Unstable 0.17.2.0
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@@ -842,7 +842,7 @@ namespace Barotrauma
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ContentXElement headElement = info.Ragdoll.MainElement.Elements().FirstOrDefault(e =>
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e.GetAttributeString("type", "").Equals("head", StringComparison.OrdinalIgnoreCase));
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ContentXElement headSpriteElement = headElement.GetChildElement("sprite");
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string spritePathWithTags = headSpriteElement.Attribute("texture").Value;
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ContentPath spritePathWithTags = headSpriteElement.GetAttributeContentPath("texture");
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var characterConfigElement = info.CharacterConfigElement;
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@@ -853,7 +853,7 @@ namespace Barotrauma
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itemsInRow = 0;
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foreach (var head in heads.Where(h => h.TagSet.Contains(selectedCategory)))
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{
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string spritePath = info.Prefab.ReplaceVars(spritePathWithTags, head);
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string spritePath = info.Prefab.ReplaceVars(spritePathWithTags.Value, head);
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if (!File.Exists(spritePath)) { continue; }
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@@ -521,7 +521,7 @@ namespace Barotrauma
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new GUITextBlock(new RectTransform(Vector2.One, healthLayout.RectTransform), string.Empty, textAlignment: Alignment.Center, font: GUIStyle.SubHeadingFont)
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{
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TextGetter = () => $"{(int)(info.Character?.HealthPercentage ?? 100f)}%",
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TextGetter = () => TextManager.GetWithVariable("percentageformat", "[value]", $"{(int)(info.Character?.HealthPercentage ?? 100f)}"),
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TextColor = GUIStyle.Green
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};
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@@ -850,7 +850,7 @@ namespace Barotrauma
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GUILayoutGroup middleLayout = new GUILayoutGroup(new RectTransform(new Vector2(1f, 0.66f), walletLayout.RectTransform));
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GUILayoutGroup salaryTextLayout = new GUILayoutGroup(new RectTransform(new Vector2(1f, 0.5f), middleLayout.RectTransform), isHorizontal: true);
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GUITextBlock salaryTitle = new GUITextBlock(new RectTransform(new Vector2(0.5f, 1f), salaryTextLayout.RectTransform), TextManager.Get("crewwallet.salary"), font: GUIStyle.SubHeadingFont, textAlignment: Alignment.BottomLeft);
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GUITextBlock rewardBlock = new GUITextBlock(new RectTransform(new Vector2(0.5f, 1f), salaryTextLayout.RectTransform), $"{Mission.GetRewardShare(targetWallet.RewardDistribution, salaryCrew, Option<int>.None()).Percentage}%", textAlignment: Alignment.BottomRight);
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GUITextBlock rewardBlock = new GUITextBlock(new RectTransform(new Vector2(0.5f, 1f), salaryTextLayout.RectTransform), TextManager.GetWithVariable("percentageformat", "[value]", GetSharePercentage()), textAlignment: Alignment.BottomRight);
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GUILayoutGroup sliderLayout = new GUILayoutGroup(new RectTransform(new Vector2(1f, 0.5f), middleLayout.RectTransform), isHorizontal: true, childAnchor: Anchor.Center);
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GUIScrollBar salarySlider = new GUIScrollBar(new RectTransform(new Vector2(0.9f, 1f), sliderLayout.RectTransform), style: "GUISlider", barSize: 0.03f)
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{
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@@ -860,7 +860,7 @@ namespace Barotrauma
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BarSize = 0.1f,
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OnMoved = (bar, scroll) =>
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{
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rewardBlock.Text = $"{Mission.GetRewardShare((int)(scroll * 100f), salaryCrew, Option<int>.None()).Percentage}%";
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rewardBlock.Text = TextManager.GetWithVariable("percentageformat", "[value]", GetSharePercentage());
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return true;
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},
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OnReleased = (bar, scroll) =>
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@@ -1090,10 +1090,7 @@ namespace Barotrauma
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GameMain.Client?.ClientPeer?.Send(msg, DeliveryMethod.Reliable);
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}
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static int GetRewardDistributionPercentage(int distribution, ImmutableArray<Character> crew)
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{
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return Mission.GetRewardShare(distribution, crew, Option<int>.None()).Percentage;
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}
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string GetSharePercentage() => Mission.GetRewardShare(targetWallet.RewardDistribution, salaryCrew, Option<int>.None()).Percentage.ToString();
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}
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private GUIComponent CreateClientInfoFrame(GUIFrame frame, Client client, Sprite permissionIcon = null)
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@@ -184,7 +184,7 @@ namespace Barotrauma
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}
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// Exchange money
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Location.StoreCurrentBalance -= itemValue;
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campaign.Wallet.TryDeduct(itemValue);
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campaign.Bank.Give(itemValue);
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GameAnalyticsManager.AddMoneyGainedEvent(itemValue, GameAnalyticsManager.MoneySource.Store, item.ItemPrefab.Identifier.Value);
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// Remove from the sell crate
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@@ -125,6 +125,7 @@ namespace Barotrauma
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InitUI();
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//backwards compatibility for saves made prior to the addition of personal wallets
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int oldMoney = element.GetAttributeInt("money", 0);
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if (oldMoney > 0)
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{
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@@ -315,9 +315,8 @@ namespace Barotrauma
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int reward = displayedMission.GetReward(Submarine.MainSub);
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if (selectedMissions.Contains(displayedMission) && displayedMission.Completed && reward > 0)
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{
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LocalizedString rewardText = TextManager.GetWithVariable("currencyformat", "[credits]", string.Format(CultureInfo.InvariantCulture, "{0:N0}", reward));
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new GUITextBlock(new RectTransform(new Vector2(1.0f, 0.0f), missionTextContent.RectTransform), RichString.Rich(displayedMission.GetMissionRewardText(Submarine.MainSub)));
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if (Character.Controlled is { } controlled)
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if (GameMain.IsMultiplayer && Character.Controlled is { } controlled)
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{
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var (share, percentage) = Mission.GetRewardShare(controlled.Wallet.RewardDistribution, Mission.GetSalaryEligibleCrew(), Option<int>.Some(reward));
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if (share > 0)
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@@ -677,7 +677,7 @@ namespace Barotrauma
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if (item.ParentInventory == null) { continue; }
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disabledItemLightCount += item.GetComponents<Items.Components.LightComponent>().Count();
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}
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return GameMain.LightManager.Lights.Count(l => l.CastShadows) - disabledItemLightCount;
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return GameMain.LightManager.Lights.Count(l => l.CastShadows && !l.IsBackground) - disabledItemLightCount;
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}
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public void ClientReadPosition(IReadMessage msg, float sendingTime)
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@@ -666,8 +666,11 @@ namespace Barotrauma.Networking
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if (ChildServerRelay.Process?.HasExited ?? true)
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{
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Disconnect();
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var msgBox = new GUIMessageBox(TextManager.Get("ConnectionLost"), ChildServerRelay.CrashMessage);
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msgBox.Buttons[0].OnClicked += ReturnToPreviousMenu;
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if (!GUIMessageBox.MessageBoxes.Any(mb => (mb as GUIMessageBox).Text.Text == ChildServerRelay.CrashMessage))
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{
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var msgBox = new GUIMessageBox(TextManager.Get("ConnectionLost"), ChildServerRelay.CrashMessage);
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msgBox.Buttons[0].OnClicked += ReturnToPreviousMenu;
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}
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}
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}
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}
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+1
-2
@@ -243,9 +243,8 @@ namespace Barotrauma.CharacterEditor
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character.AnimController.ForceSelectAnimationType = AnimationType.NotDefined;
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}
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public override void Deselect()
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protected override void DeselectEditorSpecific()
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{
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base.Deselect();
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SoundPlayer.OverrideMusicType = Identifier.Empty;
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GameMain.SoundManager.SetCategoryGainMultiplier("waterambience", GameSettings.CurrentConfig.Audio.SoundVolume, 0);
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GUI.ForceMouseOn(null);
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@@ -7,6 +7,18 @@ namespace Barotrauma
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public static Color BackgroundColor = GameSettings.CurrentConfig.SubEditorBackground;
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public override bool IsEditor => true;
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public override sealed void Deselect()
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{
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DeselectEditorSpecific();
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//reset cheats the player might have used in the editor
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GameMain.LightManager.LightingEnabled = true;
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GameMain.LightManager.LosEnabled = true;
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Hull.EditFire = false;
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Hull.EditWater = false;
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}
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protected virtual void DeselectEditorSpecific() { }
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public void CreateBackgroundColorPicker()
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{
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var msgBox = new GUIMessageBox(TextManager.Get("CharacterEditor.EditBackgroundColor"), "", new[] { TextManager.Get("Reset"), TextManager.Get("OK")}, new Vector2(0.2f, 0.175f), minSize: new Point(300, 175));
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@@ -519,11 +519,6 @@ namespace Barotrauma
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base.Select();
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}
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public override void Deselect()
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{
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base.Deselect();
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}
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public override void AddToGUIUpdateList()
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{
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GuiFrame.AddToGUIUpdateList();
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@@ -289,9 +289,8 @@ namespace Barotrauma
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UpdateLevelObjectsList();
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}
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public override void Deselect()
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protected override void DeselectEditorSpecific()
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{
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base.Deselect();
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pointerLightSource?.Remove();
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pointerLightSource = null;
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}
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@@ -153,9 +153,8 @@ namespace Barotrauma
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RefreshPrefabList();
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}
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public override void Deselect()
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protected override void DeselectEditorSpecific()
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{
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base.Deselect();
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GameMain.ParticleManager.Camera = GameMain.GameScreen.Cam;
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filterBox.Text = "";
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}
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@@ -850,9 +850,8 @@ namespace Barotrauma
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spriteList.Select(0, autoScroll: false);
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}
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public override void Deselect()
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protected override void DeselectEditorSpecific()
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{
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base.Deselect();
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loadedSprites.ForEach(s => s.Remove());
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loadedSprites.Clear();
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ResetWidgets();
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@@ -22,7 +22,7 @@ namespace Barotrauma
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public const int MaxStructures = 2000;
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public const int MaxWalls = 500;
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public const int MaxItems = 5000;
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public const int MaxLights = 300;
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public const int MaxLights = 600;
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public const int MaxShadowCastingLights = 60;
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private static Submarine MainSub
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@@ -852,7 +852,7 @@ namespace Barotrauma
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lightCount += item.GetComponents<LightComponent>().Count();
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}
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lightCountText.TextColor = lightCount > MaxLights ? GUIStyle.Red : Color.Lerp(GUIStyle.Green, GUIStyle.Orange, lightCount / (float)MaxLights);
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return lightCount.ToString();
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return lightCount.ToString() + "/" + MaxLights;
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};
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var shadowCastingLightCountLabel = new GUITextBlock(new RectTransform(new Vector2(0.75f, 0.0f), paddedEntityCountPanel.RectTransform), TextManager.Get("SubEditorShadowCastingLights"),
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textAlignment: Alignment.CenterLeft, font: GUIStyle.SmallFont, wrap: true);
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@@ -863,10 +863,10 @@ namespace Barotrauma
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foreach (Item item in Item.ItemList)
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{
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if (item.ParentInventory != null) { continue; }
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lightCount += item.GetComponents<LightComponent>().Count(l => l.CastShadows);
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lightCount += item.GetComponents<LightComponent>().Count(l => l.CastShadows && !l.DrawBehindSubs);
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}
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shadowCastingLightCountText.TextColor = lightCount > MaxShadowCastingLights ? GUIStyle.Red : Color.Lerp(GUIStyle.Green, GUIStyle.Orange, lightCount / (float)MaxShadowCastingLights);
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return lightCount.ToString();
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return lightCount.ToString() + "/" + MaxShadowCastingLights;
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};
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entityCountPanel.RectTransform.NonScaledSize =
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new Point(
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@@ -1508,10 +1508,8 @@ namespace Barotrauma
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yield return CoroutineStatus.Success;
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}
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public override void Deselect()
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protected override void DeselectEditorSpecific()
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{
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base.Deselect();
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CloseItem();
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autoSaveLabel?.Parent?.RemoveChild(autoSaveLabel);
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