Merge branch 'master' of https://github.com/Regalis11/Barotrauma into develop
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-1
@@ -1195,7 +1195,7 @@ namespace Barotrauma
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{
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target = limb.character;
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}
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if (target != null && (target != Enemy || HumanAIController.IsFriendly(target)))
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if (target != null && target != Enemy && HumanAIController.IsFriendly(target))
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{
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return;
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}
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@@ -198,6 +198,7 @@ namespace Barotrauma
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{
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foreach (var entry in entries)
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{
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if (entry == null) { continue; }
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yield return entry.HumanPrefab;
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}
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}
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@@ -330,7 +331,7 @@ namespace Barotrauma
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{
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foreach (var prefab in collection)
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{
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if (prefab.CampaignInteractionType == interactionType)
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if (prefab != null && prefab.CampaignInteractionType == interactionType)
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{
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return true;
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}
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@@ -1539,7 +1539,7 @@ namespace Barotrauma
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{
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targetCharacter.TryAdjustHealerSkill(user, healthChange);
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#if SERVER
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GameMain.Server.KarmaManager.OnCharacterHealthChanged(targetCharacter, user, healthChange, 0.0f);
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GameMain.Server.KarmaManager.OnCharacterHealthChanged(targetCharacter, user, -healthChange, 0.0f);
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#endif
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}
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}
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@@ -2168,7 +2168,7 @@ namespace Barotrauma
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{
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targetCharacter.TryAdjustHealerSkill(element.User, healthChange);
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#if SERVER
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GameMain.Server.KarmaManager.OnCharacterHealthChanged(targetCharacter, element.User, healthChange, 0.0f);
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GameMain.Server.KarmaManager.OnCharacterHealthChanged(targetCharacter, element.User, -healthChange, 0.0f);
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#endif
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}
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}
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