(b1241e3dd) GUIMessageBoxes use relative sizes
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@@ -1,4 +1,7 @@
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namespace Barotrauma
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using Microsoft.Xna.Framework;
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using System;
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namespace Barotrauma
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{
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partial class MissionMode : GameMode
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{
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@@ -6,8 +9,10 @@
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{
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if (mission == null) return;
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var missionMsg = new GUIMessageBox(mission.Name, mission.Description, 400, 400);
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missionMsg.UserData = "missionstartmessage";
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var missionMsg = new GUIMessageBox(mission.Name, mission.Description, new Vector2(0.25f, 0.0f), new Point(400, 200))
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{
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UserData = "missionstartmessage"
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};
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#if SERVER
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Networking.GameServer.Log(TextManager.Get("Mission") + ": " + mission.Name, Networking.ServerLog.MessageType.ServerMessage);
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