- Fixed some properties in GameServerSettings not being saved due to being private.

- Fixed serversettings.xml overriding the settings entered in the "host server" menu in the client project.
- Added a default serversettings.xml file.

TODO: either add an error/warning of some sort if trying to use any of the ObjectProperty attributes on a non-public property or make ObjectProperty compatible with private properties. + Refactor Properties.cs, class/method naming in particular.
This commit is contained in:
Joonas Rikkonen
2017-07-20 21:03:00 +03:00
parent d694c7efdc
commit ce3a8df9e0
7 changed files with 55 additions and 39 deletions
@@ -43,7 +43,7 @@ namespace Barotrauma.Networking
if (unauthClient == null)
{
//new client, generate nonce and add to unauth queue
if (ConnectedClients.Count >= MaxPlayers)
if (ConnectedClients.Count >= maxPlayers)
{
//server is full, can't allow new connection
conn.Disconnect("Server full");