Unstable 1.1.14.0
This commit is contained in:
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#nullable enable
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using System;
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using System.Collections.Generic;
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using System.Collections.Immutable;
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using System.Linq;
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using Barotrauma.Items.Components;
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using Microsoft.Xna.Framework;
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using Microsoft.Xna.Framework.Graphics;
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using Microsoft.Xna.Framework.Input;
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namespace Barotrauma
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{
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internal sealed class CircuitBoxUI
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{
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private readonly Camera camera;
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private static readonly Vector2 gridSize = new Vector2(128f);
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public readonly CircuitBox CircuitBox;
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private bool componentMenuOpen;
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private float componentMenuOpenState;
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private GUICustomComponent? circuitComponent;
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private GUIFrame? componentMenu;
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private GUIButton? toggleMenuButton;
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private GUIFrame? selectedWireFrame;
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private GUIListBox? componentList;
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private GUITextBlock? inventoryIndicatorText;
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private readonly Sprite cursorSprite = GUIStyle.CursorSprite[CursorState.Default];
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private Option<RectangleF> selection = Option.None;
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private string searchTerm = string.Empty;
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public static Option<CircuitBoxWireRenderer> DraggedWire = Option.None;
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public readonly CircuitBoxMouseDragSnapshotHandler MouseSnapshotHandler;
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public List<CircuitBoxWireRenderer> VirtualWires = new();
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public CircuitBoxUI(CircuitBox box)
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{
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camera = new Camera
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{
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MinZoom = 0.25f,
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MaxZoom = 2f
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};
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CircuitBox = box;
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MouseSnapshotHandler = new CircuitBoxMouseDragSnapshotHandler(this);
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}
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#region UI
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public void CreateGUI(GUIFrame parent)
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{
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GUIFrame paddedFrame = new GUIFrame(new RectTransform(new Vector2(0.97f, 0.95f), parent.RectTransform, Anchor.Center), style: null);
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circuitComponent = new GUICustomComponent(new RectTransform(Vector2.One, paddedFrame.RectTransform), onDraw: (spriteBatch, component) =>
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{
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Rectangle prevScissorRect = spriteBatch.GraphicsDevice.ScissorRectangle;
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spriteBatch.End();
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spriteBatch.GraphicsDevice.ScissorRectangle = component.Rect;
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spriteBatch.Begin(SpriteSortMode.Deferred, samplerState: GUI.SamplerState, rasterizerState: GameMain.ScissorTestEnable, transformMatrix: camera.Transform);
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DrawCircuits(spriteBatch);
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spriteBatch.End();
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spriteBatch.Begin(SpriteSortMode.Deferred, samplerState: GUI.SamplerState, rasterizerState: GameMain.ScissorTestEnable);
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DrawHUD(spriteBatch);
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spriteBatch.End();
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spriteBatch.GraphicsDevice.ScissorRectangle = prevScissorRect;
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spriteBatch.Begin(SpriteSortMode.Deferred, samplerState: GUI.SamplerState, rasterizerState: GameMain.ScissorTestEnable);
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});
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GUIScissorComponent menuContainer = new GUIScissorComponent(new RectTransform(Vector2.One, paddedFrame.RectTransform, anchor: Anchor.Center))
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{
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CanBeFocused = false
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};
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componentMenuOpen = true;
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componentMenu = new GUIFrame(new RectTransform(new Vector2(1f, 0.4f), menuContainer.Content.RectTransform, Anchor.BottomRight));
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toggleMenuButton = new GUIButton(new RectTransform(new Point(300, 30), GUI.Canvas) { MinSize = new Point(0, 15) }, style: "UIToggleButtonVertical")
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{
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OnClicked = (btn, userdata) =>
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{
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componentMenuOpen = !componentMenuOpen;
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foreach (GUIComponent child in btn.Children)
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{
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child.SpriteEffects = componentMenuOpen ? SpriteEffects.None : SpriteEffects.FlipVertically;
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}
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return true;
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}
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};
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GUILayoutGroup menuLayout = new GUILayoutGroup(new RectTransform(Vector2.One, componentMenu.RectTransform), childAnchor: Anchor.TopCenter) { RelativeSpacing = 0.02f };
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GUILayoutGroup headerLayout = new GUILayoutGroup(new RectTransform(new Vector2(1f, 0.2f), menuLayout.RectTransform), isHorizontal: true);
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GUILayoutGroup labelLayout = new GUILayoutGroup(new RectTransform(new Vector2(0.33f, 1f), headerLayout.RectTransform), isHorizontal: true);
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GUILayoutGroup searchBarLayout = new GUILayoutGroup(new RectTransform(new Vector2(0.33f, 1f), headerLayout.RectTransform), childAnchor: Anchor.CenterLeft, isHorizontal: true);
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GUITextBlock searchBarLabel = new GUITextBlock(new RectTransform(new Vector2(0.15f, 1f), searchBarLayout.RectTransform), "Filter");
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GUITextBox searchbar = new GUITextBox(new RectTransform(new Vector2(0.85f, 1f), searchBarLayout.RectTransform), string.Empty, createClearButton: true);
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new GUIFrame(new RectTransform(new Vector2(0.5f, 0.01f), menuLayout.RectTransform), style: "HorizontalLine");
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componentList = new GUIListBox(new RectTransform(new Vector2(0.95f, 0.65f), menuLayout.RectTransform))
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{
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PlaySoundOnSelect = true,
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UseGridLayout = true,
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OnSelected = (_, o) =>
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{
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if (o is not ItemPrefab prefab) { return false; }
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CircuitBox.HeldComponent = Option.Some(prefab);
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return true;
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}
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};
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GUILayoutGroup inventoryLayout = new GUILayoutGroup(new RectTransform(new Vector2(0.33f, 1f), headerLayout.RectTransform), isHorizontal: true, childAnchor: Anchor.Center);
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GUILayoutGroup indicatorLayout = new GUILayoutGroup(new RectTransform(new Vector2(0.2f, 1f), inventoryLayout.RectTransform), isHorizontal: true, childAnchor: Anchor.CenterLeft);
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GUIImage indicatorIcon = new GUIImage(new RectTransform(new Vector2(0.5f, 0.8f), indicatorLayout.RectTransform, scaleBasis: ScaleBasis.BothHeight), style: "CircuitIndicatorIcon");
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inventoryIndicatorText = new GUITextBlock(new RectTransform(new Vector2(0.5f, 1f), indicatorLayout.RectTransform), GetInventoryText(), font: GUIStyle.SubHeadingFont);
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int gapSize = GUI.IntScale(8);
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selectedWireFrame = SubEditorScreen.CreateWiringPanel(Point.Zero, SelectWire);
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selectedWireFrame.RectTransform.AbsoluteOffset = new Point(parent.Rect.X - (selectedWireFrame.Rect.Width + gapSize), parent.Rect.Y);
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foreach (ItemPrefab prefab in ItemPrefab.Prefabs.OrderBy(static p => p.Name))
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{
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if (!prefab.Tags.Contains("circuitboxcomponent")) { continue; }
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CreateComponentElement(prefab, componentList.Content.RectTransform);
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}
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searchbar.OnTextChanged += (tb, s) =>
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{
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searchTerm = s;
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UpdateComponentList();
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return true;
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};
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int buttonHeight = (int)(GUIStyle.ItemFrameMargin.Y * 0.4f);
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var settingsIcon = new GUIButton(new RectTransform(new Point(buttonHeight), parent.RectTransform, Anchor.TopLeft) { AbsoluteOffset = new Point(buttonHeight / 4), MinSize = new Point(buttonHeight) },
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style: "GUIButtonSettings")
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{
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OnClicked = (btn, userdata) =>
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{
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GUIContextMenu.CreateContextMenu(
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new ContextMenuOption("circuitboxsetting.resetview", isEnabled: true, onSelected: ResetCamera)
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{
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Tooltip = TextManager.Get("circuitboxsettingdescription.resetview")
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},
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new ContextMenuOption("circuitboxsetting.find", isEnabled: true,
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new ContextMenuOption("circuitboxsetting.focusinput", isEnabled: true, onSelected: () => FindInputOuput(CircuitBoxInputOutputNode.Type.Input))
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{
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Tooltip = TextManager.Get("circuitboxsettingdescription.focusinput")
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},
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new ContextMenuOption("circuitboxsetting.focusoutput", isEnabled: true, onSelected: () => FindInputOuput(CircuitBoxInputOutputNode.Type.Output))
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{
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Tooltip = TextManager.Get("circuitboxsettingdescription.focusoutput")
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},
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new ContextMenuOption("circuitboxsetting.focuscircuits", isEnabled: CircuitBox.Components.Any(), onSelected: FindCircuit)
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{
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Tooltip = TextManager.Get("circuitboxsettingdescription.focuscircuits")
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}));
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void ResetCamera()
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{
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// Vector2.One because Vector2.Zero means no value
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camera.TargetPos = Vector2.One;
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}
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void FindInputOuput(CircuitBoxInputOutputNode.Type type)
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{
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var input = CircuitBox.InputOutputNodes.FirstOrDefault(n => n.NodeType == type);
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if (input is null) { return; }
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camera.TargetPos = input.Position;
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}
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void FindCircuit()
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{
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var closestComponent = CircuitBox.Components.MinBy(c => Vector2.DistanceSquared(c.Position, camera.Position));
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if (closestComponent is null) { return; }
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camera.TargetPos = closestComponent.Position;
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}
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return true;
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}
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};
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MouseSnapshotHandler.UpdateConnections();
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// update scales of everything
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foreach (var node in CircuitBox.Components) { node.OnUICreated(); }
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foreach (var node in CircuitBox.InputOutputNodes) { node.OnUICreated(); }
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foreach (var wire in CircuitBox.Wires) { wire.Update(); }
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}
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private string GetInventoryText()
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=> CircuitBox.ComponentContainer is { } container
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? $"{container.Inventory.AllItems.Count()}/{container.Capacity}"
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: "0/0";
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public void UpdateComponentList()
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{
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if (inventoryIndicatorText is { } text)
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{
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text.Text = GetInventoryText();
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}
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if (componentList is null) { return; }
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var playerInventory = CircuitBox.GetSortedCircuitBoxSortedItemsFromPlayer(Character.Controlled);
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foreach (GUIComponent child in componentList.Content.Children)
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{
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if (child.UserData is not ItemPrefab prefab) { continue; }
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child.Enabled = !CircuitBox.IsFull && (!CircuitBox.IsInGame() || CircuitBox.GetApplicableResourcePlayerHas(prefab, playerInventory).IsSome());
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if (child.GetChild<GUILayoutGroup>()?.GetChild<GUIImage>() is { } image)
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{
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image.Enabled = child.Enabled;
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}
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child.ToolTip = child.Enabled
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? prefab.Description
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: RichString.Rich(TextManager.GetWithVariable(new Identifier("CircuitBoxUIComponentNotAvailable"), new Identifier("[item]"), prefab.Name));
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if (string.IsNullOrWhiteSpace(searchTerm))
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{
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child.Visible = true;
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continue;
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}
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child.Visible = prefab.Name.Contains(searchTerm, StringComparison.OrdinalIgnoreCase);
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}
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}
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private static bool SelectWire(GUIComponent component, object obj)
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{
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if (obj is not ItemPrefab prefab) { return false; }
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CircuitBoxWire.SelectedWirePrefab = prefab;
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return true;
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}
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private static void CreateComponentElement(ItemPrefab prefab, RectTransform parent)
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{
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GUIFrame itemFrame = new GUIFrame(new RectTransform(new Vector2(0.1f, 0.9f), parent) { MinSize = new Point(0, 50) }, style: "GUITextBox")
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{
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UserData = prefab
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};
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itemFrame.RectTransform.MinSize = new Point(0, itemFrame.Rect.Width);
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itemFrame.RectTransform.MaxSize = new Point(int.MaxValue, itemFrame.Rect.Width);
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itemFrame.ToolTip = prefab.Name;
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GUILayoutGroup paddedFrame = new GUILayoutGroup(new RectTransform(new Vector2(0.8f, 0.8f), itemFrame.RectTransform, Anchor.Center), childAnchor: Anchor.TopCenter)
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{
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Stretch = true,
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RelativeSpacing = 0.03f,
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CanBeFocused = false
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};
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Sprite icon;
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Color iconColor;
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if (prefab.InventoryIcon != null)
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{
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icon = prefab.InventoryIcon;
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iconColor = prefab.InventoryIconColor;
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}
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else
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{
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icon = prefab.Sprite;
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iconColor = prefab.SpriteColor;
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}
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GUIImage? img = null;
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if (icon != null)
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{
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img = new GUIImage(new RectTransform(new Vector2(1.0f, 0.8f), paddedFrame.RectTransform, Anchor.TopCenter), icon)
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{
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CanBeFocused = false,
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LoadAsynchronously = true,
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DisabledColor = Color.DarkGray * 0.8f,
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Color = iconColor
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};
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}
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GUITextBlock textBlock = new GUITextBlock(new RectTransform(new Vector2(1.0f, 0.0f), paddedFrame.RectTransform, Anchor.BottomCenter),
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text: prefab.Name, textAlignment: Alignment.Center, font: GUIStyle.SmallFont)
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{
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CanBeFocused = false
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};
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textBlock.Text = ToolBox.LimitString(textBlock.Text, textBlock.Font, textBlock.Rect.Width);
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paddedFrame.Recalculate();
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if (img != null)
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{
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img.Scale = Math.Min(Math.Min(img.Rect.Width / img.Sprite.size.X, img.Rect.Height / img.Sprite.size.Y), 1.5f);
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img.RectTransform.NonScaledSize = new Point((int)(img.Sprite.size.X * img.Scale), img.Rect.Height);
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}
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}
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#endregion
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private void DrawHUD(SpriteBatch spriteBatch)
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{
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float scale = GUI.Scale / 1.5f;
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Vector2 offset = new Vector2(20, 40) * scale;
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foreach (var (character, cursor) in CircuitBox.ActiveCursors)
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{
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if (!cursor.IsActive) { continue; }
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Vector2 cursorWorldPos = camera.WorldToScreen(cursor.DrawPosition);
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if (cursor.Info.DragStart.TryUnwrap(out Vector2 dragStart))
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{
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DrawSelection(spriteBatch, dragStart, cursor.DrawPosition, cursor.Color);
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}
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if (cursor.HeldPrefab.TryUnwrap(out ItemPrefab? otherHeldPrefab))
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{
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otherHeldPrefab.Sprite.Draw(spriteBatch, cursorWorldPos);
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}
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cursorSprite?.Draw(spriteBatch, cursorWorldPos, cursor.Color, 0f, scale);
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GUI.DrawString(spriteBatch, cursorWorldPos + offset, character.Name, cursor.Color, Color.Black, GUI.IntScale(4), GUIStyle.SmallFont);
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}
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if (selection.TryUnwrap(out RectangleF rect))
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{
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Vector2 pos1 = rect.Location;
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Vector2 pos2 = new Vector2(rect.Location.X + rect.Size.X, rect.Location.Y + rect.Size.Y);
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DrawSelection(spriteBatch, pos1, pos2, GUIStyle.Blue);
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}
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if (CircuitBox.HeldComponent.TryUnwrap(out ItemPrefab? component))
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{
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component.Sprite.Draw(spriteBatch, PlayerInput.MousePosition);
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}
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foreach (var c in CircuitBox.Components)
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{
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c.DrawHUD(spriteBatch, camera);
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}
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foreach (var n in CircuitBox.InputOutputNodes)
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{
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n.DrawHUD(spriteBatch, camera);
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}
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}
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private void DrawSelection(SpriteBatch spriteBatch, Vector2 pos1, Vector2 pos2, Color color)
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{
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Vector2 location = camera.WorldToScreen(pos1);
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location.Y = -location.Y;
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Vector2 location2 = camera.WorldToScreen(pos2);
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location2.Y = -location2.Y;
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MapEntity.DrawSelectionRect(spriteBatch, location, new Vector2(-(location.X - location2.X), location.Y - location2.Y), color);
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}
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private const float lineBaseWidth = 1f;
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private static float lineWidth;
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public static void DrawRectangleWithBorder(SpriteBatch spriteBatch, RectangleF rect, Color fillColor, Color borderColor)
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{
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Vector2 topRight = new Vector2(rect.Right, rect.Top),
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topLeft = new Vector2(rect.Left, rect.Top),
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bottomRight = new Vector2(rect.Right, rect.Bottom),
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bottomLeft = new Vector2(rect.Left, rect.Bottom);
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Vector2 offset = new Vector2(0f, lineWidth / 2f);
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GUI.DrawFilledRectangle(spriteBatch, rect, fillColor);
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spriteBatch.DrawLine(topRight, topLeft, borderColor, thickness: lineWidth);
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spriteBatch.DrawLine(topLeft - offset, bottomLeft + offset, borderColor, thickness: lineWidth);
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spriteBatch.DrawLine(bottomLeft, bottomRight, borderColor, thickness: lineWidth);
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spriteBatch.DrawLine(bottomRight + offset, topRight - offset, borderColor, thickness: lineWidth);
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}
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private void DrawCircuits(SpriteBatch spriteBatch)
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{
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camera.UpdateTransform(interpolate: true, updateListener: false);
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SubEditorScreen.DrawOutOfBoundsArea(spriteBatch, camera, CircuitBoxSizes.PlayableAreaSize, GUIStyle.Red * 0.33f);
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SubEditorScreen.DrawGrid(spriteBatch, camera, gridSize.X, gridSize.Y, zoomTreshold: false);
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lineWidth = lineBaseWidth / camera.Zoom;
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Vector2 mousePos = GetCursorPosition();
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mousePos.Y = -mousePos.Y;
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foreach (CircuitBoxWire wire in CircuitBox.Wires)
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{
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wire.Renderer.Draw(spriteBatch, GetSelectionColor(wire));
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}
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foreach (var node in CircuitBox.Components)
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{
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if (node.IsSelected)
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{
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node.DrawSelection(spriteBatch, GetSelectionColor(node));
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}
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node.Draw(spriteBatch, node.Position, node.Item.Prefab.SignalComponentColor * CircuitBoxNode.Opacity);
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}
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foreach (var ioNode in CircuitBox.InputOutputNodes)
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{
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if (ioNode.IsSelected)
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{
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ioNode.DrawSelection(spriteBatch, GetSelectionColor(ioNode));
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}
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Color color = ioNode.NodeType is CircuitBoxInputOutputNode.Type.Input ? GUIStyle.Green : GUIStyle.Red;
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ioNode.Draw(spriteBatch, ioNode.Position, color * CircuitBoxNode.Opacity);
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}
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if (MouseSnapshotHandler.IsDragging)
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{
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var draggedNodes = MouseSnapshotHandler.GetMoveAffectedComponents();
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Vector2 dragOffset = MouseSnapshotHandler.GetDragAmount(GetCursorPosition());
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foreach (CircuitBoxNode moveable in draggedNodes)
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{
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Color color = moveable switch
|
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{
|
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CircuitBoxComponent node => node.Item.Prefab.SignalComponentColor,
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CircuitBoxInputOutputNode ioNode => ioNode.NodeType is CircuitBoxInputOutputNode.Type.Input ? GUIStyle.Green : GUIStyle.Red,
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_ => Color.White
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};
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moveable.Draw(spriteBatch, moveable.Position + dragOffset, color * 0.5f);
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}
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}
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||||
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if (DraggedWire.TryUnwrap(out CircuitBoxWireRenderer? draggedWire))
|
||||
{
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draggedWire.Draw(spriteBatch, GUIStyle.Yellow);
|
||||
}
|
||||
}
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||||
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||||
private Color GetSelectionColor(CircuitBoxNode node)
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=> GetSelectionColor(node.SelectedBy, node.IsSelectedByMe);
|
||||
|
||||
private Color GetSelectionColor(CircuitBoxWire wire)
|
||||
=> GetSelectionColor(wire.SelectedBy, wire.IsSelectedByMe);
|
||||
|
||||
private Color GetSelectionColor(ushort selectedBy, bool isSelectedByMe)
|
||||
{
|
||||
#if !DEBUG
|
||||
if (isSelectedByMe)
|
||||
{
|
||||
return GUIStyle.Yellow;
|
||||
}
|
||||
#endif
|
||||
|
||||
foreach (var (_, cursor) in CircuitBox.ActiveCursors)
|
||||
{
|
||||
if (cursor.Info.CharacterID == selectedBy)
|
||||
{
|
||||
return cursor.Color;
|
||||
}
|
||||
}
|
||||
|
||||
return GUIStyle.Yellow;
|
||||
}
|
||||
|
||||
private Vector2 cursorPos;
|
||||
public Vector2 GetCursorPosition() => cursorPos;
|
||||
public Option<Vector2> GetDragStart() => selection.Select(static f => f.Location);
|
||||
|
||||
public void Update(float deltaTime)
|
||||
{
|
||||
cursorPos = camera.ScreenToWorld(PlayerInput.MousePosition);
|
||||
foreach (CircuitBoxWire wire in CircuitBox.Wires)
|
||||
{
|
||||
wire.Update();
|
||||
}
|
||||
|
||||
bool foundSelected = false;
|
||||
foreach (var node in CircuitBox.Components)
|
||||
{
|
||||
if (!node.IsSelectedByMe) { continue; }
|
||||
|
||||
foundSelected = true;
|
||||
if (circuitComponent is not null)
|
||||
{
|
||||
node.UpdateEditing(circuitComponent.RectTransform);
|
||||
}
|
||||
break;
|
||||
}
|
||||
|
||||
if (!foundSelected)
|
||||
{
|
||||
CircuitBoxComponent.RemoveEditingHUD();
|
||||
}
|
||||
|
||||
bool isMouseOn = GUI.MouseOn == circuitComponent;
|
||||
|
||||
if (isMouseOn)
|
||||
{
|
||||
Character.DisableControls = true;
|
||||
}
|
||||
camera.MoveCamera(deltaTime, allowMove: true, allowZoom: isMouseOn, allowInput: isMouseOn, followSub: false);
|
||||
|
||||
if (camera.TargetPos != Vector2.Zero && MathUtils.NearlyEqual(camera.Position, camera.TargetPos, 0.01f))
|
||||
{
|
||||
camera.TargetPos = Vector2.Zero;
|
||||
}
|
||||
|
||||
if (isMouseOn)
|
||||
{
|
||||
if (CircuitBox.HeldComponent.IsNone() && PlayerInput.PrimaryMouseButtonDown())
|
||||
{
|
||||
MouseSnapshotHandler.StartDragging();
|
||||
}
|
||||
|
||||
if (PlayerInput.MidButtonHeld() || (PlayerInput.IsAltDown() && PlayerInput.PrimaryMouseButtonHeld()))
|
||||
{
|
||||
Vector2 moveSpeed = PlayerInput.MouseSpeed / camera.Zoom;
|
||||
moveSpeed.X = -moveSpeed.X;
|
||||
camera.Position += moveSpeed;
|
||||
}
|
||||
|
||||
if (PlayerInput.PrimaryMouseButtonHeld())
|
||||
{
|
||||
MouseSnapshotHandler.UpdateDrag(GetCursorPosition());
|
||||
}
|
||||
|
||||
if (MouseSnapshotHandler.IsWiring && MouseSnapshotHandler.LastConnectorUnderCursor.TryUnwrap(out var c))
|
||||
{
|
||||
Vector2 start = c.Rect.Center,
|
||||
end = GetCursorPosition();
|
||||
|
||||
end.Y = -end.Y;
|
||||
|
||||
if (!c.IsOutput)
|
||||
{
|
||||
(start, end) = (end, start);
|
||||
}
|
||||
|
||||
if (DraggedWire.TryUnwrap(out var wire))
|
||||
{
|
||||
wire.Recompute(start, end, CircuitBoxWire.SelectedWirePrefab.SpriteColor);
|
||||
}
|
||||
else
|
||||
{
|
||||
DraggedWire = Option.Some(new CircuitBoxWireRenderer(Option.None,start, end, GUIStyle.Red, CircuitBox.WireSprite));
|
||||
}
|
||||
}
|
||||
else
|
||||
{
|
||||
DraggedWire = Option.None;
|
||||
}
|
||||
|
||||
if (PlayerInput.SecondaryMouseButtonClicked())
|
||||
{
|
||||
OpenContextMenu();
|
||||
}
|
||||
|
||||
if (PlayerInput.PrimaryMouseButtonClicked())
|
||||
{
|
||||
if (CircuitBox.HeldComponent.TryUnwrap(out ItemPrefab? prefab))
|
||||
{
|
||||
CircuitBox.AddComponent(prefab, cursorPos);
|
||||
}
|
||||
else
|
||||
{
|
||||
if (MouseSnapshotHandler.IsDragging && PlayerInput.PrimaryMouseButtonReleased())
|
||||
{
|
||||
CircuitBox.MoveComponent(MouseSnapshotHandler.GetDragAmount(cursorPos), MouseSnapshotHandler.GetMoveAffectedComponents());
|
||||
}
|
||||
else if (!MouseSnapshotHandler.IsWiring)
|
||||
{
|
||||
TrySelectComponentsUnderCursor();
|
||||
}
|
||||
}
|
||||
|
||||
if (MouseSnapshotHandler.IsWiring && MouseSnapshotHandler.LastConnectorUnderCursor.TryUnwrap(out var one))
|
||||
{
|
||||
if (MouseSnapshotHandler.FindConnectorUnderCursor(cursorPos).TryUnwrap(out var two))
|
||||
{
|
||||
CircuitBox.AddWire(one, two);
|
||||
}
|
||||
}
|
||||
|
||||
CircuitBox.SelectWires(MouseSnapshotHandler.LastWireUnderCursor.TryUnwrap(out var wire) ? ImmutableArray.Create(wire) : ImmutableArray<CircuitBoxWire>.Empty, !PlayerInput.IsShiftDown());
|
||||
|
||||
CircuitBox.HeldComponent = Option.None;
|
||||
MouseSnapshotHandler.EndDragging();
|
||||
}
|
||||
|
||||
if (MouseSnapshotHandler.GetLastComponentsUnderCursor().IsEmpty && MouseSnapshotHandler.LastConnectorUnderCursor.IsNone())
|
||||
{
|
||||
UpdateSelection();
|
||||
}
|
||||
|
||||
// Allow using both Delete key and Ctrl+D for those who don't have a Delete key
|
||||
bool hitDeleteCombo = PlayerInput.KeyHit(Keys.Delete) || (PlayerInput.IsCtrlDown() && PlayerInput.KeyHit(Keys.D));
|
||||
|
||||
if (GUI.KeyboardDispatcher.Subscriber is null && hitDeleteCombo)
|
||||
{
|
||||
CircuitBox.RemoveComponents(CircuitBox.Components.Where(static node => node.IsSelectedByMe).ToArray());
|
||||
CircuitBox.RemoveWires(CircuitBox.Wires.Where(static wire => wire.IsSelectedByMe).ToImmutableArray());
|
||||
}
|
||||
}
|
||||
|
||||
if (componentMenu is { } menu && toggleMenuButton is { } button)
|
||||
{
|
||||
componentMenuOpenState = componentMenuOpen ? Math.Min(componentMenuOpenState + deltaTime * 5.0f, 1.0f) : Math.Max(componentMenuOpenState - deltaTime * 5.0f, 0.0f);
|
||||
|
||||
menu.RectTransform.ScreenSpaceOffset = Vector2.Lerp(new Vector2(0.0f, menu.Rect.Height - 10), Vector2.Zero, componentMenuOpenState).ToPoint();
|
||||
button.RectTransform.AbsoluteOffset = new Point(menu.Rect.X + ((menu.Rect.Width / 2) - (button.Rect.Width / 2)), menu.Rect.Y - button.Rect.Height);
|
||||
}
|
||||
|
||||
camera.Position = Vector2.Clamp(camera.Position,
|
||||
new Vector2(-CircuitBoxSizes.PlayableAreaSize / 2f),
|
||||
new Vector2(CircuitBoxSizes.PlayableAreaSize / 2f));
|
||||
}
|
||||
|
||||
private void UpdateSelection()
|
||||
{
|
||||
if (!PlayerInput.IsAltDown() && PlayerInput.PrimaryMouseButtonDown())
|
||||
{
|
||||
selection = Option.Some(new RectangleF(GetCursorPosition(), Vector2.Zero));
|
||||
}
|
||||
|
||||
if (!selection.TryUnwrap(out RectangleF rect)) { return; }
|
||||
|
||||
if (!PlayerInput.PrimaryMouseButtonHeld())
|
||||
{
|
||||
selection = Option.None;
|
||||
RectangleF selectionRect = Submarine.AbsRectF(rect.Location, rect.Size);
|
||||
|
||||
float treshold = 12f / camera.Zoom;
|
||||
if (selectionRect.Size.X < treshold || selectionRect.Size.Y < treshold) { return; }
|
||||
|
||||
CircuitBox.SelectComponents(MouseSnapshotHandler.Nodes.Where(n => selectionRect.Intersects(n.Rect)).ToImmutableHashSet(), !PlayerInput.IsShiftDown());
|
||||
}
|
||||
else
|
||||
{
|
||||
RectangleF oldRect = rect;
|
||||
rect.Size = camera.ScreenToWorld(PlayerInput.MousePosition) - rect.Location;
|
||||
if (rect.Equals(oldRect)) { return; }
|
||||
|
||||
selection = Option.Some(rect);
|
||||
}
|
||||
}
|
||||
|
||||
private void TrySelectComponentsUnderCursor()
|
||||
{
|
||||
CircuitBoxNode? foundNode = GetTopmostNode(MouseSnapshotHandler.GetLastComponentsUnderCursor());
|
||||
|
||||
CircuitBox.SelectComponents(foundNode is null ? ImmutableArray<CircuitBoxNode>.Empty : ImmutableArray.Create(foundNode), !PlayerInput.IsShiftDown());
|
||||
}
|
||||
|
||||
private void OpenContextMenu()
|
||||
{
|
||||
var wireOption = MouseSnapshotHandler.FindWireUnderCursor(cursorPos);
|
||||
var wireSelection = CircuitBox.Wires.Where(static w => w.IsSelectedByMe).ToImmutableArray();
|
||||
var nodeOption = GetTopmostNode(MouseSnapshotHandler.FindNodesUnderCursor(cursorPos));
|
||||
var nodeSelection = CircuitBox.Components.Where(static n => n.IsSelectedByMe).ToImmutableArray();
|
||||
|
||||
var option = new ContextMenuOption(TextManager.Get("delete"), isEnabled: wireOption.IsSome() || nodeOption is CircuitBoxComponent, () =>
|
||||
{
|
||||
if (wireOption.TryUnwrap(out var wire))
|
||||
{
|
||||
CircuitBox.RemoveWires(wire.IsSelected ? wireSelection : ImmutableArray.Create(wire));
|
||||
}
|
||||
|
||||
if (nodeOption is CircuitBoxComponent node)
|
||||
{
|
||||
CircuitBox.RemoveComponents(node.IsSelected ? nodeSelection : ImmutableArray.Create(node));
|
||||
}
|
||||
});
|
||||
|
||||
// show component name in the header to better indicate what is about to be deleted
|
||||
if (nodeOption is CircuitBoxComponent comp)
|
||||
{
|
||||
GUIContextMenu.CreateContextMenu(PlayerInput.MousePosition, comp.Item.Name, comp.Item.Prefab.SignalComponentColor, option);
|
||||
return;
|
||||
}
|
||||
|
||||
// also check if a wire is being deleted
|
||||
if (wireOption.TryUnwrap(out var foundWire))
|
||||
{
|
||||
GUIContextMenu.CreateContextMenu(PlayerInput.MousePosition, foundWire.UsedItemPrefab.Name, foundWire.Color, option);
|
||||
return;
|
||||
}
|
||||
|
||||
GUIContextMenu.CreateContextMenu(option);
|
||||
}
|
||||
|
||||
public CircuitBoxNode? GetTopmostNode(ImmutableHashSet<CircuitBoxNode> nodes)
|
||||
{
|
||||
CircuitBoxNode? foundNode = null;
|
||||
|
||||
var allNodes = MouseSnapshotHandler.Nodes.ToImmutableArray();
|
||||
|
||||
for (int i = allNodes.Length - 1; i >= 0; i--)
|
||||
{
|
||||
CircuitBoxNode node = allNodes[i];
|
||||
|
||||
if (nodes.Contains(node))
|
||||
{
|
||||
foundNode = node;
|
||||
break;
|
||||
}
|
||||
}
|
||||
|
||||
return foundNode;
|
||||
}
|
||||
|
||||
public void AddToGUIUpdateList()
|
||||
{
|
||||
toggleMenuButton?.AddToGUIUpdateList();
|
||||
selectedWireFrame?.AddToGUIUpdateList();
|
||||
}
|
||||
}
|
||||
}
|
||||
Reference in New Issue
Block a user