(b05f3e3d1) Fixed: Flood check logic

This commit is contained in:
Joonas Rikkonen
2019-03-29 17:25:00 +02:00
parent 1e36126544
commit ce8501adf3
3 changed files with 11 additions and 3 deletions
@@ -655,6 +655,16 @@ namespace Barotrauma.Tutorials
private bool IsFlooding()
{
foreach (Gap gap in Gap.GapList)
{
if (gap.Submarine.IsOutpost) continue;
if (gap.ConnectedWall == null || gap.IsRoomToRoom) continue;
if (gap.ConnectedDoor != null || gap.Open <= 0.0f) continue;
if (gap.Submarine == null) continue;
if (gap.Submarine != Submarine.MainSub) continue;
return true;
}
foreach (Gap gap in Gap.GapList)
{
if (gap.ConnectedWall == null) continue;