(1968ab79f) v0.9.9.1
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@@ -422,7 +422,7 @@ namespace Barotrauma
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}
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// Game mode Selection
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new GUITextBlock(new RectTransform(new Vector2(1.0f, 0.05f), filters.Content.RectTransform), TextManager.Get("gamemode")) { CanBeFocused = false };
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new GUITextBlock(new RectTransform(new Vector2(1.0f, 0.05f), filters.Content.RectTransform), TextManager.Get("gamemode"), font: GUI.SubHeadingFont) { CanBeFocused = false };
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gameModeTickBoxes = new List<GUITickBox>();
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foreach (GameModePreset mode in GameModePreset.List)
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@@ -1013,7 +1013,7 @@ namespace Barotrauma
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foreach (GUITickBox tickBox in gameModeTickBoxes)
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{
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var gameMode = (string)tickBox.UserData;
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if (!tickBox.Selected && serverInfo.GameMode.Equals(gameMode, StringComparison.OrdinalIgnoreCase))
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if (!tickBox.Selected && serverInfo.GameMode != null && serverInfo.GameMode.Equals(gameMode, StringComparison.OrdinalIgnoreCase))
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{
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child.Visible = false;
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break;
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@@ -3103,8 +3103,7 @@ namespace Barotrauma
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}
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}
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// TODO adjust when the new inventory stuff rolls in
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if (PlayerInput.KeyHit(Keys.Q) && mode == Mode.Default)
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if (GameMain.Config.KeyBind(InputType.ToggleInventory).IsHit() && mode == Mode.Default)
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{
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toggleEntityMenuButton.OnClicked?.Invoke(toggleEntityMenuButton, toggleEntityMenuButton.UserData);
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}
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