- Fixed some properties in GameServerSettings not being saved due to being private.

- Fixed serversettings.xml overriding the settings entered in the "host server" menu in the client project.
- Added a default serversettings.xml file.

TODO: either add an error/warning of some sort if trying to use any of the ObjectProperty attributes on a non-public property or make ObjectProperty compatible with private properties. + Refactor Properties.cs, class/method naming in particular.
This commit is contained in:
Joonas Rikkonen
2017-07-20 21:03:00 +03:00
parent d694c7efdc
commit ce3a8df9e0
7 changed files with 55 additions and 39 deletions
@@ -0,0 +1,26 @@
<?xml version="1.0" encoding="utf-8"?>
<serversettings
name="Server"
ServerMessage=""
port="14242"
password=""
public="True"
maxplayers="10"
attemptupnp="false"
randomizeseed="True"
respawninterval="300"
maxtransporttime="180"
minrespawnratio="0.2"
autorestartinterval="60"
allowspectating="True"
endroundatlevelend="True"
saveserverlogs="True"
allowfiletransfers="True"
allowrespawn="True"
allowvotekick="True"
endvoterequiredratio="0.6"
kickvoterequiredratio="0.6"
SubSelection="Manual"
ModeSelection="Manual"
TraitorsEnabled="No"
/>