selectedItem);
}
}
private readonly Dictionary<FabricationRecipe.RequiredItem, int> missingIngredientCounts = new Dictionary<FabricationRecipe.RequiredItem, int>();
@@ -538,6 +540,8 @@ namespace Barotrauma.Items.Components
int slotIndex = 0;
foreach (var kvp in missingIngredientCounts)
{
if (inputContainer.Inventory?.visualSlots == null) { break; }
var requiredItem = kvp.Key;
int missingCount = kvp.Value;
@@ -560,11 +564,10 @@ namespace Barotrauma.Items.Components
var requiredItemPrefab = requiredItem.FirstMatchingPrefab;
float iconAlpha = 0.0f;
ItemPrefab requiredItemToDisplay;
int count = requiredItem.ItemPrefabs.Count();
if (count > 1)
ItemPrefab requiredItemToDisplay = requiredItem.DefaultItem.IsEmpty ? null : requiredItem.ItemPrefabs.FirstOrDefault(p => p.Identifier == requiredItem.DefaultItem);
if (requiredItemToDisplay == null && requiredItem.ItemPrefabs.Multiple())
{
float iconCycleSpeed = 0.5f / count;
float iconCycleSpeed = 0.75f;
float iconCycleT = (float)Timing.TotalTime * iconCycleSpeed;
int iconIndex = (int)(iconCycleT % requiredItem.ItemPrefabs.Count());
@@ -573,7 +576,7 @@ namespace Barotrauma.Items.Components
}
else
{
requiredItemToDisplay = requiredItem.ItemPrefabs.FirstOrDefault();
requiredItemToDisplay ??= requiredItem.ItemPrefabs.FirstOrDefault();
iconAlpha = 1.0f;
}
if (iconAlpha > 0.0f)
@@ -616,9 +619,12 @@ namespace Barotrauma.Items.Components
if (slotRect.Contains(PlayerInput.MousePosition))
{
var suitableIngredients = requiredItem.ItemPrefabs.Select(ip => ip.Name).Distinct();
LocalizedString toolTipText = string.Join(", ", suitableIngredients.Count() > 3 ? suitableIngredients.SkipLast(suitableIngredients.Count() - 3) : suitableIngredients);
if (suitableIngredients.Count() > 3) { toolTipText += "..."; }
LocalizedString toolTipText = requiredItem.OverrideHeader;
if (requiredItem.OverrideHeader.IsNullOrEmpty())
{
var suitableIngredients = requiredItem.ItemPrefabs.Where(ip => !ip.HideInMenus).OrderBy(ip => ip.DefaultPrice?.Price ?? 0).Select(ip => ip.Name).Distinct();
toolTipText = GetSuitableIngredientText(suitableIngredients);
}
if (requiredItem.UseCondition && requiredItem.MinCondition < 1.0f)
{
toolTipText += " " + (int)Math.Round(requiredItem.MinCondition * 100) + "%";
@@ -656,15 +662,68 @@ namespace Barotrauma.Items.Components
}
}
private LocalizedString GetSuitableIngredientText(IEnumerable<LocalizedString> itemNameList)
{
int count = itemNameList.Count();
if (count == 0)
{
return string.Empty;
}
else if (count == 1)
{
return itemNameList.First();
}
else if (count == 2)
{
//[item1] or [item2]
return TextManager.GetWithVariables(
"DialogRequiredTreatmentOptionsLast",
("[treatment1]", itemNameList.ElementAt(0)),
("[treatment2]", itemNameList.ElementAt(1)));
}
else
{
// [item1], [item2], [item3] ... or [lastitem]
LocalizedString itemListStr = TextManager.GetWithVariables(
"DialogRequiredTreatmentOptionsFirst",
("[treatment1]", itemNameList.ElementAt(0)),
("[treatment2]", itemNameList.ElementAt(1)));
int i;
bool isTruncated = false;
for (i = 2; i < count - 1; i++)
{
if (itemListStr.Length > 50)
{
isTruncated = true;
break;
}
itemListStr = TextManager.GetWithVariables(
"DialogRequiredTreatmentOptionsFirst",
("[treatment1]", itemListStr),
("[treatment2]", itemNameList.ElementAt(i)));
}
itemListStr = TextManager.GetWithVariables(
"DialogRequiredTreatmentOptionsLast",
("[treatment1]", itemListStr),
("[treatment2]", itemNameList.ElementAt(i)));
if (isTruncated)
{
itemListStr += TextManager.Get("ellipsis");
}
return itemListStr;
}
}
private void DrawOutputOverLay(SpriteBatch spriteBatch, GUICustomComponent overlayComponent)
{
overlayComponent.RectTransform.SetAsLastChild();
FabricationRecipe targetItem = fabricatedItem ?? selectedItem;
if (targetItem != null)
if (targetItem != null && outputContainer.Inventory?.visualSlots != null)
{
Rectangle slotRect = outputContainer.Inventory.visualSlots[0].Rect;
if (fabricatedItem != null)
{
float clampedProgressState = Math.Clamp(progressState, 0f, 1f);
@@ -699,6 +758,16 @@ namespace Barotrauma.Items.Components
{
FabricationRecipe recipe = child.UserData as FabricationRecipe;
if (recipe?.DisplayName == null) { continue; }
if (recipe.HideForNonTraitors)
{
if (Character.Controlled is not { IsTraitor: true })
{
child.Visible = false;
continue;
}
}
child.Visible =
(string.IsNullOrWhiteSpace(filter) || recipe.DisplayName.Contains(filter, StringComparison.OrdinalIgnoreCase)) &&
(!category.HasValue || recipe.TargetItem.Category.HasFlag(category.Value));
@@ -749,8 +818,9 @@ namespace Barotrauma.Items.Components
private bool SelectItem(Character user, FabricationRecipe selectedItem, float? overrideRequiredTime = null)
{
this.selectedItem = selectedItem;
displayingForCharacter = user;
int max = Math.Max(selectedItem.TargetItem.MaxStackSize / selectedItem.Amount, 1);
int max = Math.Max(selectedItem.TargetItem.GetMaxStackSize(outputContainer.Inventory) / selectedItem.Amount, 1);
if (amountInput != null)
{
@@ -924,7 +994,7 @@ namespace Barotrauma.Items.Components
return true;
}
public override void UpdateHUD(Character character, float deltaTime, Camera cam)
public override void UpdateHUDComponentSpecific(Character character, float deltaTime, Camera cam)
{
activateButton.Enabled = false;
inSufficientPowerWarning.Visible = IsActive && !hasPower;
@@ -933,6 +1003,12 @@ namespace Barotrauma.Items.Components
if (!IsActive)
{
if (selectedItem != null && displayingForCharacter != character)
{
//reselect to recreate the info based on the new user's skills
SelectItem(character, selectedItem);
}
//only check ingredients if the fabricator isn't active (if it is, this is done in Update)
if (refreshIngredientsTimer <= 0.0f)
{
@@ -998,9 +1074,13 @@ namespace Barotrauma.Items.Components
{
fabricationLimits[msg.ReadUInt32()] = 0;
}
State = newState;
this.amountToFabricate = amountToFabricate;
//don't touch the amount unless another character changed it or the fabricator is running
//otherwise we may end up reverting the changes the client just did to the amount
if ((user != null && user != Character.Controlled) || State != FabricatorState.Stopped)
{
this.amountToFabricate = amountToFabricate;
}
this.amountRemaining = amountRemaining;
if (newState == FabricatorState.Stopped || recipeHash == 0)
{
@@ -295,7 +295,7 @@ namespace Barotrauma.Items.Components
}
}
OrderPrefab[] reports = OrderPrefab.Prefabs.Where(o => o.IsReport && o.SymbolSprite != null && !o.Hidden).OrderBy(o => o.Identifier).ToArray();
OrderPrefab[] reports = OrderPrefab.Prefabs.Where(o => o.IsVisibleAsReportButton).OrderBy(o => o.Identifier).ToArray();
GUIFrame bottomFrame = new GUIFrame(new RectTransform(new Vector2(0.5f, 0.15f), paddedContainer.RectTransform, Anchor.BottomCenter) { MaxSize = new Point(int.MaxValue, GUI.IntScale(40)) }, style: null)
{
@@ -350,10 +350,16 @@ namespace Barotrauma.Items.Components
}
};
List<ItemPrefab> shownItemPrefabs = new List<ItemPrefab>();
foreach (ItemPrefab prefab in ItemPrefab.Prefabs.OrderBy(prefab => prefab.Name))
{
if (prefab.HideInMenus) { continue; }
if (shownItemPrefabs.Any(ip => DisplayAsSameItem(ip, prefab)))
{
continue;
}
CreateItemFrame(prefab, listBox.Content.RectTransform);
shownItemPrefabs.Add(prefab);
}
searchBar.OnDeselected += (sender, key) =>
@@ -398,6 +404,27 @@ namespace Barotrauma.Items.Components
new Point(int.MaxValue, paddedContainer.Rect.Height - bottomFrame.Rect.Height - buttonLayout.Rect.Height);
}
private static Sprite GetPreviewSprite(ItemPrefab prefab)
{
return prefab.InventoryIcon ?? prefab.Sprite;
}
/// <summary>
/// If the items have an identical name and icon (e.g. a variant with an alternative fabrication/deconstruction recipe),
/// they're displayed as if they were the same item, not as two separate entries.
/// </summary>
private static bool DisplayAsSameItem(ItemPrefab prefab1, ItemPrefab prefab2)
{
if (prefab1 == prefab2) { return true; }
if (prefab1.Name == prefab2.Name)
{
var sprite1 = GetPreviewSprite(prefab1);
var sprite2 = GetPreviewSprite(prefab2);
return sprite1?.FullPath == sprite2?.FullPath && sprite1?.SourceRect == sprite2?.SourceRect;
}
return false;
}
private bool VisibleOnItemFinder(Item it)
{
if (it?.Submarine == null) { return false; }
@@ -413,7 +440,7 @@ namespace Barotrauma.Items.Components
if (it.Container?.GetComponent<ItemContainer>() is { DrawInventory: false } or { AllowAccess: false }) { return false; }
if (it.HasTag("traitormissionitem")) { return false; }
if (it.HasTag(Tags.TraitorMissionItem)) { return false; }
return true;
}
@@ -539,13 +566,13 @@ namespace Barotrauma.Items.Components
displayedSubs.Add(item.Submarine);
displayedSubs.AddRange(item.Submarine.DockedTo.Where(s => s.TeamID == item.Submarine.TeamID));
subEntities = MapEntity.mapEntityList.Where(me => (item.Submarine is { } sub && sub.IsEntityFoundOnThisSub(me, includingConnectedSubs: true, allowDifferentType: false)) && !me.HiddenInGame).OrderByDescending(w => w.SpriteDepth).ToList();
subEntities = MapEntity.MapEntityList.Where(me => (item.Submarine is { } sub && sub.IsEntityFoundOnThisSub(me, includingConnectedSubs: true, allowDifferentType: false)) && !me.HiddenInGame).OrderByDescending(w => w.SpriteDepth).ToList();
BakeSubmarine(item.Submarine, parentRect);
elementSize = GuiFrame.Rect.Size;
}
public override void UpdateHUD(Character character, float deltaTime, Camera cam)
public override void UpdateHUDComponentSpecific(Character character, float deltaTime, Camera cam)
{
//recreate HUD if the subs we should display have changed
if (item.Submarine == null && displayedSubs.Count > 0 || // item not inside a sub anymore, but display is still showing subs
@@ -824,7 +851,8 @@ namespace Barotrauma.Items.Components
foreach (GUIComponent component in listBox.Content.Children)
{
component.Visible = false;
if (component.UserData is ItemPrefab { Name: { } prefabName} prefab && itemsFoundOnSub.Contains(prefab))
if (component.UserData is ItemPrefab { Name: { } prefabName} prefab &&
(itemsFoundOnSub.Contains(prefab) || itemsFoundOnSub.Any(ip => DisplayAsSameItem(ip, prefab))))
{
component.Visible = prefabName.ToLower().Contains(text.ToLower());
@@ -851,9 +879,9 @@ namespace Barotrauma.Items.Components
tooltip.RectTransform.ScreenSpaceOffset = new Point(box.Rect.X, box.Rect.Y - height);
}
private void CreateItemFrame(ItemPrefab prefab, RectTransform parent)
private static void CreateItemFrame(ItemPrefab prefab, RectTransform parent)
{
Sprite sprite = prefab.InventoryIcon ?? prefab.Sprite;
Sprite sprite = GetPreviewSprite(prefab);
if (sprite is null) { return; }
GUIFrame frame = new GUIFrame(new RectTransform(new Vector2(1f, 0.25f), parent), style: "ListBoxElement")
{
@@ -899,7 +927,7 @@ namespace Barotrauma.Items.Components
{
if (!VisibleOnItemFinder(it)) { continue; }
if (it.Prefab == searchedPrefab)
if (DisplayAsSameItem(it.Prefab, searchedPrefab))
{
// ignore items on players and hidden inventories
if (it.FindParentInventory(inv => inv is CharacterInventory || inv is ItemInventory { Owner: Item { HiddenInGame: true }}) is { }) { continue; }
@@ -1079,7 +1107,7 @@ namespace Barotrauma.Items.Components
if (ShowHullIntegrity)
{
float amount = 1f + hullData.LinkedHulls.Count;
gapOpenSum = hull.ConnectedGaps.Concat(hullData.LinkedHulls.SelectMany(h => h.ConnectedGaps)).Where(g => !g.IsRoomToRoom && !g.HiddenInGame).Sum(g => g.Open) / amount;
gapOpenSum = hull.ConnectedGaps.Concat(hullData.LinkedHulls.SelectMany(h => h.ConnectedGaps)).Where(g => g.linkedTo.Count == 1 && !g.HiddenInGame).Sum(g => g.Open) / amount;
borderColor = Color.Lerp(neutralColor, GUIStyle.Red, Math.Min(gapOpenSum, 1.0f));
}
@@ -181,7 +181,7 @@ namespace Barotrauma.Items.Components
private float flickerTimer;
private readonly float flickerFrequency = 1;
public override void UpdateHUD(Character character, float deltaTime, Camera cam)
public override void UpdateHUDComponentSpecific(Character character, float deltaTime, Camera cam)
{
autoControlIndicator.Selected = IsAutoControlled;
PowerButton.Enabled = isActiveLockTimer <= 0.0f;
@@ -615,7 +615,7 @@ namespace Barotrauma.Items.Components
turbineOutputMeter, TurbineOutput, new Vector2(0.0f, 100.0f), clampedOptimalTurbineOutput, clampedAllowedTurbineOutput);
}
public override void UpdateHUD(Character character, float deltaTime, Camera cam)
public override void UpdateHUDComponentSpecific(Character character, float deltaTime, Camera cam)
{
IsActive = true;
@@ -109,7 +109,7 @@ namespace Barotrauma.Items.Components
},
{
BlipType.Destructible,
new Color[] { Color.TransparentBlack, new Color(74, 113, 75) * 0.8f, new Color(151, 236, 172) * 0.8f, new Color(153, 217, 234) * 0.8f }
new Color[] { Color.TransparentBlack, new Color(94, 114, 73) * 0.8f, new Color(255, 236, 151) * 0.8f, new Color(242, 243, 194) * 0.8f }
},
{
BlipType.Door,
@@ -358,11 +358,6 @@ namespace Barotrauma.Items.Components
}
}
protected override void TryCreateDragHandle()
{
base.TryCreateDragHandle();
}
private void SetPingDirection(Vector2 direction)
{
pingDirection = direction;
@@ -471,7 +466,7 @@ namespace Barotrauma.Items.Components
}
}
public override void UpdateHUD(Character character, float deltaTime, Camera cam)
public override void UpdateHUDComponentSpecific(Character character, float deltaTime, Camera cam)
{
showDirectionalIndicatorTimer -= deltaTime;
if (GameMain.Client != null)
@@ -981,38 +976,41 @@ namespace Barotrauma.Items.Components
}
}
if (GameMain.GameSession == null || Level.Loaded == null) { return; }
if (GameMain.GameSession == null) { return; }
if (Level.Loaded.StartLocation?.Type is { ShowSonarMarker: true })
if (Level.Loaded != null)
{
DrawMarker(spriteBatch,
Level.Loaded.StartLocation.Name,
(Level.Loaded.StartOutpost != null ? "outpost" : "location").ToIdentifier(),
"startlocation",
Level.Loaded.StartExitPosition, transducerCenter,
displayScale, center, DisplayRadius);
}
if (Level.Loaded.StartLocation?.Type is { ShowSonarMarker: true })
{
DrawMarker(spriteBatch,
Level.Loaded.StartLocation.Name,
(Level.Loaded.StartOutpost != null ? "outpost" : "location").ToIdentifier(),
"startlocation",
Level.Loaded.StartExitPosition, transducerCenter,
displayScale, center, DisplayRadius);
}
if (Level.Loaded is { EndLocation.Type.ShowSonarMarker: true, Type: LevelData.LevelType.LocationConnection })
{
DrawMarker(spriteBatch,
Level.Loaded.EndLocation.Name,
(Level.Loaded.EndOutpost != null ? "outpost" : "location").ToIdentifier(),
"endlocation",
Level.Loaded.EndExitPosition, transducerCenter,
displayScale, center, DisplayRadius);
}
if (Level.Loaded is { EndLocation.Type.ShowSonarMarker: true, Type: LevelData.LevelType.LocationConnection })
{
DrawMarker(spriteBatch,
Level.Loaded.EndLocation.Name,
(Level.Loaded.EndOutpost != null ? "outpost" : "location").ToIdentifier(),
"endlocation",
Level.Loaded.EndExitPosition, transducerCenter,
displayScale, center, DisplayRadius);
}
for (int i = 0; i < Level.Loaded.Caves.Count; i++)
{
var cave = Level.Loaded.Caves[i];
if (!cave.DisplayOnSonar) { continue; }
DrawMarker(spriteBatch,
caveLabel.Value,
"cave".ToIdentifier(),
"cave" + i,
cave.StartPos.ToVector2(), transducerCenter,
displayScale, center, DisplayRadius);
for (int i = 0; i < Level.Loaded.Caves.Count; i++)
{
var cave = Level.Loaded.Caves[i];
if (cave.MissionsToDisplayOnSonar.None()) { continue; }
DrawMarker(spriteBatch,
caveLabel.Value,
"cave".ToIdentifier(),
"cave" + i,
cave.StartPos.ToVector2(), transducerCenter,
displayScale, center, DisplayRadius);
}
}
int missionIndex = 0;
@@ -1070,7 +1068,7 @@ namespace Barotrauma.Items.Components
{
if (!sub.ShowSonarMarker) { continue; }
if (connectedSubs.Contains(sub)) { continue; }
if (sub.WorldPosition.Y > Level.Loaded.Size.Y) { continue; }
if (Level.Loaded != null && sub.WorldPosition.Y > Level.Loaded.Size.Y) { continue; }
if (item.Submarine != null || Character.Controlled != null)
{
@@ -532,6 +532,22 @@ namespace Barotrauma.Items.Components
};
}
/// <summary>
/// Map the rectangular steering vector to a circular area using FG-Squircular Mapping which preserves the angle of the vector.
/// </summary>
private static Vector2 MapSquareToCircle(Vector2 steeringVector)
{
float xSqr = steeringVector.X * steeringVector.X;
float ySqr = steeringVector.Y * steeringVector.Y;
float length = MathF.Sqrt(ySqr + xSqr);
if (MathUtils.NearlyEqual(length, 0.0f)) { return Vector2.Zero; }
//FG-Squircular mapping formula from https://arxiv.org/ftp/arxiv/papers/1509/1509.06344.pdf
float x = steeringVector.X * MathF.Sqrt(xSqr + ySqr - xSqr * ySqr) / length;
float y = steeringVector.Y * MathF.Sqrt(xSqr + ySqr - xSqr * ySqr) / length;
return new Vector2(x, y);
}
public void DrawHUD(SpriteBatch spriteBatch, Rectangle rect)
{
int width = rect.Width, height = rect.Height;
@@ -545,11 +561,9 @@ namespace Barotrauma.Items.Components
if (!AutoPilot)
{
Vector2 unitSteeringInput = steeringInput / 100.0f;
//map input from rectangle to circle
Vector2 steeringInputPos = new Vector2(
steeringInput.X * (float)Math.Sqrt(1.0f - 0.5f * unitSteeringInput.Y * unitSteeringInput.Y),
-steeringInput.Y * (float)Math.Sqrt(1.0f - 0.5f * unitSteeringInput.X * unitSteeringInput.X));
Vector2 steeringInputPos = MapSquareToCircle(steeringInput / 100f) * 100.0f;
steeringInputPos.Y = -steeringInputPos.Y;
steeringInputPos += steeringOrigin;
if (steeringIndicator != null)
@@ -604,10 +618,8 @@ namespace Barotrauma.Items.Components
}
//map velocity from rectangle to circle
Vector2 unitTargetVel = targetVelocity / 100.0f;
Vector2 steeringPos = new Vector2(
targetVelocity.X * 0.9f * (float)Math.Sqrt(1.0f - 0.5f * unitTargetVel.Y * unitTargetVel.Y),
-targetVelocity.Y * 0.9f * (float)Math.Sqrt(1.0f - 0.5f * unitTargetVel.X * unitTargetVel.X));
Vector2 steeringPos = MapSquareToCircle(targetVelocity / 100f) * 90.0f;
steeringPos.Y = -steeringPos.Y;
steeringPos += steeringOrigin;
if (steeringIndicator != null)
@@ -682,7 +694,7 @@ namespace Barotrauma.Items.Components
}
}
public override void UpdateHUD(Character character, float deltaTime, Camera cam)
public override void UpdateHUDComponentSpecific(Character character, float deltaTime, Camera cam)
{
if (swapDestinationOrder == null)
{
@@ -40,7 +40,7 @@ namespace Barotrauma.Items.Components
}
}
public void Draw(SpriteBatch spriteBatch, bool editing, float itemDepth = -1)
public void Draw(SpriteBatch spriteBatch, bool editing, float itemDepth = -1, Color? overrideColor = null)
{
for (var i = 0; i < GrowableSeeds.Length; i++)
{
@@ -122,7 +122,7 @@ namespace Barotrauma.Items.Components
}
}
public override void UpdateHUD(Character character, float deltaTime, Camera cam)
public override void UpdateHUDComponentSpecific(Character character, float deltaTime, Camera cam)
{
if (chargeIndicator != null)
{
@@ -131,7 +131,7 @@ namespace Barotrauma.Items.Components
}
}
public void Draw(SpriteBatch spriteBatch, bool editing = false, float itemDepth = -1)
public void Draw(SpriteBatch spriteBatch, bool editing = false, float itemDepth = -1, Color? overrideColor = null)
{
Vector2 scaledIndicatorSize = indicatorSize * item.Scale;
if (scaledIndicatorSize.X <= 2.0f || scaledIndicatorSize.Y <= 2.0f) { return; }
@@ -10,6 +10,10 @@ namespace Barotrauma.Items.Components
private GUITickBox highVoltageIndicator;
private GUITickBox lowVoltageIndicator;
private GUITextBlock powerLabel, loadLabel;
private LanguageIdentifier prevLanguage;
partial void InitProjectSpecific(XElement element)
{
if (GuiFrame == null) { return; }
@@ -56,12 +60,12 @@ namespace Barotrauma.Items.Components
Stretch = true
};
var powerLabel = new GUITextBlock(new RectTransform(new Vector2(0.4f, 1), upperTextArea.RectTransform),
powerLabel = new GUITextBlock(new RectTransform(new Vector2(0.4f, 1), upperTextArea.RectTransform),
TextManager.Get("PowerTransferPowerLabel"), textColor: GUIStyle.TextColorBright, font: GUIStyle.LargeFont, textAlignment: Alignment.CenterRight)
{
ToolTip = TextManager.Get("PowerTransferTipPower")
};
var loadLabel = new GUITextBlock(new RectTransform(new Vector2(0.4f, 1), lowerTextArea.RectTransform),
loadLabel = new GUITextBlock(new RectTransform(new Vector2(0.4f, 1), lowerTextArea.RectTransform),
TextManager.Get("PowerTransferLoadLabel"), textColor: GUIStyle.TextColorBright, font: GUIStyle.LargeFont, textAlignment: Alignment.CenterRight)
{
ToolTip = TextManager.Get("PowerTransferTipLoad")
@@ -75,7 +79,7 @@ namespace Barotrauma.Items.Components
ToolTip = TextManager.Get("PowerTransferTipPower"),
TextGetter = () => {
float currPower = powerLoad < 0 ? -powerLoad: 0;
if (!(this is RelayComponent) && PowerConnections != null && PowerConnections.Count > 0 && PowerConnections[0].Grid != null)
if (this is not RelayComponent && PowerConnections != null && PowerConnections.Count > 0 && PowerConnections[0].Grid != null)
{
currPower = PowerConnections[0].Grid.Power;
}
@@ -119,9 +123,11 @@ namespace Barotrauma.Items.Components
GUITextBlock.AutoScaleAndNormalize(powerLabel, loadLabel);
GUITextBlock.AutoScaleAndNormalize(true, true, powerText, loadText);
GUITextBlock.AutoScaleAndNormalize(kw1, kw2);
prevLanguage = GameSettings.CurrentConfig.Language;
}
public override void UpdateHUD(Character character, float deltaTime, Camera cam)
public override void UpdateHUDComponentSpecific(Character character, float deltaTime, Camera cam)
{
if (GuiFrame == null) return;
@@ -129,6 +135,13 @@ namespace Barotrauma.Items.Components
powerIndicator.Selected = IsActive && voltage > 0;
highVoltageIndicator.Selected = Timing.TotalTime % 0.5f < 0.25f && powerIndicator.Selected && voltage > 1.2f;
lowVoltageIndicator.Selected = Timing.TotalTime % 0.5f < 0.25f && powerIndicator.Selected && voltage < 0.8f;
if (prevLanguage != GameSettings.CurrentConfig.Language)
{
GUITextBlock.AutoScaleAndNormalize(powerIndicator.TextBlock, highVoltageIndicator.TextBlock, lowVoltageIndicator.TextBlock);
GUITextBlock.AutoScaleAndNormalize(powerLabel, loadLabel);
prevLanguage = GameSettings.CurrentConfig.Language;
}
}
}
}
@@ -42,59 +42,98 @@ namespace Barotrauma.Items.Components
Vector2 axis = new Vector2(
msg.ReadSingle(),
msg.ReadSingle());
UInt16 entityID = msg.ReadUInt16();
StickTargetType targetType = (StickTargetType)msg.ReadByte();
Entity entity = Entity.FindEntityByID(entityID);
Submarine submarine = Entity.FindEntityByID(submarineID) as Submarine;
Hull hull = Entity.FindEntityByID(hullID) as Hull;
Hull hull = Entity.FindEntityByID(hullID) as Hull;
item.Submarine = submarine;
item.CurrentHull = hull;
item.body.SetTransform(simPosition, item.body.Rotation);
if (entity is Character character)
switch (targetType)
{
byte limbIndex = msg.ReadByte();
if (limbIndex >= character.AnimController.Limbs.Length)
{
DebugConsole.ThrowError($"Failed to read a projectile update from the server. Limb index out of bounds ({limbIndex}, character: {character.ToString()})");
return;
}
if (character.Removed) { return; }
var limb = character.AnimController.Limbs[limbIndex];
StickToTarget(limb.body.FarseerBody, axis);
}
else if (entity is Structure structure)
{
byte bodyIndex = msg.ReadByte();
if (bodyIndex == 255) { bodyIndex = 0; }
if (bodyIndex >= structure.Bodies.Count)
{
DebugConsole.ThrowError($"Failed to read a projectile update from the server. Structure body index out of bounds ({bodyIndex}, structure: {structure.ToString()})");
return;
}
var body = structure.Bodies[bodyIndex];
StickToTarget(body, axis);
}
else if (entity is Item item)
{
if (item.Removed) { return; }
var door = item.GetComponent<Door>();
if (door != null)
{
StickToTarget(door.Body.FarseerBody, axis);
}
else if (item.body != null)
{
StickToTarget(item.body.FarseerBody, axis);
}
}
else if (entity is Submarine sub)
{
StickToTarget(sub.PhysicsBody.FarseerBody, axis);
}
else
{
DebugConsole.ThrowError($"Failed to read a projectile update from the server. Invalid stick target ({entity?.ToString() ?? "null"}, {entityID})");
}
case StickTargetType.Structure:
UInt16 structureId = msg.ReadUInt16();
byte bodyIndex = msg.ReadByte();
if (Entity.FindEntityByID(structureId) is Structure structure)
{
if (bodyIndex == 255) { bodyIndex = 0; }
if (bodyIndex >= structure.Bodies.Count)
{
DebugConsole.ThrowError($"Failed to read a projectile update from the server. Structure body index out of bounds ({bodyIndex}, structure: {structure})");
return;
}
var body = structure.Bodies[bodyIndex];
StickToTarget(body, axis);
}
else
{
DebugConsole.AddWarning($"\"{item.Prefab.Identifier}\" failed to stick to a structure. Could not find a structure with the ID {structureId}");
}
break;
case StickTargetType.Limb:
UInt16 characterId = msg.ReadUInt16();
byte limbIndex = msg.ReadByte();
if (Entity.FindEntityByID(characterId) is Character character)
{
if (limbIndex >= character.AnimController.Limbs.Length)
{
DebugConsole.ThrowError($"Failed to read a projectile update from the server. Limb index out of bounds ({limbIndex}, character: {character})");
return;
}
if (character.Removed) { return; }
var limb = character.AnimController.Limbs[limbIndex];
StickToTarget(limb.body.FarseerBody, axis);
}
else
{
DebugConsole.AddWarning($"\"{this.item.Prefab.Identifier}\" failed to stick to a limb. Could not find a character with the ID {characterId}");
}
break;
case StickTargetType.Item:
UInt16 itemID = msg.ReadUInt16();
if (Entity.FindEntityByID(itemID) is Item targetItem)
{
if (targetItem.Removed) { return; }
var door = targetItem.GetComponent<Door>();
if (door != null)
{
StickToTarget(door.Body.FarseerBody, axis);
}
else if (targetItem.body != null)
{
StickToTarget(targetItem.body.FarseerBody, axis);
}
}
else
{
DebugConsole.AddWarning($"\"{this.item.Prefab.Identifier}\" failed to stick to an item. Could not find n item with the ID {itemID}");
}
break;
case StickTargetType.Submarine:
UInt16 targetSubmarineId = msg.ReadUInt16();
if (Entity.FindEntityByID(targetSubmarineId) is Submarine targetSub)
{
StickToTarget(targetSub.PhysicsBody.FarseerBody, axis);
}
else
{
DebugConsole.AddWarning($"\"{item.Prefab.Identifier}\" failed to stick to a submarine. Could not find a structure with the ID {targetSubmarineId}");
}
break;
case StickTargetType.LevelWall:
int levelWallIndex = msg.ReadInt32();
var allCells = Level.Loaded.GetAllCells();
if (levelWallIndex >= 0 && levelWallIndex < allCells.Count)
{
StickToTarget(allCells[levelWallIndex].Body, axis);
}
else
{
DebugConsole.ThrowError($"Failed to read a projectile update from the server. Level wall index out of bounds ({levelWallIndex}, wall count: {allCells.Count})");
}
break;
}
}
else
{
@@ -9,7 +9,7 @@ namespace Barotrauma.Items.Components
currentTarget?.DrawHUD(spriteBatch, Screen.Selected.Cam, character);
}
public override void UpdateHUD(Character character, float deltaTime, Camera cam)
public override void UpdateHUDComponentSpecific(Character character, float deltaTime, Camera cam)
{
currentTarget?.UpdateHUD(cam, character,deltaTime);
}
@@ -144,7 +144,7 @@ namespace Barotrauma.Items.Components
}
}
#if DEBUG
public void Draw(SpriteBatch spriteBatch, bool editing, float itemDepth = -1)
public void Draw(SpriteBatch spriteBatch, bool editing, float itemDepth = -1, Color? overrideColor = null)
{
if (GameMain.DebugDraw && IsActive)
{
@@ -373,12 +373,19 @@ namespace Barotrauma.Items.Components
}
}
public void Draw(SpriteBatch spriteBatch, bool editing, float itemDepth = -1)
public void Draw(SpriteBatch spriteBatch, bool editing, float itemDepth = -1, Color? overrideColor = null)
{
if (GameMain.DebugDraw && Character.Controlled?.FocusedItem == item)
{
bool paused = !ShouldDeteriorate();
if (deteriorationTimer > 0.0f)
bool paused = !ShouldDeteriorate() && ForceDeteriorationTimer <= 0.0f;
if (ForceDeteriorationTimer > 0.0f)
{
GUI.DrawString(spriteBatch,
new Vector2(item.DrawPosition.X, -item.DrawPosition.Y), "Forced deterioration for " + ((int)ForceDeteriorationTimer) + " s",
Color.Red, Color.Black * 0.5f);
}
else if (deteriorationTimer > 0.0f)
{
GUI.DrawString(spriteBatch,
new Vector2(item.DrawPosition.X, -item.DrawPosition.Y), "Deterioration delay " + ((int)deteriorationTimer) + (paused ? " [PAUSED]" : ""),
@@ -430,8 +437,7 @@ namespace Barotrauma.Items.Components
public void ClientEventRead(IReadMessage msg, float sendingTime)
{
deteriorationTimer = msg.ReadSingle();
deteriorateAlwaysResetTimer = msg.ReadSingle();
DeteriorateAlways = msg.ReadBoolean();
ForceDeteriorationTimer = msg.ReadSingle();
tinkeringDuration = msg.ReadSingle();
tinkeringStrength = msg.ReadSingle();
tinkeringPowersDevices = msg.ReadBoolean();
@@ -55,20 +55,6 @@ namespace Barotrauma.Items.Components
}
}
private Vector2 GetSourcePos()
{
Vector2 sourcePos = source.WorldPosition;
if (source is Item sourceItem)
{
sourcePos = sourceItem.DrawPosition;
}
else if (source is Limb sourceLimb && sourceLimb.body != null)
{
sourcePos = sourceLimb.body.DrawPosition;
}
return sourcePos;
}
partial void InitProjSpecific(ContentXElement element)
{
foreach (var subElement in element.Elements())
@@ -88,34 +74,22 @@ namespace Barotrauma.Items.Components
}
}
public void Draw(SpriteBatch spriteBatch, bool editing, float itemDepth = -1)
public void Draw(SpriteBatch spriteBatch, bool editing, float itemDepth = -1, Color? overrideColor = null)
{
if (target == null || target.Removed) { return; }
if (target.ParentInventory != null) { return; }
if (source is Limb limb && limb.Removed) { return; }
if (source is Entity e && e.Removed) { return; }
Vector2 startPos = GetSourcePos();
Vector2 startPos = GetSourcePos(useDrawPosition: true);
startPos.Y = -startPos.Y;
if (source is Item sourceItem && !sourceItem.Removed)
if ((source as Item)?.GetComponent<Turret>() is { } turret)
{
var turret = sourceItem.GetComponent<Turret>();
var weapon = sourceItem.GetComponent<RangedWeapon>();
if (turret != null)
if (turret.BarrelSprite != null)
{
startPos = new Vector2(sourceItem.WorldRect.X + turret.TransformedBarrelPos.X, -(sourceItem.WorldRect.Y - turret.TransformedBarrelPos.Y));
if (turret.BarrelSprite != null)
{
startPos += new Vector2((float)Math.Cos(turret.Rotation), (float)Math.Sin(turret.Rotation)) * turret.BarrelSprite.size.Y * turret.BarrelSprite.RelativeOrigin.Y * item.Scale * 0.9f;
}
startPos -= turret.GetRecoilOffset();
}
else if (weapon != null)
{
Vector2 barrelPos = FarseerPhysics.ConvertUnits.ToDisplayUnits(weapon.TransformedBarrelPos);
barrelPos.Y = -barrelPos.Y;
startPos += barrelPos;
startPos += new Vector2((float)Math.Cos(turret.Rotation), (float)Math.Sin(turret.Rotation)) * turret.BarrelSprite.size.Y * turret.BarrelSprite.RelativeOrigin.Y * item.Scale * 0.9f;
}
startPos -= turret.GetRecoilOffset();
}
Vector2 endPos = new Vector2(target.DrawPosition.X, target.DrawPosition.Y);
Vector2 flippedPos = target.Sprite.size * target.Scale * (Origin - new Vector2(0.5f));
@@ -156,28 +130,28 @@ namespace Barotrauma.Items.Components
if (startSprite != null)
{
float depth = Math.Min(item.GetDrawDepth() + (startSprite.Depth - item.Sprite.Depth), 0.999f);
startSprite?.Draw(spriteBatch, startPos, SpriteColor, angle, depth: depth);
startSprite?.Draw(spriteBatch, startPos, overrideColor ?? SpriteColor, angle, depth: depth);
}
if (endSprite != null && (!Snapped || BreakFromMiddle))
{
float depth = Math.Min(item.GetDrawDepth() + (endSprite.Depth - item.Sprite.Depth), 0.999f);
endSprite?.Draw(spriteBatch, endPos, SpriteColor, angle, depth: depth);
endSprite?.Draw(spriteBatch, endPos, overrideColor ?? SpriteColor, angle, depth: depth);
}
}
}
private void DrawRope(SpriteBatch spriteBatch, Vector2 startPos, Vector2 endPos, int width)
private void DrawRope(SpriteBatch spriteBatch, Vector2 startPos, Vector2 endPos, int width, Color? overrideColor = null)
{
float depth = sprite == null ?
item.Sprite.Depth + 0.001f :
Math.Min(item.GetDrawDepth() + (sprite.Depth - item.Sprite.Depth), 0.999f);
if (sprite?.Texture == null)
{
GUI.DrawLine(spriteBatch,
startPos,
endPos,
SpriteColor, depth: depth, width: width);
overrideColor ?? SpriteColor, depth: depth, width: width);
return;
}
@@ -191,7 +165,7 @@ namespace Barotrauma.Items.Components
GUI.DrawLine(spriteBatch, sprite,
startPos + dir * (x - 5.0f),
startPos + dir * (x + sprite.size.X),
SpriteColor, depth: depth, width: width);
overrideColor ?? SpriteColor, depth: depth, width: width);
}
float leftOver = length - x;
if (leftOver > 0.0f)
@@ -199,7 +173,7 @@ namespace Barotrauma.Items.Components
GUI.DrawLine(spriteBatch, sprite,
startPos + dir * (x - 5.0f),
endPos,
SpriteColor, depth: depth, width: width);
overrideColor ?? SpriteColor, depth: depth, width: width);
}
}
else
@@ -207,7 +181,7 @@ namespace Barotrauma.Items.Components
GUI.DrawLine(spriteBatch, sprite,
startPos,
endPos,
SpriteColor, depth: depth, width: width);
overrideColor ?? SpriteColor, depth: depth, width: width);
}
}
@@ -0,0 +1,499 @@
#nullable enable
using System;
using System.Collections.Generic;
using System.Collections.Immutable;
using System.Linq;
using Barotrauma.Networking;
using Microsoft.Xna.Framework;
namespace Barotrauma.Items.Components
{
internal sealed partial class CircuitBox
{
public CircuitBoxUI? UI;
public readonly Dictionary<Character, CircuitBoxCursor> ActiveCursors = new Dictionary<Character, CircuitBoxCursor>();
public Option<ItemPrefab> HeldComponent = Option.None;
private const float CursorUpdateInterval = 1f;
private float cursorUpdateTimer;
private readonly Vector2[] recordedCursorPositions = new Vector2[10];
private Option<Vector2> recordedDragStart = Option.None;
private Option<ItemPrefab> recordedHeldPrefab = Option.None;
/// <summary>
/// If the circuit box was initialized by the server instead of from the save file.
/// Used to ensure the wires the server sends are properly connected up when we load in.
/// </summary>
private bool wasInitializedByServer;
public Sprite? WireSprite { get; private set; }
public Sprite? ConnectionSprite { get; private set; }
public Sprite? WireConnectorSprite { get; private set; }
public Sprite? ConnectionScrewSprite { get; private set; }
public UISprite? NodeFrameSprite { get; private set; }
public UISprite? NodeTopSprite { get; private set; }
protected override void CreateGUI()
{
base.CreateGUI();
GuiFrame.ClearChildren();
UI?.CreateGUI(GuiFrame);
}
partial void InitProjSpecific(ContentXElement element)
{
UI = new CircuitBoxUI(this);
IsActive = true;
CreateGUI();
foreach (var subElement in element.Elements())
{
switch (subElement.Name.ToString().ToLowerInvariant())
{
case "wiresprite":
WireSprite = new Sprite(subElement);
break;
case "connectionsprite":
ConnectionSprite = new Sprite(subElement);
break;
case "wireconnectorsprite":
WireConnectorSprite = new Sprite(subElement);
break;
case "connectionscrewsprite":
ConnectionScrewSprite = new Sprite(subElement);
break;
}
}
if (GUIStyle.GetComponentStyle("CircuitBoxTop") is { } topStyle)
{
NodeTopSprite = topStyle.Sprites[GUIComponent.ComponentState.None][0];
}
if (GUIStyle.GetComponentStyle("CircuitBoxFrame") is { } compStyle)
{
NodeFrameSprite = compStyle.Sprites[GUIComponent.ComponentState.None][0];
}
}
public override bool ShouldDrawHUD(Character character)
=> character == Character.Controlled && (character.SelectedItem == item || character.SelectedSecondaryItem == item);
public override void UpdateHUDComponentSpecific(Character character, float deltaTime, Camera cam)
{
if (UI is null) { return; }
UI.Update(deltaTime);
if (GameMain.NetworkMember is null) { return; }
foreach (var (cursorChar, cursor) in ActiveCursors)
{
if (!cursor.IsActive) { continue; }
ActiveCursors[cursorChar].Update(deltaTime);
}
Vector2 cursorPos = UI.GetCursorPosition();
int lastCursorPosIndex = recordedCursorPositions.Length - 1;
if (cursorUpdateTimer < CursorUpdateInterval)
{
cursorUpdateTimer += deltaTime;
int cursorIndex = (int)MathF.Floor(cursorUpdateTimer * lastCursorPosIndex);
RecordCursorPosition(cursorIndex);
}
else
{
RecordCursorPosition(lastCursorPosIndex);
SendCursorState(recordedCursorPositions, recordedDragStart, recordedHeldPrefab.Select(static c => c.Identifier));
recordedDragStart = Option.None;
recordedHeldPrefab = Option.None;
cursorUpdateTimer = 0f;
}
void RecordCursorPosition(int index)
{
var dragStart = UI.GetDragStart();
if (dragStart.IsSome()) { recordedDragStart = dragStart; }
var heldComponent = HeldComponent;
if (heldComponent.IsSome()) { recordedHeldPrefab = heldComponent; }
if (index >= 0 && index < recordedCursorPositions.Length) { recordedCursorPositions[index] = cursorPos; }
}
}
public void RemoveComponents(IReadOnlyCollection<CircuitBoxComponent> node)
{
var ids = node.Select(static n => n.ID).ToImmutableArray();
if (GameMain.NetworkMember is null)
{
CreateRefundItemsForUsedResources(ids, Character.Controlled);
RemoveComponentInternal(ids);
return;
}
if (!node.Any()) { return; }
CreateClientEvent(new CircuitBoxRemoveComponentEvent(ids));
}
public void AddWire(CircuitBoxConnection one, CircuitBoxConnection two)
{
if (GameMain.NetworkMember is null)
{
Connect(one, two, static delegate { }, CircuitBoxWire.SelectedWirePrefab);
return;
}
if (!VerifyConnection(one, two)) { return; }
CreateClientEvent(new CircuitBoxClientAddWireEvent(Color.White, CircuitBoxConnectorIdentifier.FromConnection(one), CircuitBoxConnectorIdentifier.FromConnection(two), CircuitBoxWire.SelectedWirePrefab.UintIdentifier));
}
public void RemoveWires(IReadOnlyCollection<CircuitBoxWire> wires)
{
var ids = wires.Select(static w => w.ID).ToImmutableArray();
if (GameMain.NetworkMember is null)
{
RemoveWireInternal(ids);
return;
}
if (!ids.Any()) { return; }
CreateClientEvent(new CircuitBoxRemoveWireEvent(ids));
}
public void SelectComponents(IReadOnlyCollection<CircuitBoxNode> moveables, bool overwrite)
{
if (Character.Controlled is not { ID: var controlledId }) { return; }
var ids = ImmutableArray.CreateBuilder<ushort>();
var ios = ImmutableArray.CreateBuilder<CircuitBoxInputOutputNode.Type>();
foreach (var moveable in moveables)
{
if (moveable is { IsSelected: true, IsSelectedByMe: false }) { continue; }
switch (moveable)
{
case CircuitBoxComponent node:
ids.Add(node.ID);
break;
case CircuitBoxInputOutputNode io:
ios.Add(io.NodeType);
break;
}
}
if (GameMain.NetworkMember is null)
{
SelectComponentsInternal(ids, controlledId, overwrite);
SelectInputOutputInternal(ios, controlledId, overwrite);
return;
}
if ((!ids.Any() && !ios.Any()) && !overwrite) { return; }
CreateClientEvent(new CircuitBoxSelectNodesEvent(ids.ToImmutable(), ios.ToImmutable(), overwrite, controlledId));
}
public void SelectWires(IReadOnlyCollection<CircuitBoxWire> wires, bool overwrite)
{
if (Character.Controlled is not { ID: var controlledId }) { return; }
var ids = (from wire in wires where !wire.IsSelected || wire.IsSelectedByMe select wire.ID).ToImmutableArray();
if (GameMain.NetworkMember is null)
{
SelectWiresInternal(ids, controlledId, overwrite);
return;
}
if (!ids.Any() && !overwrite) { return; }
CreateClientEvent(new CircuitBoxSelectWiresEvent(ids, overwrite, Character.Controlled.ID));
}
public void MoveComponent(Vector2 moveAmount, IReadOnlyCollection<CircuitBoxNode> moveables)
{
var ids = ImmutableArray.CreateBuilder<ushort>();
var ios = ImmutableArray.CreateBuilder<CircuitBoxInputOutputNode.Type>();
foreach (CircuitBoxNode move in moveables)
{
switch (move)
{
case CircuitBoxComponent node:
ids.Add(node.ID);
break;
case CircuitBoxInputOutputNode io:
ios.Add(io.NodeType);
break;
}
}
if (GameMain.NetworkMember is null)
{
MoveNodesInternal(ids, ios, moveAmount);
return;
}
if (!ids.Any() && !ios.Any()) { return; }
CreateClientEvent(new CircuitBoxMoveComponentEvent(ids.ToImmutable(), ios.ToImmutable(), moveAmount));
}
public void AddComponent(ItemPrefab prefab, Vector2 pos)
{
if (GameMain.NetworkMember is null)
{
ItemPrefab resource;
if (IsFull) { return; }
if (IsInGame())
{
if (!GetApplicableResourcePlayerHas(prefab, Character.Controlled).TryUnwrap(out var r)) { return; }
resource = r.Prefab;
RemoveItem(r);
}
else
{
resource = ItemPrefab.Prefabs[Tags.FPGACircuit];
}
AddComponentInternal(ICircuitBoxIdentifiable.FindFreeID(Components), prefab, resource, pos, static delegate { });
return;
}
CreateClientEvent(new CircuitBoxAddComponentEvent(prefab.UintIdentifier, pos));
}
public partial void OnViewUpdateProjSpecific()
{
UI?.MouseSnapshotHandler.UpdateConnections();
UI?.UpdateComponentList();
}
protected override void OnResolutionChanged()
{
base.OnResolutionChanged();
CreateGUI();
}
// Remove selection when the circuit box is deselected
public partial void OnDeselected(Character c)
{
cursorUpdateTimer = 0f;
// Server will broadcast the deselection, we don't need to do it ourselves
if (GameMain.NetworkMember is not null) { return; }
ClearAllSelectionsInternal(c.ID);
}
public void ClientRead(INetSerializableStruct data)
{
switch (data)
{
case NetCircuitBoxCursorInfo cursorInfo:
{
ClientReadCursor(cursorInfo);
break;
}
case CircuitBoxErrorEvent errorData:
{
DebugConsole.ThrowError($"The server responded with an error: {errorData.Message}");
break;
}
default:
throw new ArgumentOutOfRangeException(nameof(data), data, "This data cannot be handled using direct network messages.");
}
}
public void SendMessage(CircuitBoxOpcode opcode, INetSerializableStruct data)
{
IWriteMessage msg = new WriteOnlyMessage().WithHeader(ClientPacketHeader.CIRCUITBOX);
msg.WriteNetSerializableStruct(new NetCircuitBoxHeader(
Opcode: opcode,
ItemID: item.ID,
ComponentIndex: (byte)item.GetComponentIndex(this)));
msg.WriteNetSerializableStruct(data);
DeliveryMethod deliveryMethod =
UnrealiableOpcodes.Contains(opcode)
? DeliveryMethod.Unreliable
: DeliveryMethod.Reliable;
GameMain.Client?.ClientPeer?.Send(msg, deliveryMethod);
}
private void SendCursorState(Vector2[] cursorPositions, Option<Vector2> dragStart, Option<Identifier> heldComponent)
{
if (!IsRoundRunning()) { return; }
var msg = new NetCircuitBoxCursorInfo(
RecordedPositions: cursorPositions,
DragStart: dragStart,
HeldItem: heldComponent);
SendMessage(CircuitBoxOpcode.Cursor, msg);
}
public void ClientReadCursor(NetCircuitBoxCursorInfo info)
{
if (Entity.FindEntityByID(info.CharacterID) is not Character character) { return; }
if (!ActiveCursors.ContainsKey(character))
{
var newCursor = new CircuitBoxCursor(info);
ActiveCursors.Add(character, newCursor);
return;
}
var activeCursor = ActiveCursors[character];
activeCursor.UpdateInfo(info);
activeCursor.ResetTimers();
}
public void CreateClientEvent(INetSerializableStruct data)
=> item.CreateClientEvent(this, new CircuitBoxEventData(data));
public void ClientEventWrite(IWriteMessage msg, NetEntityEvent.IData? extraData = null)
{
if (extraData is null) { return; }
var eventData = ExtractEventData<CircuitBoxEventData>(extraData);
msg.WriteByte((byte)eventData.Opcode);
msg.WriteNetSerializableStruct(eventData.Data);
}
public void ClientEventRead(IReadMessage msg, float sendingTime)
{
var header = (CircuitBoxOpcode)msg.ReadByte();
switch (header)
{
case CircuitBoxOpcode.AddComponent:
{
var data = INetSerializableStruct.Read<CircuitBoxServerCreateComponentEvent>(msg);
AddComponentFromData(data);
break;
}
case CircuitBoxOpcode.DeleteComponent:
{
var data = INetSerializableStruct.Read<CircuitBoxRemoveComponentEvent>(msg);
RemoveComponentInternal(data.TargetIDs);
break;
}
case CircuitBoxOpcode.MoveComponent:
{
var data = INetSerializableStruct.Read<CircuitBoxMoveComponentEvent>(msg);
MoveNodesInternal(data.TargetIDs, data.IOs, data.MoveAmount);
break;
}
case CircuitBoxOpcode.UpdateSelection:
{
var data = INetSerializableStruct.Read<CircuitBoxServerUpdateSelection>(msg);
var nodeDict = data.ComponentIds.ToImmutableDictionary(static s => s.ID, static s => s.SelectedBy);
var wireDict = data.WireIds.ToImmutableDictionary(static s => s.ID, static s => s.SelectedBy);
var ioDict = data.InputOutputs.ToImmutableDictionary(static s => s.Type, static s => s.SelectedBy);
UpdateSelections(nodeDict, wireDict, ioDict);
break;
}
case CircuitBoxOpcode.AddWire:
{
var data = INetSerializableStruct.Read<CircuitBoxServerCreateWireEvent>(msg);
AddWireFromData(data);
break;
}
case CircuitBoxOpcode.RemoveWire:
{
var data = INetSerializableStruct.Read<CircuitBoxRemoveWireEvent>(msg);
RemoveWireInternal(data.TargetIDs);
break;
}
case CircuitBoxOpcode.ServerInitialize:
{
Components.Clear();
Wires.Clear();
var data = INetSerializableStruct.Read<CircuitBoxInitializeStateFromServerEvent>(msg);
foreach (var compData in data.Components) { AddComponentFromData(compData); }
foreach (var wireData in data.Wires) { AddWireFromData(wireData); }
foreach (var node in InputOutputNodes)
{
node.Position = node.NodeType switch
{
CircuitBoxInputOutputNode.Type.Input => data.InputPos,
CircuitBoxInputOutputNode.Type.Output => data.OutputPos,
_ => node.Position
};
}
wasInitializedByServer = true;
break;
}
default:
throw new ArgumentOutOfRangeException(nameof(header), header, "This opcode cannot be handled using entity events");
}
}
public void AddComponentFromData(CircuitBoxServerCreateComponentEvent data)
{
if (ItemPrefab.Prefabs.Find(p => p.UintIdentifier == data.UsedResource) is not { } prefab)
{
throw new Exception($"No item prefab found for \"{data.UsedResource}\"");
}
AddComponentInternalUnsafe(data.ComponentId, FindItemByID(data.BackingItemId), prefab, data.Position);
}
public void AddWireFromData(CircuitBoxServerCreateWireEvent data)
{
var (req, wireId, possibleItemId) = data;
var prefab = ItemPrefab.Prefabs.Find(p => p.UintIdentifier == req.SelectedWirePrefabIdentifier);
if (prefab is null)
{
throw new Exception($"No prefab found for \"{req.SelectedWirePrefabIdentifier}\"");
}
if (!req.Start.FindConnection(this).TryUnwrap(out var start))
{
throw new Exception($"No connection found for ({req.Start})");
}
if (!req.End.FindConnection(this).TryUnwrap(out var end))
{
throw new Exception($"No connection found for ({req.Start})");
}
if (possibleItemId.TryUnwrap(out var backingItem))
{
CreateWireWithItem(start, end, wireId, FindItemByID(backingItem));
}
else
{
CreateWireWithoutItem(start, end, wireId, prefab);
}
}
public static Item FindItemByID(ushort id)
=> Entity.FindEntityByID(id) as Item ?? throw new Exception($"No item with ID {id} exists.");
public override void AddToGUIUpdateList(int order = 0)
{
base.AddToGUIUpdateList(order);
UI?.AddToGUIUpdateList();
}
}
}
@@ -21,6 +21,8 @@ namespace Barotrauma.Items.Components
public float FlashTimer { get; private set; }
public static Wire DraggingConnected { get; private set; }
private static float ConnectionSpriteSize => 35.0f * GUI.Scale;
public static void DrawConnections(SpriteBatch spriteBatch, ConnectionPanel panel, Rectangle dragArea, Character character,
out (Vector2 tooltipPos, LocalizedString text) tooltip)
{
@@ -33,8 +35,6 @@ namespace Barotrauma.Items.Components
int x = panelRect.X, y = panelRect.Y;
int width = panelRect.Width, height = panelRect.Height;
Vector2 scale = GetScale(panel.GuiFrame.RectTransform.MaxSize, panel.GuiFrame.Rect.Size);
bool mouseInRect = panelRect.Contains(PlayerInput.MousePosition);
int totalWireCount = 0;
@@ -70,15 +70,15 @@ namespace Barotrauma.Items.Components
//two passes: first the connector, then the wires to get the wires to render in front
for (int i = 0; i < 2; i++)
{
Vector2 rightPos = GetRightPos(x, y, width, scale);
Vector2 leftPos = GetLeftPos(x, y, scale);
Vector2 rightPos = GetRightPos(x, y, width);
Vector2 leftPos = GetLeftPos(x, y);
Vector2 rightWirePos = new Vector2(x + width - 5 * scale.X, y + 30 * scale.Y);
Vector2 leftWirePos = new Vector2(x + 5 * scale.X, y + 30 * scale.Y);
Vector2 rightWirePos = new Vector2(x + width - 5 * GUI.Scale, y + 30 * GUI.Scale);
Vector2 leftWirePos = new Vector2(x + 5 * GUI.Scale, y + 30 * GUI.Scale);
int wireInterval = (height - (int)(20 * scale.Y)) / Math.Max(totalWireCount, 1);
int connectorIntervalLeft = GetConnectorIntervalLeft(height, scale, panel);
int connectorIntervalRight = GetConnectorIntervalRight(height, scale, panel);
int wireInterval = (height - (int)(20 * GUI.Scale)) / Math.Max(totalWireCount, 1);
int connectorIntervalLeft = GetConnectorIntervalLeft(height, panel);
int connectorIntervalRight = GetConnectorIntervalRight(height, panel);
foreach (Connection c in panel.Connections)
{
@@ -101,47 +101,26 @@ namespace Barotrauma.Items.Components
}
Vector2 position = c.IsOutput ? rightPos : leftPos;
Color highlightColor = Color.Transparent;
if (ConnectionPanel.ShouldDebugDrawWiring)
{
if (c.IsPower)
{
highlightColor = VisualizeSignal(0.0f, highlightColor, Color.Red);
}
else
{
highlightColor = VisualizeSignal(c.LastReceivedSignal.TimeSinceCreated, highlightColor, Color.LightGreen);
highlightColor = VisualizeSignal(c.LastSentSignal.TimeSinceCreated, highlightColor, Color.Orange);
}
bool mouseOn = Vector2.DistanceSquared(position, PlayerInput.MousePosition) < MathUtils.Pow2(35 * GUI.Scale);
DrawConnectionDebugInfo(spriteBatch, c, position, GUI.Scale, out var tooltipText);
LocalizedString toolTipText = c.GetToolTip();
if (mouseOn) { tooltip = (position, toolTipText); }
if (!toolTipText.IsNullOrEmpty())
if (!tooltipText.IsNullOrEmpty())
{
var glowSprite = GUIStyle.UIGlowCircular.Value.Sprite;
glowSprite.Draw(spriteBatch, position, highlightColor, glowSprite.size / 2,
scale: 45.0f / glowSprite.size.X * panel.Scale);
bool mouseOn = Vector2.DistanceSquared(position, PlayerInput.MousePosition) < MathUtils.Pow2(35 * GUI.Scale);
if (mouseOn)
{
tooltip = (position, tooltipText);
}
}
}
static Color VisualizeSignal(double timeSinceCreated, Color defaultColor, Color color)
{
if (timeSinceCreated < 1.0f)
{
float pulseAmount = (MathF.Sin((float)Timing.TotalTimeUnpaused * 10.0f) + 3.0f) / 4.0f;
Color targetColor = Color.Lerp(defaultColor, color, pulseAmount);
return Color.Lerp(targetColor, defaultColor, (float)timeSinceCreated);
}
return defaultColor;
}
//outputs are drawn at the right side of the panel, inputs at the left
if (c.IsOutput)
{
if (i == 0)
{
c.DrawConnection(spriteBatch, panel, rightPos, GetOutputLabelPosition(rightPos, panel, c), scale);
c.DrawConnection(spriteBatch, panel, rightPos, GetOutputLabelPosition(rightPos, panel, c));
}
else
{
@@ -154,7 +133,7 @@ namespace Barotrauma.Items.Components
{
if (i == 0)
{
c.DrawConnection(spriteBatch, panel, leftPos, GetInputLabelPosition(leftPos, panel, c), scale);
c.DrawConnection(spriteBatch, panel, leftPos, GetInputLabelPosition(leftPos, panel, c));
}
else
{
@@ -224,8 +203,8 @@ namespace Barotrauma.Items.Components
}
float step = (width * 0.75f) / panel.DisconnectedWires.Count();
x = (int)(x + width / 2 - step * (panel.DisconnectedWires.Count() - 1) / 2);
float step = (width * 0.75f) / panel.DisconnectedWires.Count;
x = (int)(x + width / 2 - step * (panel.DisconnectedWires.Count - 1) / 2);
foreach (Wire wire in panel.DisconnectedWires)
{
if (wire == DraggingConnected && mouseInRect) { continue; }
@@ -243,26 +222,61 @@ namespace Barotrauma.Items.Components
//stop dragging a wire item if the cursor is within any connection panel
//(so we don't drop the item when dropping the wire on a connection)
if (mouseInRect || (GUI.MouseOn?.UserData is ConnectionPanel && GUI.MouseOn.MouseRect.Contains(PlayerInput.MousePosition)))
{
Inventory.DraggingItems.Clear();
}
{
Inventory.DraggingItems.Clear();
}
}
private void DrawConnection(SpriteBatch spriteBatch, ConnectionPanel panel, Vector2 position, Vector2 labelPos, Vector2 scale)
public static void DrawConnectionDebugInfo(SpriteBatch spriteBatch, Connection c, Vector2 position, float scale, out LocalizedString tooltip)
{
Color highlightColor = Color.Transparent;
if (c.IsPower)
{
highlightColor = VisualizeSignal(0.0f, highlightColor, Color.Red);
}
else
{
highlightColor = VisualizeSignal(c.LastReceivedSignal.TimeSinceCreated, highlightColor, Color.LightGreen);
highlightColor = VisualizeSignal(c.LastSentSignal.TimeSinceCreated, highlightColor, Color.Orange);
}
LocalizedString toolTipText = c.GetToolTip();
if (!toolTipText.IsNullOrEmpty())
{
var glowSprite = GUIStyle.UIGlowCircular.Value.Sprite;
glowSprite.Draw(spriteBatch, position, highlightColor, glowSprite.size / 2,
scale: 45.0f / glowSprite.size.X * scale);
}
tooltip = toolTipText;
static Color VisualizeSignal(double timeSinceCreated, Color defaultColor, Color color)
{
if (timeSinceCreated < 1.0f)
{
float pulseAmount = (MathF.Sin((float)Timing.TotalTimeUnpaused * 10.0f) + 3.0f) / 4.0f;
Color targetColor = Color.Lerp(defaultColor, color, pulseAmount);
return Color.Lerp(targetColor, defaultColor, (float)timeSinceCreated);
}
return defaultColor;
}
}
private void DrawConnection(SpriteBatch spriteBatch, ConnectionPanel panel, Vector2 position, Vector2 labelPos)
{
string text = DisplayName.Value.ToUpperInvariant();
//nasty
if (GUIStyle.GetComponentStyle("ConnectionPanelLabel")?.Sprites.Values.First().First() is UISprite labelSprite)
{
Rectangle labelArea = GetLabelArea(labelPos, text, scale);
Rectangle labelArea = GetLabelArea(labelPos, text);
labelSprite.Draw(spriteBatch, labelArea, IsPower ? GUIStyle.Red : Color.SteelBlue);
}
GUI.DrawString(spriteBatch, labelPos + Vector2.UnitY, text, Color.Black * 0.8f, font: GUIStyle.SmallFont);
GUI.DrawString(spriteBatch, labelPos, text, GUIStyle.TextColorBright, font: GUIStyle.SmallFont);
float connectorSpriteScale = (35.0f / connectionSprite.SourceRect.Width) * panel.Scale;
float connectorSpriteScale = ConnectionSpriteSize / connectionSprite.SourceRect.Width;
connectionSprite.Draw(spriteBatch, position, scale: connectorSpriteScale);
@@ -270,7 +284,7 @@ namespace Barotrauma.Items.Components
private void DrawWires(SpriteBatch spriteBatch, ConnectionPanel panel, Vector2 position, Vector2 wirePosition, bool mouseIn, Wire equippedWire, float wireInterval)
{
float connectorSpriteScale = (35.0f / connectionSprite.SourceRect.Width) * panel.Scale;
float connectorSpriteScale = ConnectionSpriteSize / connectionSprite.SourceRect.Width;
foreach (var wire in wires)
{
@@ -285,9 +299,14 @@ namespace Barotrauma.Items.Components
wirePosition.Y += wireInterval;
}
if (DraggingConnected != null && Vector2.Distance(position, PlayerInput.MousePosition) < (20.0f * GUI.Scale))
bool isMouseOn = Vector2.Distance(position, PlayerInput.MousePosition) < (20.0f * GUI.Scale);
if (isMouseOn)
{
connectionSpriteHighlight.Draw(spriteBatch, position, scale: connectorSpriteScale);
}
if (DraggingConnected != null && isMouseOn)
{
if (!PlayerInput.PrimaryMouseButtonHeld())
{
@@ -418,7 +437,7 @@ namespace Barotrauma.Items.Components
bool mouseOn =
canDrag &&
!(GUI.MouseOn is GUIDragHandle) &&
GUI.MouseOn is not GUIDragHandle &&
((PlayerInput.MousePosition.X > Math.Min(start.X, end.X) &&
PlayerInput.MousePosition.X < Math.Max(start.X, end.X) &&
MathUtils.LineToPointDistanceSquared(start, end, PlayerInput.MousePosition) < 36) ||
@@ -442,12 +461,12 @@ namespace Barotrauma.Items.Components
}
}
var wireEnd = end + Vector2.Normalize(start - end) * 30.0f * panel.Scale;
var wireEnd = end + Vector2.Normalize(start - end) * 30.0f * GUI.Scale;
float dist = Vector2.Distance(start, wireEnd);
float wireWidth = 12 * panel.Scale;
float highlight = 5 * panel.Scale;
float wireWidth = 12 * GUI.Scale;
float highlight = 5 * GUI.Scale;
if (mouseOn)
{
spriteBatch.Draw(wireVertical.Texture, new Rectangle(wireEnd.ToPoint(), new Point((int)(wireWidth + highlight), (int)dist)), wireVertical.SourceRect,
@@ -488,110 +507,84 @@ namespace Barotrauma.Items.Components
{
Rectangle panelRect = panel.GuiFrame.Rect;
int x = panelRect.X, y = panelRect.Y;
Vector2 scale = GetScale(panel.GuiFrame.RectTransform.MaxSize, panel.GuiFrame.Rect.Size);
Vector2 rightPos = GetRightPos(x, y, panelRect.Width, scale);
Vector2 leftPos = GetLeftPos(x, y, scale);
int connectorIntervalLeft = GetConnectorIntervalLeft(panelRect.Height, scale, panel);
int connectorIntervalRight = GetConnectorIntervalRight(panelRect.Height, scale, panel);
Vector2 rightPos = GetRightPos(x, y, panelRect.Width);
Vector2 leftPos = GetLeftPos(x, y);
int connectorIntervalLeft = GetConnectorIntervalLeft(panelRect.Height, panel);
int connectorIntervalRight = GetConnectorIntervalRight(panelRect.Height, panel);
newRectSize = panelRect.Size;
var labelAreas = new List<Rectangle>();
for (int i = 0; i < 100; i++)
//make sure the connection labels don't overlap horizontally
float rightMostInput = panelRect.Center.X;
float leftMostOutput = panelRect.Center.X;
foreach (var c in panel.Connections)
{
labelAreas.Clear();
foreach (var c in panel.Connections)
if (c.IsOutput)
{
if (c.IsOutput)
{
var labelArea = GetLabelArea(GetOutputLabelPosition(rightPos, panel, c), c.DisplayName.Value.ToUpperInvariant(), scale);
labelAreas.Add(labelArea);
rightPos.Y += connectorIntervalLeft;
}
else
{
var labelArea = GetLabelArea(GetInputLabelPosition(leftPos, panel, c), c.DisplayName.Value.ToUpperInvariant(), scale);
labelAreas.Add(labelArea);
leftPos.Y += connectorIntervalRight;
}
var labelArea = GetLabelArea(GetOutputLabelPosition(rightPos, panel, c), c.DisplayName.Value.ToUpperInvariant());
leftMostOutput = Math.Min(leftMostOutput, labelArea.X);
rightPos.Y += connectorIntervalLeft;
}
bool foundOverlap = false;
for (int j = 0; j < labelAreas.Count; j++)
else
{
for (int k = 0; k < labelAreas.Count; k++)
{
if (k == j) { continue; }
if (!labelAreas[j].Intersects(labelAreas[k])) { continue; }
newRectSize += new Point(10);
Point maxSize = new Point(
Math.Max(panel.GuiFrame.RectTransform.MaxSize.X, newRectSize.X),
Math.Max(panel.GuiFrame.RectTransform.MaxSize.Y, newRectSize.Y));
scale = GetScale(maxSize, newRectSize);
rightPos = GetRightPos(x, y, newRectSize.X, scale);
leftPos = GetLeftPos(x, y, scale);
connectorIntervalLeft = GetConnectorIntervalLeft(newRectSize.Y, scale, panel);
connectorIntervalRight = GetConnectorIntervalRight(newRectSize.Y, scale, panel);
foundOverlap = true;
break;
}
var labelArea = GetLabelArea(GetInputLabelPosition(leftPos, panel, c), c.DisplayName.Value.ToUpperInvariant());
rightMostInput = Math.Max(rightMostInput, labelArea.Right);
leftPos.Y += connectorIntervalRight;
}
if (!foundOverlap) { break; }
}
if (leftMostOutput < rightMostInput)
{
newRectSize += new Point((int)(rightMostInput - leftMostOutput) + GUI.IntScale(15), 0);
}
//make sure connection sprites don't overlap vertically
while (GetConnectorIntervalLeft(newRectSize.Y, panel) < ConnectionSpriteSize ||
GetConnectorIntervalRight(newRectSize.Y, panel) < ConnectionSpriteSize)
{
newRectSize.Y += 10;
}
return newRectSize.X != panel.GuiFrame.Rect.Width || newRectSize.Y > panel.GuiFrame.Rect.Height;
}
private static Vector2 GetScale(Point maxSize, Point size)
{
Vector2 scale = new Vector2(GUI.Scale);
if (maxSize.X < int.MaxValue)
{
scale.X = maxSize.X / size.X;
}
if (maxSize.Y < int.MaxValue)
{
scale.Y = maxSize.Y / size.Y;
}
return scale;
}
private static Vector2 GetInputLabelPosition(Vector2 connectorPosition, ConnectionPanel panel, Connection connection)
{
return new Vector2(
connectorPosition.X + 25 * panel.Scale,
connectorPosition.Y - 5 * panel.Scale - GUIStyle.SmallFont.MeasureString(connection.DisplayName.ToUpper()).Y);
connectorPosition.X + 25 * GUI.Scale,
connectorPosition.Y - GUIStyle.SmallFont.MeasureString(connection.DisplayName.ToUpper()).Y / 2);
}
private static Vector2 GetOutputLabelPosition(Vector2 connectorPosition, ConnectionPanel panel, Connection connection)
{
return new Vector2(
connectorPosition.X - 25 * panel.Scale - GUIStyle.SmallFont.MeasureString(connection.DisplayName.ToUpper()).X,
connectorPosition.Y + 5 * panel.Scale);
connectorPosition.X - 25 * GUI.Scale - GUIStyle.SmallFont.MeasureString(connection.DisplayName.ToUpper()).X,
connectorPosition.Y - GUIStyle.SmallFont.MeasureString(connection.DisplayName.ToUpper()).Y / 2);
}
private static Rectangle GetLabelArea(Vector2 labelPos, string text, Vector2 scale)
private static Rectangle GetLabelArea(Vector2 labelPos, string text)
{
Vector2 textSize = GUIStyle.SmallFont.MeasureString(text);
Rectangle labelArea = new Rectangle(labelPos.ToPoint(), textSize.ToPoint());
labelArea.Inflate(10 * scale.X, 3 * scale.Y);
labelArea.Inflate(GUI.IntScale(10), GUI.IntScale(3));
return labelArea;
}
private static Vector2 GetLeftPos(int x, int y, Vector2 scale)
private static Vector2 GetLeftPos(int x, int y)
{
return new Vector2(x + 80 * scale.X, y + 60 * scale.Y);
return new Vector2(x + 80 * GUI.Scale, y + 60 * GUI.Scale);
}
private static Vector2 GetRightPos(int x, int y, int width, Vector2 scale)
private static Vector2 GetRightPos(int x, int y, int width)
{
return new Vector2(x + width - 80 * scale.X, y + 60 * scale.Y);
return new Vector2(x + width - 80 * GUI.Scale, y + 60 * GUI.Scale);
}
private static int GetConnectorIntervalLeft(int height, Vector2 scale, ConnectionPanel panel)
private static int GetConnectorIntervalLeft(int height, ConnectionPanel panel)
{
return (height - (int)(100 * scale.Y)) / Math.Max(panel.Connections.Count(c => c.IsOutput), 1);
return (height - GUI.IntScale(60)) / Math.Max(panel.Connections.Count(c => c.IsOutput), 1);
}
private static int GetConnectorIntervalRight(int height, Vector2 scale, ConnectionPanel panel)
private static int GetConnectorIntervalRight(int height, ConnectionPanel panel)
{
return (height - (int)(100 * scale.Y)) / Math.Max(panel.Connections.Count(c => !c.IsOutput), 1);
return (height - GUI.IntScale(60)) / Math.Max(panel.Connections.Count(c => !c.IsOutput), 1);
}
}
}
@@ -22,11 +22,6 @@ namespace Barotrauma.Items.Components
private SoundChannel rewireSoundChannel;
private float rewireSoundTimer;
public float Scale
{
get { return GuiFrame.Rect.Width / 400.0f; }
}
private Point originalMaxSize;
private Vector2 originalRelativeSize;
@@ -104,10 +99,10 @@ namespace Barotrauma.Items.Components
public override bool ShouldDrawHUD(Character character)
{
return character == Character.Controlled && character == user && character.SelectedItem == item;
return character == Character.Controlled && character == user && (character.SelectedItem == item || character.SelectedSecondaryItem == item);
}
public override void UpdateHUD(Character character, float deltaTime, Camera cam)
public override void UpdateHUDComponentSpecific(Character character, float deltaTime, Camera cam)
{
if (character != Character.Controlled || character != user || character.SelectedItem != item) { return; }
@@ -162,10 +157,11 @@ namespace Barotrauma.Items.Components
//because some of the wires connected to the panel may not exist yet
long msgStartPos = msg.BitPosition;
msg.ReadUInt16(); //user ID
foreach (Connection _ in Connections)
byte connectionCount = msg.ReadByte();
for (int i = 0; i < connectionCount; i++)
{
uint wireCount = msg.ReadVariableUInt32();
for (int i = 0; i < wireCount; i++)
for (int j = 0; j < wireCount; j++)
{
msg.ReadUInt16();
}
@@ -208,21 +204,25 @@ namespace Barotrauma.Items.Components
connection.ClearConnections();
}
foreach (Connection connection in Connections)
byte connectionCount = msg.ReadByte();
for (int i = 0; i < connectionCount; i++)
{
HashSet<Wire> newWires = new HashSet<Wire>();
uint wireCount = msg.ReadVariableUInt32();
for (int i = 0; i < wireCount; i++)
for (int j = 0; j < wireCount; j++)
{
ushort wireId = msg.ReadUInt16();
if (!(Entity.FindEntityByID(wireId) is Item wireItem)) { continue; }
if (Entity.FindEntityByID(wireId) is not Item wireItem) { continue; }
Wire wireComponent = wireItem.GetComponent<Wire>();
if (wireComponent == null) { continue; }
newWires.Add(wireComponent);
}
//this may happen if the item has been deleted server-side at the point the server is writing this event to the client
if (i >= Connections.Count) { continue; }
var connection = Connections[i];
Wire[] oldWires = connection.Wires.Where(w => !newWires.Contains(w)).ToArray();
foreach (var wire in oldWires)
{
@@ -244,7 +244,7 @@ namespace Barotrauma.Items.Components
}
}
public override void UpdateHUD(Character character, float deltaTime, Camera cam)
public override void UpdateHUDComponentSpecific(Character character, float deltaTime, Camera cam)
{
bool elementVisibilityChanged = false;
int visibleElementCount = 0;
@@ -335,17 +335,18 @@ namespace Barotrauma.Items.Components
if (signals == null) { return; }
for (int i = 0; i < signals.Length && i < uiElements.Count; i++)
{
string signal = customInterfaceElementList[i].Signal;
if (uiElements[i] is GUITextBox tb)
{
tb.Text = Screen.Selected is { IsEditor: true } ?
customInterfaceElementList[i].Signal :
TextManager.Get(customInterfaceElementList[i].Signal).Value;
signal :
TextManager.Get(signal).Fallback(signal).Value;
}
else if (uiElements[i] is GUINumberInput ni)
{
if (ni.InputType == NumberType.Int)
{
int.TryParse(customInterfaceElementList[i].Signal, out int value);
int.TryParse(signal, out int value);
ni.IntValue = value;
}
}
@@ -10,7 +10,7 @@ namespace Barotrauma.Items.Components
get { return new Vector2(rangeX, rangeY) * 2.0f; }
}
public void Draw(SpriteBatch spriteBatch, bool editing, float itemDepth = -1)
public void Draw(SpriteBatch spriteBatch, bool editing, float itemDepth = -1, Color? overrideColor = null)
{
if (!editing || !MapEntity.SelectedList.Contains(item)) { return; }
@@ -86,15 +86,15 @@ namespace Barotrauma.Items.Components
}
OutputValue = input;
ShowOnDisplay(input, addToHistory: true, TextColor);
ShowOnDisplay(input, addToHistory: true, TextColor, isWelcomeMessage: false);
item.SendSignal(input, "signal_out");
}
partial void ShowOnDisplay(string input, bool addToHistory, Color color)
partial void ShowOnDisplay(string input, bool addToHistory, Color color, bool isWelcomeMessage)
{
if (addToHistory)
{
messageHistory.Add(new TerminalMessage(input, color));
messageHistory.Add(new TerminalMessage(input, color, isWelcomeMessage));
while (messageHistory.Count > MaxMessages)
{
messageHistory.RemoveAt(0);
@@ -11,9 +11,9 @@ namespace Barotrauma.Items.Components
get { return new Vector2(range * 2); }
}
public void Draw(SpriteBatch spriteBatch, bool editing, float itemDepth = -1)
public void Draw(SpriteBatch spriteBatch, bool editing, float itemDepth = -1, Color? overrideColor = null)
{
if (!editing || !MapEntity.SelectedList.Contains(item)) return;
if (!editing || !MapEntity.SelectedList.Contains(item)) { return; }
Vector2 pos = new Vector2(item.DrawPosition.X, -item.DrawPosition.Y);
ShapeExtensions.DrawLine(spriteBatch, pos + Vector2.UnitY * range, pos - Vector2.UnitY * range, Color.Cyan * 0.5f, 2);
@@ -186,12 +186,12 @@ namespace Barotrauma.Items.Components
return Color.LightBlue;
}
public void Draw(SpriteBatch spriteBatch, bool editing, float itemDepth = -1)
public void Draw(SpriteBatch spriteBatch, bool editing, float itemDepth = -1, Color? overrideColor = null)
{
Draw(spriteBatch, editing, Vector2.Zero, itemDepth);
Draw(spriteBatch, editing, Vector2.Zero, itemDepth, overrideColor);
}
public void Draw(SpriteBatch spriteBatch, bool editing, Vector2 offset, float itemDepth = -1)
public void Draw(SpriteBatch spriteBatch, bool editing, Vector2 offset, float itemDepth = -1, Color? overrideColor = null)
{
if (sections.Count == 0 && !IsActive || Hidden)
{
@@ -223,7 +223,7 @@ namespace Barotrauma.Items.Components
foreach (WireSection section in sections)
{
section.Draw(spriteBatch, wireSprite, item.Color, drawOffset, depth, Width);
section.Draw(spriteBatch, wireSprite, overrideColor ?? item.Color, drawOffset, depth, Width);
}
if (nodes.Count > 0)
@@ -271,13 +271,13 @@ namespace Barotrauma.Items.Components
spriteBatch, wireSprite,
nodes[^1] + drawOffset,
new Vector2(newNodePos.X, newNodePos.Y) + drawOffset,
item.Color, 0.0f, Width);
overrideColor ?? item.Color, 0.0f, Width);
WireSection.Draw(
spriteBatch, wireSprite,
new Vector2(newNodePos.X, newNodePos.Y) + drawOffset,
item.DrawPosition,
item.Color, itemDepth, Width);
overrideColor ?? item.Color, itemDepth, Width);
GUI.DrawRectangle(spriteBatch, new Vector2(newNodePos.X + drawOffset.X, -(newNodePos.Y + drawOffset.Y)) - Vector2.One * 3, Vector2.One * 6, item.Color);
}
@@ -287,7 +287,7 @@ namespace Barotrauma.Items.Components
spriteBatch, wireSprite,
nodes[^1] + drawOffset,
item.DrawPosition,
item.Color, 0.0f, Width);
overrideColor ?? item.Color, 0.0f, Width);
}
}
}
@@ -594,7 +594,7 @@ namespace Barotrauma.Items.Components
selectedWire.shouldClearConnections = false;
Character.Controlled.Inventory.TryPutItem(selectedWire.item, Character.Controlled, new List<InvSlotType> { InvSlotType.LeftHand, InvSlotType.RightHand });
foreach (var entity in MapEntity.mapEntityList)
foreach (var entity in MapEntity.MapEntityList)
{
if (entity is Item item)
{
@@ -117,6 +117,13 @@ namespace Barotrauma.Items.Components
get { return barrelSprite; }
}
[Serialize(false, IsPropertySaveable.No)]
public bool HideBarrelWhenBroken
{
get;
private set;
}
partial void InitProjSpecific(ContentXElement element)
{
foreach (var subElement in element.Elements())
@@ -232,7 +239,7 @@ namespace Barotrauma.Items.Components
{
moveSoundChannel.FadeOutAndDispose();
moveSoundChannel = SoundPlayer.PlaySound(endMoveSound.Sound, item.WorldPosition, endMoveSound.Volume, endMoveSound.Range, ignoreMuffling: endMoveSound.IgnoreMuffling, freqMult: endMoveSound.GetRandomFrequencyMultiplier());
if (moveSoundChannel != null) moveSoundChannel.Looping = false;
if (moveSoundChannel != null) { moveSoundChannel.Looping = false; }
}
else if (!moveSoundChannel.IsPlaying)
{
@@ -261,12 +268,13 @@ namespace Barotrauma.Items.Components
if (chargeSound != null)
{
chargeSoundChannel = SoundPlayer.PlaySound(chargeSound.Sound, item.WorldPosition, chargeSound.Volume, chargeSound.Range, ignoreMuffling: chargeSound.IgnoreMuffling, freqMult: chargeSound.GetRandomFrequencyMultiplier());
if (chargeSoundChannel != null) chargeSoundChannel.Looping = true;
if (chargeSoundChannel != null) { chargeSoundChannel.Looping = true; }
}
}
else if (chargeSoundChannel != null)
{
chargeSoundChannel.FrequencyMultiplier = MathHelper.Lerp(0.5f, 1.5f, chargeRatio);
chargeSoundChannel.Position = new Vector3(item.WorldPosition, 0.0f);
}
break;
default:
@@ -318,7 +326,7 @@ namespace Barotrauma.Items.Components
}
}
public override void UpdateHUD(Character character, float deltaTime, Camera cam)
public override void UpdateHUDComponentSpecific(Character character, float deltaTime, Camera cam)
{
if (crosshairSprite != null)
{
@@ -359,7 +367,7 @@ namespace Barotrauma.Items.Components
return new Vector2((float)Math.Cos(rotation), (float)Math.Sin(rotation)) * recoilOffset;
}
public void Draw(SpriteBatch spriteBatch, bool editing = false, float itemDepth = -1)
public void Draw(SpriteBatch spriteBatch, bool editing = false, float itemDepth = -1, Color? overrideColor = null)
{
if (!MathUtils.NearlyEqual(item.Rotation, prevBaseRotation) || !MathUtils.NearlyEqual(item.Scale, prevScale))
{
@@ -367,53 +375,55 @@ namespace Barotrauma.Items.Components
}
Vector2 drawPos = GetDrawPos();
railSprite?.Draw(spriteBatch,
drawPos,
item.SpriteColor,
rotation + MathHelper.PiOver2, item.Scale,
SpriteEffects.None, item.SpriteDepth + (railSprite.Depth - item.Sprite.Depth));
barrelSprite?.Draw(spriteBatch,
drawPos - GetRecoilOffset() * item.Scale,
item.SpriteColor,
rotation + MathHelper.PiOver2, item.Scale,
SpriteEffects.None, item.SpriteDepth + (barrelSprite.Depth - item.Sprite.Depth));
float chargeRatio = currentChargeTime / MaxChargeTime;
foreach ((Sprite chargeSprite, Vector2 position) in chargeSprites)
if (item.Condition > 0.0f || !HideBarrelWhenBroken)
{
chargeSprite?.Draw(spriteBatch,
drawPos - MathUtils.RotatePoint(new Vector2(position.X * chargeRatio, position.Y * chargeRatio) * item.Scale, rotation + MathHelper.PiOver2),
item.SpriteColor,
railSprite?.Draw(spriteBatch,
drawPos,
overrideColor ?? item.SpriteColor,
rotation + MathHelper.PiOver2, item.Scale,
SpriteEffects.None, item.SpriteDepth + (chargeSprite.Depth - item.Sprite.Depth));
}
SpriteEffects.None, item.SpriteDepth + (railSprite.Depth - item.Sprite.Depth));
int spinningBarrelCount = spinningBarrelSprites.Count;
for (int i = 0; i < spinningBarrelCount; i++)
{
// this block is messy since I was debugging it with a bunch of values, should be cleaned up / optimized if prototype is accepted
Sprite spinningBarrel = spinningBarrelSprites[i];
float barrelCirclePosition = (MaxCircle * i / spinningBarrelCount + currentBarrelSpin) % MaxCircle;
float newDepth = item.SpriteDepth + (spinningBarrel.Depth - item.Sprite.Depth) + (barrelCirclePosition > HalfCircle ? 0.0f : 0.001f);
float barrelColorPosition = (barrelCirclePosition + QuarterCircle) % MaxCircle;
float colorOffset = Math.Abs(barrelColorPosition - HalfCircle) / HalfCircle;
Color newColorModifier = Color.Lerp(Color.Black, Color.Gray, colorOffset);
float barrelHalfCirclePosition = Math.Abs(barrelCirclePosition - HalfCircle);
float barrelPositionModifier = MathUtils.SmoothStep(barrelHalfCirclePosition / HalfCircle);
float newPositionOffset = barrelPositionModifier * SpinningBarrelDistance;
spinningBarrel.Draw(spriteBatch,
drawPos - MathUtils.RotatePoint(new Vector2(newPositionOffset, 0f) * item.Scale, rotation + MathHelper.PiOver2),
Color.Lerp(item.SpriteColor, newColorModifier, 0.8f),
barrelSprite?.Draw(spriteBatch,
drawPos - GetRecoilOffset() * item.Scale,
overrideColor ?? item.SpriteColor,
rotation + MathHelper.PiOver2, item.Scale,
SpriteEffects.None, newDepth);
SpriteEffects.None, item.SpriteDepth + (barrelSprite.Depth - item.Sprite.Depth));
float chargeRatio = currentChargeTime / MaxChargeTime;
foreach ((Sprite chargeSprite, Vector2 position) in chargeSprites)
{
chargeSprite?.Draw(spriteBatch,
drawPos - MathUtils.RotatePoint(new Vector2(position.X * chargeRatio, position.Y * chargeRatio) * item.Scale, rotation + MathHelper.PiOver2),
item.SpriteColor,
rotation + MathHelper.PiOver2, item.Scale,
SpriteEffects.None, item.SpriteDepth + (chargeSprite.Depth - item.Sprite.Depth));
}
int spinningBarrelCount = spinningBarrelSprites.Count;
for (int i = 0; i < spinningBarrelCount; i++)
{
// this block is messy since I was debugging it with a bunch of values, should be cleaned up / optimized if prototype is accepted
Sprite spinningBarrel = spinningBarrelSprites[i];
float barrelCirclePosition = (MaxCircle * i / spinningBarrelCount + currentBarrelSpin) % MaxCircle;
float newDepth = item.SpriteDepth + (spinningBarrel.Depth - item.Sprite.Depth) + (barrelCirclePosition > HalfCircle ? 0.0f : 0.001f);
float barrelColorPosition = (barrelCirclePosition + QuarterCircle) % MaxCircle;
float colorOffset = Math.Abs(barrelColorPosition - HalfCircle) / HalfCircle;
Color newColorModifier = Color.Lerp(Color.Black, Color.Gray, colorOffset);
float barrelHalfCirclePosition = Math.Abs(barrelCirclePosition - HalfCircle);
float barrelPositionModifier = MathUtils.SmoothStep(barrelHalfCirclePosition / HalfCircle);
float newPositionOffset = barrelPositionModifier * SpinningBarrelDistance;
spinningBarrel.Draw(spriteBatch,
drawPos - MathUtils.RotatePoint(new Vector2(newPositionOffset, 0f) * item.Scale, rotation + MathHelper.PiOver2),
Color.Lerp(overrideColor ?? item.SpriteColor, newColorModifier, 0.8f),
rotation + MathHelper.PiOver2, item.Scale,
SpriteEffects.None, newDepth);
}
}
if (GameMain.DebugDraw)
@@ -593,6 +603,7 @@ namespace Barotrauma.Items.Components
if (!recipient.IsPower || !recipient.IsOutput) { continue; }
var battery = recipient.Item?.GetComponent<PowerContainer>();
if (battery == null || battery.Item.Condition <= 0.0f) { continue; }
if (battery.OutputDisabled) { continue; }
availableCharge += battery.Charge;
availableCapacity += battery.GetCapacity();
}