(b1241e3dd) GUIMessageBoxes use relative sizes

This commit is contained in:
Joonas Rikkonen
2019-05-16 05:46:12 +03:00
parent b7392b362e
commit ce1aa39a4b
50 changed files with 1534 additions and 1667 deletions
@@ -1,4 +1,7 @@
namespace Barotrauma
using Microsoft.Xna.Framework;
using System;
namespace Barotrauma
{
partial class MissionMode : GameMode
{
@@ -6,8 +9,10 @@
{
if (mission == null) return;
var missionMsg = new GUIMessageBox(mission.Name, mission.Description, 400, 400);
missionMsg.UserData = "missionstartmessage";
var missionMsg = new GUIMessageBox(mission.Name, mission.Description, new Vector2(0.25f, 0.0f), new Point(400, 200))
{
UserData = "missionstartmessage"
};
#if SERVER
Networking.GameServer.Log(TextManager.Get("Mission") + ": " + mission.Name, Networking.ServerLog.MessageType.ServerMessage);