diff --git a/Barotrauma/BarotraumaShared/Source/Characters/Animation/Ragdoll.cs b/Barotrauma/BarotraumaShared/Source/Characters/Animation/Ragdoll.cs index 3023a30a2..33e405ef4 100644 --- a/Barotrauma/BarotraumaShared/Source/Characters/Animation/Ragdoll.cs +++ b/Barotrauma/BarotraumaShared/Source/Characters/Animation/Ragdoll.cs @@ -1497,6 +1497,7 @@ namespace Barotrauma } } + //TODO: this does not work, the positions are in sim units but FindHull uses display units Hull serverHull = Hull.FindHull(serverPos.Position, character.CurrentHull, false); Hull clientHull = Hull.FindHull(localPos.Position, serverHull, false); diff --git a/Barotrauma/BarotraumaShared/Source/Items/Components/DockingPort.cs b/Barotrauma/BarotraumaShared/Source/Items/Components/DockingPort.cs index 506f1a5da..60f67e238 100644 --- a/Barotrauma/BarotraumaShared/Source/Items/Components/DockingPort.cs +++ b/Barotrauma/BarotraumaShared/Source/Items/Components/DockingPort.cs @@ -335,6 +335,12 @@ namespace Barotrauma.Items.Components private void CreateDoorBody() { + if (doorBody != null) + { + GameMain.World.RemoveBody(doorBody); + doorBody = null; + } + Vector2 position = ConvertUnits.ToSimUnits(item.Position + (dockingTarget.door.Item.WorldPosition - item.WorldPosition)); if (!MathUtils.IsValid(position)) { @@ -351,6 +357,8 @@ namespace Barotrauma.Items.Components position = Vector2.Zero; } + System.Diagnostics.Debug.Assert(doorBody == null); + doorBody = BodyFactory.CreateRectangle(GameMain.World, dockingTarget.door.Body.width, dockingTarget.door.Body.height,