(0ccb08c95) Remove item collision category, since we only want to check the walls and the characters here.
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@@ -353,7 +353,7 @@ namespace Barotrauma
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{
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myBodies = character.AnimController.Limbs.Select(l => l.body.FarseerBody);
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}
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var collisionCategories = Physics.CollisionCharacter | Physics.CollisionItemBlocking | Physics.CollisionWall;
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var collisionCategories = Physics.CollisionCharacter | Physics.CollisionWall;
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var pickedBody = Submarine.PickBody(character.SimPosition, Enemy.SimPosition, myBodies, collisionCategories);
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if (pickedBody != null)
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{
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