Implemented some of the itemcomponent read/write methods, made submarines server serializable
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@@ -535,6 +535,46 @@ namespace Barotrauma.Items.Components
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break;
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}
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}
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public override void ClientWrite(NetOutgoingMessage msg)
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{
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msg.Write(autoTemp);
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msg.WriteRangedSingle(shutDownTemp, 0.0f, 10000.0f, 8);
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msg.WriteRangedSingle(coolingRate, 0.0f, 100.0f, 8);
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msg.WriteRangedSingle(fissionRate, 0.0f, 100.0f, 8);
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}
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public override void ServerRead(NetIncomingMessage msg)
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{
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autoTemp = msg.ReadBoolean();
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ShutDownTemp = msg.ReadRangedSingle(0.0f, 10000.0f, 8);
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CoolingRate = msg.ReadRangedSingle(0.0f, 100.0f, 8);
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FissionRate = msg.ReadRangedSingle(0.0f, 100.0f, 8);
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}
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public override void ServerWrite(NetOutgoingMessage msg)
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{
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msg.WriteRangedSingle(temperature, 0.0f, 10000.0f, 16);
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msg.Write(autoTemp);
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msg.WriteRangedSingle(shutDownTemp, 0.0f, 10000.0f, 8);
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msg.WriteRangedSingle(coolingRate, 0.0f, 100.0f, 8);
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msg.WriteRangedSingle(fissionRate, 0.0f, 100.0f, 8);
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}
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public override void ClientRead(NetIncomingMessage msg)
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{
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Temperature = msg.ReadRangedSingle(0.0f, 10000.0f, 16);
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autoTemp = msg.ReadBoolean();
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ShutDownTemp = msg.ReadRangedSingle(0.0f, 10000.0f, 8);
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CoolingRate = msg.ReadRangedSingle(0.0f, 100.0f, 8);
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FissionRate = msg.ReadRangedSingle(0.0f, 100.0f, 8);
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}
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}
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}
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