- Fixed some properties in GameServerSettings not being saved due to being private.
- Fixed serversettings.xml overriding the settings entered in the "host server" menu in the client project. - Added a default serversettings.xml file. TODO: either add an error/warning of some sort if trying to use any of the ObjectProperty attributes on a non-public property or make ObjectProperty compatible with private properties. + Refactor Properties.cs, class/method naming in particular.
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@@ -43,7 +43,7 @@ namespace Barotrauma.Networking
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if (unauthClient == null)
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{
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//new client, generate nonce and add to unauth queue
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if (ConnectedClients.Count >= MaxPlayers)
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if (ConnectedClients.Count >= maxPlayers)
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{
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//server is full, can't allow new connection
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conn.Disconnect("Server full");
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