Unstable 1.1.14.0

This commit is contained in:
Markus Isberg
2023-10-02 16:43:54 +03:00
parent 94f5a93a0c
commit cf8f0de659
606 changed files with 21906 additions and 11456 deletions
@@ -10,6 +10,9 @@ namespace Barotrauma
{
class RoundSummary
{
private float crewListAnimDelay = 0.25f;
private float missionIconAnimDelay;
private const float jobColumnWidthPercentage = 0.11f;
private const float characterColumnWidthPercentage = 0.44f;
private const float statusColumnWidthPercentage = 0.45f;
@@ -44,7 +47,7 @@ namespace Barotrauma
}
}
public GUIFrame CreateSummaryFrame(GameSession gameSession, string endMessage, List<TraitorMissionResult> traitorResults, CampaignMode.TransitionType transitionType = CampaignMode.TransitionType.None)
public GUIFrame CreateSummaryFrame(GameSession gameSession, string endMessage, CampaignMode.TransitionType transitionType = CampaignMode.TransitionType.None, TraitorManager.TraitorResults? traitorResults = null)
{
bool singleplayer = GameMain.NetworkMember == null;
bool gameOver =
@@ -70,7 +73,7 @@ namespace Barotrauma
//crew panel -------------------------------------------------------------------------------
GUIFrame crewFrame = new GUIFrame(new RectTransform(new Vector2(0.35f, 0.45f), background.RectTransform, Anchor.TopCenter, minSize: new Point(minWidth, minHeight)));
GUIFrame crewFrame = new GUIFrame(new RectTransform(new Vector2(0.35f, 0.4f), background.RectTransform, Anchor.TopCenter, minSize: new Point(minWidth, minHeight)));
GUIFrame crewFrameInner = new GUIFrame(new RectTransform(new Point(crewFrame.Rect.Width - padding * 2, crewFrame.Rect.Height - padding * 2), crewFrame.RectTransform, Anchor.Center), style: "InnerFrame");
var crewContent = new GUILayoutGroup(new RectTransform(new Vector2(0.95f, 0.95f), crewFrameInner.RectTransform, Anchor.Center))
@@ -82,7 +85,14 @@ namespace Barotrauma
TextManager.Get("crew"), textAlignment: Alignment.TopLeft, font: GUIStyle.SubHeadingFont);
crewHeader.RectTransform.MinSize = new Point(0, GUI.IntScale(crewHeader.Rect.Height * 2.0f));
CreateCrewList(crewContent, gameSession.CrewManager.GetCharacterInfos().Where(c => c.TeamID != CharacterTeamType.Team2));
var crewList = CreateCrewList(crewContent, gameSession.CrewManager.GetCharacterInfos().Where(c => c.TeamID != CharacterTeamType.Team2), traitorResults);
if (traitorResults != null && traitorResults.Value.VotedAsTraitorClientSessionId > 0)
{
var traitorInfoPanel = CreateTraitorInfoPanel(crewList.Content, traitorResults.Value, crewListAnimDelay);
traitorInfoPanel.RectTransform.SetAsFirstChild();
var spacing = new GUIFrame(new RectTransform(new Point(0, GUI.IntScale(20)), crewList.Content.RectTransform), style: null);
spacing.RectTransform.RepositionChildInHierarchy(1);
}
//another crew frame for the 2nd team in combat missions
if (gameSession.Missions.Any(m => m is CombatMission))
@@ -98,7 +108,7 @@ namespace Barotrauma
var crewHeader2 = new GUITextBlock(new RectTransform(new Vector2(1.0f, 0.0f), crewContent2.RectTransform),
CombatMission.GetTeamName(CharacterTeamType.Team2), textAlignment: Alignment.TopLeft, font: GUIStyle.SubHeadingFont);
crewHeader2.RectTransform.MinSize = new Point(0, GUI.IntScale(crewHeader2.Rect.Height * 2.0f));
CreateCrewList(crewContent2, gameSession.CrewManager.GetCharacterInfos().Where(c => c.TeamID == CharacterTeamType.Team2));
CreateCrewList(crewContent2, gameSession.CrewManager.GetCharacterInfos().Where(c => c.TeamID == CharacterTeamType.Team2), traitorResults);
}
//header -------------------------------------------------------------------------------
@@ -111,71 +121,6 @@ namespace Barotrauma
headerText, textAlignment: Alignment.BottomLeft, font: GUIStyle.LargeFont, wrap: true);
}
//traitor panel -------------------------------------------------------------------------------
if (traitorResults != null && traitorResults.Any())
{
GUIFrame traitorframe = new GUIFrame(new RectTransform(crewFrame.RectTransform.RelativeSize, background.RectTransform, Anchor.TopCenter, minSize: crewFrame.RectTransform.MinSize));
rightPanels.Add(traitorframe);
GUIFrame traitorframeInner = new GUIFrame(new RectTransform(new Point(traitorframe.Rect.Width - padding * 2, traitorframe.Rect.Height - padding * 2), traitorframe.RectTransform, Anchor.Center), style: "InnerFrame");
var traitorContent = new GUILayoutGroup(new RectTransform(new Vector2(0.95f, 0.95f), traitorframeInner.RectTransform, Anchor.Center))
{
Stretch = true
};
var traitorHeader = new GUITextBlock(new RectTransform(new Vector2(1.0f, 0.0f), traitorContent.RectTransform),
TextManager.Get("traitors"), font: GUIStyle.SubHeadingFont);
traitorHeader.RectTransform.MinSize = new Point(0, GUI.IntScale(traitorHeader.Rect.Height * 2.0f));
GUIListBox listBox = CreateCrewList(traitorContent, traitorResults.SelectMany(tr => tr.Characters.Select(c => c.Info)));
foreach (var traitorResult in traitorResults)
{
var traitorMission = TraitorMissionPrefab.Prefabs.Find(t => t.Identifier == traitorResult.MissionIdentifier);
if (traitorMission == null) { continue; }
//spacing
new GUIFrame(new RectTransform(new Point(listBox.Content.Rect.Width, GUI.IntScale(25)), listBox.Content.RectTransform), style: null);
var traitorResultHorizontal = new GUILayoutGroup(new RectTransform(new Vector2(1.0f, 0.3f), listBox.Content.RectTransform), childAnchor: Anchor.CenterLeft, isHorizontal: true)
{
RelativeSpacing = 0.05f,
Stretch = true
};
new GUIImage(new RectTransform(new Point(traitorResultHorizontal.Rect.Height), traitorResultHorizontal.RectTransform), traitorMission.Icon, scaleToFit: true)
{
Color = traitorMission.IconColor
};
LocalizedString traitorMessage = TextManager.GetServerMessage(traitorResult.EndMessage);
if (!traitorMessage.IsNullOrEmpty())
{
var textContent = new GUILayoutGroup(new RectTransform(Vector2.One, traitorResultHorizontal.RectTransform))
{
RelativeSpacing = 0.025f
};
var traitorStatusText = new GUITextBlock(new RectTransform(new Vector2(1.0f, 0.0f), textContent.RectTransform),
TextManager.Get(traitorResult.Success ? "missioncompleted" : "missionfailed"),
textColor: traitorResult.Success ? GUIStyle.Green : GUIStyle.Red, font: GUIStyle.SubHeadingFont);
var traitorMissionInfo = new GUITextBlock(new RectTransform(new Vector2(1.0f, 0.0f), textContent.RectTransform),
traitorMessage, font: GUIStyle.SmallFont, wrap: true);
traitorResultHorizontal.Recalculate();
traitorStatusText.CalculateHeightFromText();
traitorMissionInfo.CalculateHeightFromText();
traitorStatusText.RectTransform.MinSize = new Point(0, traitorStatusText.Rect.Height);
traitorMissionInfo.RectTransform.MinSize = new Point(0, traitorMissionInfo.Rect.Height);
textContent.RectTransform.MaxSize = new Point(int.MaxValue, (int)((traitorStatusText.Rect.Height + traitorMissionInfo.Rect.Height) * 1.2f));
traitorResultHorizontal.RectTransform.MinSize = new Point(0, traitorStatusText.RectTransform.MinSize.Y + traitorMissionInfo.RectTransform.MinSize.Y);
}
}
}
//reputation panel -------------------------------------------------------------------------------
var campaignMode = gameMode as CampaignMode;
@@ -185,7 +130,7 @@ namespace Barotrauma
rightPanels.Add(reputationframe);
GUIFrame reputationframeInner = new GUIFrame(new RectTransform(new Point(reputationframe.Rect.Width - padding * 2, reputationframe.Rect.Height - padding * 2), reputationframe.RectTransform, Anchor.Center), style: "InnerFrame");
var reputationContent = new GUILayoutGroup(new RectTransform(new Vector2(0.95f, 0.95f), reputationframeInner.RectTransform, Anchor.Center))
var reputationContent = new GUILayoutGroup(new RectTransform(new Vector2(0.98f, 0.95f), reputationframeInner.RectTransform, Anchor.Center))
{
Stretch = true
};
@@ -199,15 +144,15 @@ namespace Barotrauma
//mission panel -------------------------------------------------------------------------------
GUIFrame missionframe = new GUIFrame(new RectTransform(new Vector2(0.39f, 0.3f), background.RectTransform, Anchor.TopCenter, minSize: new Point(minWidth, minHeight / 4)));
GUIFrame missionframe = new GUIFrame(new RectTransform(new Vector2(0.5f, 0.4f), background.RectTransform, Anchor.TopCenter, minSize: new Point(minWidth, minHeight / 4)));
GUILayoutGroup missionFrameContent = new GUILayoutGroup(new RectTransform(new Point(missionframe.Rect.Width - padding * 2, missionframe.Rect.Height - padding * 2), missionframe.RectTransform, Anchor.Center))
{
Stretch = true,
RelativeSpacing = 0.05f
RelativeSpacing = 0.03f
};
GUIFrame missionframeInner = new GUIFrame(new RectTransform(new Vector2(1.0f, 0.9f), missionFrameContent.RectTransform, Anchor.Center), style: "InnerFrame");
var missionContent = new GUILayoutGroup(new RectTransform(new Vector2(0.95f, 0.93f), missionframeInner.RectTransform, Anchor.Center))
var missionContent = new GUILayoutGroup(new RectTransform(new Vector2(0.98f, 0.93f), missionframeInner.RectTransform, Anchor.Center))
{
Stretch = true
};
@@ -227,16 +172,9 @@ namespace Barotrauma
}
}
if (missionsToDisplay.Any())
{
var missionHeader = new GUITextBlock(new RectTransform(new Vector2(1.0f, 0.0f), missionContent.RectTransform),
TextManager.Get(missionsToDisplay.Count > 1 ? "Missions" : "Mission"), textAlignment: Alignment.TopLeft, font: GUIStyle.SubHeadingFont);
missionHeader.RectTransform.MinSize = new Point(0, (int)(missionHeader.Rect.Height * 1.2f));
}
GUIListBox missionList = new GUIListBox(new RectTransform(Vector2.One, missionContent.RectTransform, Anchor.Center))
{
Padding = new Vector4(4, 10, 0, 0) * GUI.Scale
Spacing = GUI.IntScale(15)
};
missionList.ContentBackground.Color = Color.Transparent;
@@ -255,120 +193,76 @@ namespace Barotrauma
{
CanBeFocused = false
};
endText.RectTransform.MinSize = new Point(0, endText.Rect.Height);
var line = new GUIFrame(new RectTransform(new Vector2(0.5f, 0.1f), missionList.Content.RectTransform), style: "HorizontalLine");
line.RectTransform.NonScaledSize = new Point(line.Rect.Width, GUI.IntScale(5.0f));
}
foreach (Mission displayedMission in missionsToDisplay)
float animDelay = missionIconAnimDelay;
foreach (Mission mission in missionsToDisplay)
{
var missionContentHorizontal = new GUILayoutGroup(new RectTransform(new Vector2(1.0f, 0.8f), missionList.Content.RectTransform), childAnchor: Anchor.CenterLeft, isHorizontal: true)
{
RelativeSpacing = 0.025f,
Stretch = true
};
var textContent = new List<LocalizedString>();
LocalizedString missionMessage =
selectedMissions.Contains(displayedMission) ?
displayedMission.Completed ? displayedMission.SuccessMessage : displayedMission.FailureMessage :
displayedMission.Description;
GUIImage missionIcon = new GUIImage(new RectTransform(new Point((int)(missionContentHorizontal.Rect.Height)), missionContentHorizontal.RectTransform), displayedMission.Prefab.Icon, scaleToFit: true)
if (selectedMissions.Contains(mission))
{
Color = displayedMission.Prefab.IconColor,
HoverColor = displayedMission.Prefab.IconColor,
SelectedColor = displayedMission.Prefab.IconColor
};
missionIcon.RectTransform.MinSize = new Point((int)(missionContentHorizontal.Rect.Height * 0.9f));
if (selectedMissions.Contains(displayedMission))
{
new GUIImage(new RectTransform(Vector2.One, missionIcon.RectTransform), displayedMission.Completed ? "MissionCompletedIcon" : "MissionFailedIcon", scaleToFit: true);
}
textContent.Add(mission.Completed ? mission.SuccessMessage : mission.FailureMessage);
var missionTextContent = new GUILayoutGroup(new RectTransform(new Vector2(0.8f, 1.0f), missionContentHorizontal.RectTransform))
{
AbsoluteSpacing = GUI.IntScale(5)
};
missionContentHorizontal.Recalculate();
var missionNameTextBlock = new GUITextBlock(new RectTransform(new Vector2(1.0f, 0.0f), missionTextContent.RectTransform),
displayedMission.Name, font: GUIStyle.SubHeadingFont);
if (displayedMission.Difficulty.HasValue)
{
var groupSize = missionNameTextBlock.Rect.Size;
groupSize.X -= (int)(missionNameTextBlock.Padding.X + missionNameTextBlock.Padding.Z);
var indicatorGroup = new GUILayoutGroup(new RectTransform(groupSize, missionTextContent.RectTransform) { AbsoluteOffset = new Point((int)missionNameTextBlock.Padding.X, 0) },
isHorizontal: true, childAnchor: Anchor.CenterLeft)
{
AbsoluteSpacing = 1
};
var difficultyColor = displayedMission.GetDifficultyColor();
for (int i = 0; i < displayedMission.Difficulty; i++)
{
new GUIImage(new RectTransform(Vector2.One, indicatorGroup.RectTransform, scaleBasis: ScaleBasis.Smallest) { IsFixedSize = true }, "DifficultyIndicator", scaleToFit: true)
{
CanBeFocused = false,
Color = difficultyColor
};
}
}
var repText = mission.GetReputationRewardText();
if (!repText.IsNullOrEmpty()) { textContent.Add(repText); }
var missionDescription = new GUITextBlock(new RectTransform(new Vector2(1.0f, 0.0f), missionTextContent.RectTransform),
RichString.Rich(missionMessage), wrap: true);
if (selectedMissions.Contains(displayedMission))
{
RichString reputationText = displayedMission.GetReputationRewardText();
if (!reputationText.IsNullOrEmpty())
{
new GUITextBlock(new RectTransform(new Vector2(1.0f, 0.0f), missionTextContent.RectTransform), reputationText, wrap: true);
}
int totalReward = displayedMission.GetFinalReward(Submarine.MainSub);
int totalReward = mission.GetFinalReward(Submarine.MainSub);
if (totalReward > 0)
{
new GUITextBlock(new RectTransform(new Vector2(1.0f, 0.0f), missionTextContent.RectTransform), RichString.Rich(displayedMission.GetMissionRewardText(Submarine.MainSub)));
if (GameMain.IsMultiplayer && Character.Controlled is { } controlled && displayedMission.Completed)
textContent.Add(mission.GetMissionRewardText(Submarine.MainSub));
if (GameMain.IsMultiplayer && Character.Controlled is { } controlled && mission.Completed)
{
var (share, percentage, _) = Mission.GetRewardShare(controlled.Wallet.RewardDistribution, GameSession.GetSessionCrewCharacters(CharacterType.Player).Where(c => c != controlled), Option<int>.Some(totalReward));
if (share > 0)
{
string shareFormatted = string.Format(CultureInfo.InvariantCulture, "{0:N0}", share);
RichString yourShareString = RichString.Rich(TextManager.GetWithVariables("crewwallet.missionreward.get", ("[money]", $"{shareFormatted}"), ("[share]", $"{percentage}")));
new GUITextBlock(new RectTransform(new Vector2(1.0f, 0.0f), missionTextContent.RectTransform), yourShareString);
RichString yourShareString = TextManager.GetWithVariables("crewwallet.missionreward.get", ("[money]", $"{shareFormatted}"), ("[share]", $"{percentage}"));
textContent.Add(yourShareString);
}
}
}
}
if (displayedMission != missionsToDisplay.Last())
else
{
var spacing = new GUIFrame(new RectTransform(new Vector2(1.0f, 1.0f), missionList.Content.RectTransform) { MaxSize = new Point(int.MaxValue, GUI.IntScale(15)) }, style: null);
new GUIFrame(new RectTransform(new Vector2(0.8f, 1.0f), spacing.RectTransform, Anchor.Center) { RelativeOffset = new Vector2(0.1f, 0.0f) }, "HorizontalLine");
var repText = mission.GetReputationRewardText();
if (!repText.IsNullOrEmpty()) { textContent.Add(repText); }
textContent.Add(mission.GetMissionRewardText(Submarine.MainSub));
textContent.Add(mission.Description);
textContent.AddRange(mission.ShownMessages);
}
foreach (GUIComponent child in missionTextContent.Children)
CreateMissionEntry(
missionList.Content,
mission.Name,
textContent,
mission.Difficulty ?? 0,
mission.Prefab.Icon, mission.Prefab.IconColor,
out GUIImage missionIcon);
if (selectedMissions.Contains(mission))
{
child.RectTransform.IsFixedSize = true;
UpdateMissionStateIcon(mission.Completed, missionIcon, animDelay);
animDelay += 0.25f;
}
missionTextContent.RectTransform.MinSize = new Point(0, missionTextContent.Children.Sum(c => c.Rect.Height + missionTextContent.AbsoluteSpacing));
missionContentHorizontal.RectTransform.MinSize = new Point(0, (int)(missionTextContent.Rect.Height / missionTextContent.RectTransform.RelativeSize.Y));
}
if (!missionsToDisplay.Any())
{
var missionContentHorizontal = new GUILayoutGroup(new RectTransform(Vector2.One, missionList.Content.RectTransform), childAnchor: Anchor.TopLeft, isHorizontal: true)
var missionContentHorizontal = new GUILayoutGroup(new RectTransform(new Vector2(1.0f, 0.4f), missionList.Content.RectTransform), childAnchor: Anchor.TopLeft, isHorizontal: true)
{
RelativeSpacing = 0.025f,
Stretch = true
Stretch = true,
CanBeFocused = true
};
GUIImage missionIcon = new GUIImage(new RectTransform(new Point((int)(missionContentHorizontal.Rect.Height * 0.7f)), missionContentHorizontal.RectTransform), style: "NoMissionIcon", scaleToFit: true);
missionIcon.RectTransform.MinSize = new Point((int)(missionContentHorizontal.Rect.Height * 0.7f));
GUIImage missionIcon = new GUIImage(new RectTransform(new Point(missionContentHorizontal.Rect.Height), missionContentHorizontal.RectTransform), style: "NoMissionIcon", scaleToFit: true);
new GUITextBlock(new RectTransform(new Vector2(1.0f, 0.0f), missionContentHorizontal.RectTransform),
TextManager.Get("nomission"), font: GUIStyle.LargeFont);
}
/*missionContentHorizontal.Recalculate();
missionContent.Recalculate();
missionIcon.RectTransform.MinSize = new Point(0, missionContentHorizontal.Rect.Height);
missionTextContent.RectTransform.MaxSize = new Point(int.MaxValue, missionIcon.Rect.Width);*/
gameSession?.EventManager?.EventLog?.CreateEventLogUI(missionList.Content, traitorResults);
AddSeparators(missionList.Content);
ContinueButton = new GUIButton(new RectTransform(new Vector2(0.25f, 1.0f), ButtonArea.RectTransform), TextManager.Get("Close"));
ButtonArea.RectTransform.NonScaledSize = new Point(ButtonArea.Rect.Width, ContinueButton.Rect.Height);
@@ -405,10 +299,7 @@ namespace Barotrauma
public void CreateReputationInfoPanel(GUIComponent parent, CampaignMode campaignMode)
{
GUIListBox reputationList = new GUIListBox(new RectTransform(Vector2.One, parent.RectTransform))
{
Padding = new Vector4(4, 10, 0, 0) * GUI.Scale
};
GUIListBox reputationList = new GUIListBox(new RectTransform(Vector2.One, parent.RectTransform));
reputationList.ContentBackground.Color = Color.Transparent;
foreach (Faction faction in campaignMode.Factions.OrderBy(f => f.Prefab.MenuOrder).ThenBy(f => f.Prefab.Name))
@@ -506,6 +397,171 @@ namespace Barotrauma
}
}
private static GUIComponent CreateTraitorInfoPanel(GUIComponent parent, TraitorManager.TraitorResults traitorResults, float iconAnimDelay)
{
var traitorCharacter = traitorResults.GetTraitorClient()?.Character;
string resultTag =
traitorResults.VotedCorrectTraitor ?
traitorResults.ObjectiveSuccessful ? "traitor.blameresult.correct.objectivesuccessful" : "traitor.blameresult.correct.objectivefailed" :
"traitor.blameresult.failure";
var textContent = new List<LocalizedString>()
{
TextManager.GetWithVariable("traitor.blameresult", "[name]", traitorCharacter?.Name ?? "unknown"),
TextManager.Get(resultTag)
};
if (traitorResults.MoneyPenalty > 0)
{
textContent.Add(
TextManager.GetWithVariable(
"traitor.blameresult.failure.penalty",
"[money]",
TextManager.FormatCurrency(traitorResults.MoneyPenalty, includeCurrencySymbol: false)));
}
var icon = GUIStyle.GetComponentStyle("TraitorMissionIcon")?.GetDefaultSprite();
var content = CreateMissionEntry(
parent,
string.Empty,
textContent,
difficultyIconCount: 0,
icon, GUIStyle.Red,
out GUIImage missionIcon);
UpdateMissionStateIcon(traitorResults.VotedCorrectTraitor, missionIcon, iconAnimDelay);
return content;
}
public static GUIComponent CreateMissionEntry(GUIComponent parent, LocalizedString header, List<LocalizedString> textContent, int difficultyIconCount,
Sprite icon, Color iconColor, out GUIImage missionIcon)
{
int spacing = GUI.IntScale(5);
int defaultLineHeight = (int)GUIStyle.Font.MeasureChar('T').Y;
//make the icon big enough for header + some lines of text
int iconSize = (int)(GUIStyle.SubHeadingFont.MeasureChar('T').Y + defaultLineHeight * 6);
GUILayoutGroup content = new GUILayoutGroup(new RectTransform(new Point(parent.Rect.Width, iconSize), parent.RectTransform), isHorizontal: true)
{
Stretch = true,
AbsoluteSpacing = spacing,
CanBeFocused = true
};
if (icon != null)
{
missionIcon = new GUIImage(new RectTransform(new Point(iconSize), content.RectTransform), icon, null, true)
{
Color = iconColor,
HoverColor = iconColor,
SelectedColor = iconColor,
CanBeFocused = false
};
missionIcon.RectTransform.IsFixedSize = true;
}
else
{
missionIcon = null;
}
GUILayoutGroup missionTextGroup = new GUILayoutGroup(new RectTransform(new Vector2(0.744f, 0f), content.RectTransform, Anchor.CenterLeft), childAnchor: Anchor.TopLeft)
{
AbsoluteSpacing = spacing
};
content.Recalculate();
RichString missionNameString = RichString.Rich(header);
List<RichString> contentStrings = new List<RichString>(textContent.Select(t => RichString.Rich(t)));
if (!header.IsNullOrEmpty())
{
var nameText = new GUITextBlock(new RectTransform(new Vector2(1.0f, 0.0f), missionTextGroup.RectTransform),
missionNameString, font: GUIStyle.SubHeadingFont, wrap: true);
nameText.RectTransform.MinSize = new Point(0, (int)nameText.TextSize.Y);
}
GUILayoutGroup difficultyIndicatorGroup = null;
if (difficultyIconCount > 0)
{
difficultyIndicatorGroup = new GUILayoutGroup(new RectTransform(new Point(missionTextGroup.Rect.Width, defaultLineHeight), parent: missionTextGroup.RectTransform), isHorizontal: true, childAnchor: Anchor.CenterLeft)
{
AbsoluteSpacing = 1
};
difficultyIndicatorGroup.RectTransform.MinSize = new Point(0, defaultLineHeight);
var difficultyColor = Mission.GetDifficultyColor(difficultyIconCount);
for (int i = 0; i < difficultyIconCount; i++)
{
new GUIImage(new RectTransform(Vector2.One, difficultyIndicatorGroup.RectTransform, scaleBasis: ScaleBasis.Smallest), "DifficultyIndicator", scaleToFit: true)
{
CanBeFocused = false,
Color = difficultyColor
};
}
}
GUITextBlock firstContentText = null;
foreach (var contentString in contentStrings)
{
var text = new GUITextBlock(new RectTransform(new Vector2(1.0f, 0.0f), missionTextGroup.RectTransform), contentString, wrap: true);
text.RectTransform.MinSize = new Point(0, (int)text.TextSize.Y);
firstContentText ??= text;
}
if (difficultyIndicatorGroup != null && firstContentText != null)
{
//make the icons align with the text content
difficultyIndicatorGroup.RectTransform.AbsoluteOffset = new Point((int)firstContentText.Padding.X, 0);
}
missionTextGroup.RectTransform.MinSize =
new Point(0, missionTextGroup.Children.Sum(c => c.Rect.Height + missionTextGroup.AbsoluteSpacing) - missionTextGroup.AbsoluteSpacing);
missionTextGroup.Recalculate();
content.RectTransform.MinSize = new Point(0, Math.Max(missionTextGroup.Rect.Height, iconSize));
return content;
}
public static void AddSeparators(GUIComponent container)
{
var children = container.Children.ToList();
if (children.Count < 2) { return; }
var lastChild = children.Last();
foreach (var child in children)
{
if (child != lastChild)
{
var separator = new GUIFrame(new RectTransform(new Vector2(0.5f, 0.1f), container.RectTransform), style: "HorizontalLine");
separator.RectTransform.RepositionChildInHierarchy(container.GetChildIndex(child) + 1);
}
}
}
public static void UpdateMissionStateIcon(bool success, GUIImage missionIcon, float delay = 0.5f)
{
if (missionIcon == null) { return; }
string style = success ? "MissionCompletedIcon" : "MissionFailedIcon";
GUIImage stateIcon = missionIcon.GetChild<GUIImage>();
if (string.IsNullOrEmpty(style))
{
if (stateIcon != null)
{
stateIcon.Visible = false;
}
}
else
{
bool wasVisible = stateIcon is { Visible: true };
stateIcon ??= new GUIImage(new RectTransform(Vector2.One, missionIcon.RectTransform, Anchor.Center), style, scaleToFit: true);
stateIcon.Visible = true;
if (!wasVisible)
{
stateIcon.FadeIn(delay, 0.15f);
stateIcon.Pulsate(Vector2.One, Vector2.One * 1.5f, 1.0f + delay);
}
}
}
private LocalizedString GetHeaderText(bool gameOver, CampaignMode.TransitionType transitionType)
{
string locationName = Submarine.MainSub is { AtEndExit: true } ? endLocation?.Name : startLocation?.Name;
@@ -568,7 +624,7 @@ namespace Barotrauma
return TextManager.GetWithVariables(textTag, ("[sub]", subName), ("[location]", locationName));
}
private GUIListBox CreateCrewList(GUIComponent parent, IEnumerable<CharacterInfo> characterInfos)
private GUIListBox CreateCrewList(GUIComponent parent, IEnumerable<CharacterInfo> characterInfos, TraitorManager.TraitorResults? traitorResults)
{
var headerFrame = new GUILayoutGroup(new RectTransform(new Vector2(1.0f, 0.0f), parent.RectTransform, Anchor.TopCenter, minSize: new Point(0, (int)(30 * GUI.Scale))) { }, isHorizontal: true)
{
@@ -602,16 +658,19 @@ namespace Barotrauma
headerFrame.RectTransform.RelativeSize -= new Vector2(crewList.ScrollBar.RectTransform.RelativeSize.X, 0.0f);
float delay = crewListAnimDelay;
foreach (CharacterInfo characterInfo in characterInfos)
{
if (characterInfo == null) { continue; }
CreateCharacterElement(characterInfo, crewList);
CreateCharacterElement(characterInfo, crewList, traitorResults, delay);
delay += crewListAnimDelay;
}
missionIconAnimDelay = delay;
return crewList;
}
private void CreateCharacterElement(CharacterInfo characterInfo, GUIListBox listBox)
private void CreateCharacterElement(CharacterInfo characterInfo, GUIListBox listBox, TraitorManager.TraitorResults? traitorResults, float animDelay)
{
GUIFrame frame = new GUIFrame(new RectTransform(new Point(listBox.Content.Rect.Width, GUI.IntScale(45)), listBox.Content.RectTransform), style: "ListBoxElement")
{
@@ -684,9 +743,31 @@ namespace Barotrauma
GUITextBlock statusBlock = new GUITextBlock(new RectTransform(new Point(statusColumnWidth, paddedFrame.Rect.Height), paddedFrame.RectTransform),
ToolBox.LimitString(statusText.Value, GUIStyle.Font, characterColumnWidth), textAlignment: Alignment.Center, textColor: statusColor);
frame.FadeIn(animDelay, 0.15f);
foreach (var child in frame.GetAllChildren())
{
child.FadeIn(animDelay, 0.15f);
}
if (traitorResults.HasValue && GameMain.NetworkMember != null)
{
var clientVotedAsTraitor = traitorResults.Value.GetTraitorClient();
bool isTraitor = clientVotedAsTraitor != null && clientVotedAsTraitor.Character == character;
if (isTraitor)
{
var img = new GUIImage(new RectTransform(new Point(paddedFrame.Rect.Height), paddedFrame.RectTransform, Anchor.CenterRight), style: "TraitorVoteButton")
{
IgnoreLayoutGroups = true,
ToolTip = TextManager.GetWithVariable("traitor.blameresult", "[name]", characterInfo.Name)
};
img.FadeIn(1.0f + animDelay, 0.15f);
img.Pulsate(Vector2.One, Vector2.One * 1.5f, 1.5f + animDelay);
}
}
}
private GUIFrame CreateReputationElement(GUIComponent parent,
private static GUIFrame CreateReputationElement(GUIComponent parent,
LocalizedString name, Reputation reputation, float initialReputation,
LocalizedString shortDescription, LocalizedString fullDescription, Sprite icon, Sprite backgroundPortrait, Color iconColor)
{