(34c324230) New tutorial videos

This commit is contained in:
Joonas Rikkonen
2019-03-27 20:47:15 +02:00
parent e65b688edd
commit cf49c179dc
6 changed files with 213 additions and 8 deletions
@@ -1022,6 +1022,10 @@ namespace Barotrauma
targetingTag = targetCharacter.SpeciesName.ToLowerInvariant();
}
else if (targetingPriorities.ContainsKey(targetCharacter.SpeciesName.ToLowerInvariant()))
{
targetingTag = targetCharacter.SpeciesName.ToLowerInvariant();
}
else if (targetingPriorities.ContainsKey(targetCharacter.SpeciesName.ToLowerInvariant()))
{
if (targetCharacter.AIController is EnemyAIController enemy)
{
@@ -1183,14 +1187,6 @@ namespace Barotrauma
Character.AnimController.ReleaseStuckLimbs();
}
#endregion
protected override void OnStateChanged(AIState from, AIState to)
{
latchOntoAI?.DeattachFromBody();
Character.AnimController.ReleaseStuckLimbs();
}
private int GetMinimumPassableHoleCount()
{
return (int)Math.Ceiling(ConvertUnits.ToDisplayUnits(colliderSize) / Structure.WallSectionSize);
@@ -1051,6 +1051,8 @@ namespace Barotrauma
CheckValidity();
CheckValidity();
UpdateNetPlayerPosition(deltaTime);
CheckDistFromCollider();
UpdateCollisionCategories();
@@ -207,6 +207,9 @@ namespace Barotrauma
Hull hull = Hull.FindHull(ConvertUnits.ToDisplayUnits(explosionPos), null, false);
bool underWater = hull == null || explosionPos.Y < hull.Surface;
Hull hull = Hull.FindHull(ConvertUnits.ToDisplayUnits(explosionPos), null, false);
bool underWater = hull == null || explosionPos.Y < hull.Surface;
explosionPos = ConvertUnits.ToSimUnits(explosionPos);
Dictionary<Limb, float> distFactors = new Dictionary<Limb, float>();
@@ -132,6 +132,18 @@ namespace Barotrauma
private set;
}
public Vector2 LinearVelocity
{
get;
private set;
}
public float AngularVelocity
{
get;
private set;
}
public readonly float Timestamp;
public readonly UInt16 ID;