Unstable 0.17.2.0
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@@ -387,6 +387,20 @@ namespace Barotrauma
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set;
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}
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[Serialize(3, IsPropertySaveable.Yes, description: "Minimum number of resource clusters in the abyss (the actual number is picked between min and max according to the level difficulty)"), Editable(MinValueInt = 0, MaxValueInt = 1000)]
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public int AbyssResourceClustersMin
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{
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get;
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set;
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}
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[Serialize(20, IsPropertySaveable.Yes, description: "Maximum number of resource clusters in the abyss (the actual number is picked between min and max according to the level difficulty)"), Editable(MinValueInt = 0, MaxValueInt = 1000)]
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public int AbyssResourceClustersMax
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{
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get;
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set;
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}
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[Serialize(-300000, IsPropertySaveable.Yes, description: "How far below the level the sea floor is placed."), Editable(MinValueFloat = Level.MaxEntityDepth, MaxValueFloat = 0.0f)]
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public int SeaFloorDepth
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{
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