(b1241e3dd) GUIMessageBoxes use relative sizes

This commit is contained in:
Joonas Rikkonen
2019-05-16 05:46:12 +03:00
parent b7392b362e
commit ce1aa39a4b
50 changed files with 1534 additions and 1667 deletions
@@ -24,10 +24,7 @@ namespace Barotrauma
{
public static List<JobPrefab> List;
public readonly XElement Items;
public readonly List<string> ItemNames = new List<string>();
public readonly List<SkillPrefab> Skills = new List<SkillPrefab>();
public readonly List<AutonomousObjective> AutomaticOrders = new List<AutonomousObjective>();
public List<SkillPrefab> Skills;
[Serialize("1,1,1,1", false)]
public Color UIColor
@@ -121,6 +118,14 @@ namespace Barotrauma
public XElement ClothingElement { get; private set; }
public JobPrefab(XElement element)
{
SerializableProperty.DeserializeProperties(this, element);
Name = TextManager.Get("JobName." + Identifier);
Description = TextManager.Get("JobDescription." + Identifier);
public XElement ClothingElement { get; private set; }
public JobPrefab(XElement element)
{
SerializableProperty.DeserializeProperties(this, element);