Unstable 1.1.14.0

This commit is contained in:
Markus Isberg
2023-10-02 16:43:54 +03:00
parent 94f5a93a0c
commit cf8f0de659
606 changed files with 21906 additions and 11456 deletions
@@ -368,7 +368,7 @@ namespace Barotrauma
yield return CoroutineStatus.Success;
}
protected override IEnumerable<CoroutineStatus> DoLevelTransition(TransitionType transitionType, LevelData newLevel, Submarine leavingSub, bool mirror, List<TraitorMissionResult> traitorResults = null)
protected override IEnumerable<CoroutineStatus> DoLevelTransition(TransitionType transitionType, LevelData newLevel, Submarine leavingSub, bool mirror)
{
NextLevel = newLevel;
bool success = CrewManager.GetCharacters().Any(c => !c.IsDead);
@@ -382,7 +382,7 @@ namespace Barotrauma
// Event history must be registered before ending the round or it will be cleared
GameMain.GameSession.EventManager.RegisterEventHistory();
}
GameMain.GameSession.EndRound("", traitorResults, transitionType);
GameMain.GameSession.EndRound("", transitionType);
var continueButton = GameMain.GameSession.RoundSummary?.ContinueButton;
RoundSummary roundSummary = null;
if (GUIMessageBox.VisibleBox?.UserData is RoundSummary)
@@ -513,17 +513,6 @@ namespace Barotrauma
}
}
#if DEBUG
if (GUI.KeyboardDispatcher.Subscriber == null && PlayerInput.KeyHit(Microsoft.Xna.Framework.Input.Keys.M))
{
if (GUIMessageBox.MessageBoxes.Any()) { GUIMessageBox.MessageBoxes.Remove(GUIMessageBox.MessageBoxes.Last()); }
GUIFrame summaryFrame = GameMain.GameSession.RoundSummary.CreateSummaryFrame(GameMain.GameSession, "", null);
GUIMessageBox.MessageBoxes.Add(summaryFrame);
GameMain.GameSession.RoundSummary.ContinueButton.OnClicked = (_, __) => { GUIMessageBox.MessageBoxes.Remove(summaryFrame); return true; };
}
#endif
if (ShowCampaignUI || ForceMapUI)
{
Character.DisableControls = true;