(94ad97066) Refactor combat objective. The bots should now be able to reload and seek more ammunition. When they run out of ammunition, they first try to use another weapon and only if no other weapon is found, they seek more ammunition. Had to change the contain item and get item objectives a bit. Hopefully doesn't break things too much.
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@@ -300,7 +300,7 @@ namespace Barotrauma
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UserData = "filterarea"
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};
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new GUITextBlock(new RectTransform(new Vector2(0.05f, 1.0f), filterArea.RectTransform), TextManager.Get("serverlog.filter"), font: GUI.Font);
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new GUITextBlock(new RectTransform(new Vector2(0.05f, 1.0f), filterArea.RectTransform), TextManager.Get("FilterMapEntities"), font: GUI.Font);
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entityFilterBox = new GUITextBox(new RectTransform(new Vector2(0.8f, 1.0f), filterArea.RectTransform), font: GUI.Font);
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entityFilterBox.OnTextChanged += (textBox, text) => { FilterEntities(text); return true; };
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var clearButton = new GUIButton(new RectTransform(new Vector2(0.02f, 1.0f), filterArea.RectTransform), "x")
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@@ -835,7 +835,6 @@ namespace Barotrauma
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//make space for the entity menu
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for (int i = 0; i < dummyCharacter.Inventory.SlotPositions.Length; i++)
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{
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if (CharacterInventory.PersonalSlots.HasFlag(dummyCharacter.Inventory.SlotTypes[i])) { continue; }
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if (dummyCharacter.Inventory.SlotPositions[i].Y > GameMain.GraphicsHeight / 2)
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{
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dummyCharacter.Inventory.SlotPositions[i].Y -= 50 * GUI.Scale;
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@@ -1334,7 +1333,7 @@ namespace Barotrauma
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}
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};
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var searchTitle = new GUITextBlock(new RectTransform(new Vector2(0.001f, 1.0f), filterContainer.RectTransform), TextManager.Get("serverlog.filter"), textAlignment: Alignment.CenterLeft, font: GUI.Font);
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var searchTitle = new GUITextBlock(new RectTransform(new Vector2(0.001f, 1.0f), filterContainer.RectTransform), TextManager.Get("FilterMapEntities"), textAlignment: Alignment.CenterLeft, font: GUI.Font);
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var searchBox = new GUITextBox(new RectTransform(new Vector2(1.0f, 1.0f), filterContainer.RectTransform), font: GUI.Font);
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searchBox.OnSelected += (sender, userdata) => { searchTitle.Visible = false; };
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searchBox.OnDeselected += (sender, userdata) => { searchTitle.Visible = true; };
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