serverLog hook and added a way to notify clients in custom interface
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@@ -3842,6 +3842,8 @@ namespace Barotrauma.Networking
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{
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if (GameMain.Server == null || !GameMain.Server.ServerSettings.SaveServerLogs) { return; }
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GameMain.Lua.hook.Call("serverLog", new object[] { line, messageType });
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GameMain.Server.ServerSettings.ServerLog.WriteLine(line, messageType);
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foreach (Client client in GameMain.Server.ConnectedClients)
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