(f3bfe1ac4) Fix damage priority calculation.

This commit is contained in:
Joonas Rikkonen
2019-05-16 05:10:25 +03:00
parent 9cc9137fff
commit cdeb6d40b3
12 changed files with 169 additions and 28 deletions
@@ -168,6 +168,8 @@ namespace Barotrauma
public bool IgnoreLayoutGroups; public bool IgnoreLayoutGroups;
public bool IgnoreLayoutGroups;
public virtual ScalableFont Font public virtual ScalableFont Font
{ {
get; get;
@@ -155,6 +155,12 @@ namespace Barotrauma
Content = new GUILayoutGroup(new RectTransform(new Vector2(0.9f, 0.85f), InnerFrame.RectTransform, Anchor.Center)) { AbsoluteSpacing = 5 }; Content = new GUILayoutGroup(new RectTransform(new Vector2(0.9f, 0.85f), InnerFrame.RectTransform, Anchor.Center)) { AbsoluteSpacing = 5 };
Tag = tag; Tag = tag;
InnerFrame = new GUIFrame(new RectTransform(new Point(width, height), RectTransform, Anchor.Center) { IsFixedSize = false }, style: null);
GUI.Style.Apply(InnerFrame, "", this);
Content = new GUILayoutGroup(new RectTransform(new Vector2(0.9f, 0.85f), InnerFrame.RectTransform, Anchor.Center)) { AbsoluteSpacing = 5 };
Tag = tag;
if (height == 0) if (height == 0)
{ {
string wrappedText = ToolBox.WrapText(text, Content.Rect.Width, GUI.Font); string wrappedText = ToolBox.WrapText(text, Content.Rect.Width, GUI.Font);
@@ -75,14 +75,79 @@ namespace Barotrauma
CanBeFocused = false CanBeFocused = false
}; };
var characterInfo = new CharacterInfo(subElement); Point scrollButtonSize = new Point((int)(200 * GUI.Scale), (int)(30 * GUI.Scale));
characterInfos.Add(characterInfo);
foreach (XElement invElement in subElement.Elements()) crewArea = new GUIFrame(HUDLayoutSettings.ToRectTransform(HUDLayoutSettings.CrewArea, guiFrame.RectTransform), "", Color.Transparent)
{
CanBeFocused = false
};
toggleCrewButton = new GUIButton(new RectTransform(new Point((int)(30 * GUI.Scale), HUDLayoutSettings.CrewArea.Height), guiFrame.RectTransform)
{ AbsoluteOffset = HUDLayoutSettings.CrewArea.Location },
"", style: "UIToggleButton");
toggleCrewButton.OnClicked += (GUIButton btn, object userdata) =>
{
ToggleCrewAreaOpen = !ToggleCrewAreaOpen;
return true;
};
characterListBox = new GUIListBox(new RectTransform(new Point(100, (int)(crewArea.Rect.Height - scrollButtonSize.Y * 1.6f)), crewArea.RectTransform, Anchor.CenterLeft), false, Color.Transparent, null)
{
//Spacing = (int)(3 * GUI.Scale),
ScrollBarEnabled = false,
ScrollBarVisible = false,
CanBeFocused = false
};
scrollButtonUp = new GUIButton(new RectTransform(scrollButtonSize, crewArea.RectTransform, Anchor.TopLeft, Pivot.TopLeft), "", Alignment.Center, "GUIButtonVerticalArrow")
{
Visible = false,
UserData = -1,
OnClicked = ScrollCharacterList
};
scrollButtonDown = new GUIButton(new RectTransform(scrollButtonSize, crewArea.RectTransform, Anchor.BottomLeft, Pivot.BottomLeft), "", Alignment.Center, "GUIButtonVerticalArrow")
{
Visible = false,
UserData = 1,
OnClicked = ScrollCharacterList
};
scrollButtonDown.Children.ForEach(c => c.SpriteEffects = SpriteEffects.FlipVertically);
if (isSinglePlayer)
{
ChatBox = new ChatBox(guiFrame, isSinglePlayer: true)
{ {
if (invElement.Name.ToString().ToLowerInvariant() != "inventory") continue; OnEnterMessage = (textbox, text) =>
characterInfo.InventoryData = invElement; {
break; if (Character.Controlled?.Info == null)
} {
textbox.Deselect();
textbox.Text = "";
return true;
}
textbox.TextColor = ChatMessage.MessageColor[(int)ChatMessageType.Default];
if (!string.IsNullOrWhiteSpace(text))
{
string msgCommand = ChatMessage.GetChatMessageCommand(text, out string msg);
AddSinglePlayerChatMessage(
Character.Controlled.Info.Name,
msg,
((msgCommand == "r" || msgCommand == "radio") && ChatMessage.CanUseRadio(Character.Controlled)) ? ChatMessageType.Radio : ChatMessageType.Default,
Character.Controlled);
var headset = GetHeadset(Character.Controlled, true);
if (headset != null && headset.CanTransmit())
{
headset.TransmitSignal(stepsTaken: 0, signal: msg, source: headset.Item, sender: Character.Controlled, sendToChat: false);
}
}
textbox.Deselect();
textbox.Text = "";
return true;
}
};
ChatBox.InputBox.OnTextChanged += ChatBox.TypingChatMessage;
} }
var reports = Order.PrefabList.FindAll(o => o.TargetAllCharacters && o.SymbolSprite != null); var reports = Order.PrefabList.FindAll(o => o.TargetAllCharacters && o.SymbolSprite != null);
@@ -121,12 +186,14 @@ namespace Barotrauma
Visible = false Visible = false
}; };
var img = new GUIImage(new RectTransform(Vector2.One, btn.RectTransform), order.Prefab.SymbolSprite, scaleToFit: true) var characterInfo = new CharacterInfo(subElement);
characterInfos.Add(characterInfo);
foreach (XElement invElement in subElement.Elements())
{ {
Color = order.Color, if (invElement.Name.ToString().ToLowerInvariant() != "inventory") continue;
HoverColor = Color.Lerp(order.Color, Color.White, 0.5f), characterInfo.InventoryData = invElement;
ToolTip = order.Name break;
}; }
} }
screenResolution = new Point(GameMain.GraphicsWidth, GameMain.GraphicsHeight); screenResolution = new Point(GameMain.GraphicsWidth, GameMain.GraphicsHeight);
@@ -136,6 +203,16 @@ namespace Barotrauma
ToggleCrewAreaOpen = GameMain.Config.CrewMenuOpen; ToggleCrewAreaOpen = GameMain.Config.CrewMenuOpen;
} }
#endregion
#region Character list management
public Rectangle GetCharacterListArea()
{
return characterListBox.Rect;
}
partial void InitProjectSpecific() partial void InitProjectSpecific()
{ {
guiFrame = new GUIFrame(new RectTransform(Vector2.One, GUICanvas.Instance), null, Color.Transparent) guiFrame = new GUIFrame(new RectTransform(Vector2.One, GUICanvas.Instance), null, Color.Transparent)
@@ -839,6 +839,33 @@ namespace Barotrauma
Color.Green, width: 2); Color.Green, width: 2);
} }
} }
foreach (MapEntity e in linkedTo)
{
if (e is Hull)
{
Hull linkedHull = (Hull)e;
Rectangle connectedHullRect = e.Submarine == null ?
linkedHull.rect :
new Rectangle(
(int)(Submarine.DrawPosition.X + linkedHull.WorldPosition.X),
(int)(Submarine.DrawPosition.Y + linkedHull.WorldPosition.Y),
linkedHull.WorldRect.Width, linkedHull.WorldRect.Height);
//center of the hull
Rectangle currentHullRect = Submarine == null ?
WorldRect :
new Rectangle(
(int)(Submarine.DrawPosition.X + WorldPosition.X),
(int)(Submarine.DrawPosition.Y + WorldPosition.Y),
WorldRect.Width, WorldRect.Height);
GUI.DrawLine(spriteBatch,
new Vector2(currentHullRect.X, -currentHullRect.Y),
new Vector2(connectedHullRect.X, -connectedHullRect.Y),
Color.Green, width: 2);
}
}
} }
public static void UpdateVertices(GraphicsDevice graphicsDevice, Camera cam, WaterRenderer renderer) public static void UpdateVertices(GraphicsDevice graphicsDevice, Camera cam, WaterRenderer renderer)
@@ -1086,6 +1086,8 @@ namespace Barotrauma
private bool IsProperlyLatchedOnSub => LatchOntoAI != null && LatchOntoAI.IsAttachedToSub && SelectedAiTarget?.Entity == wallTarget?.Structure; private bool IsProperlyLatchedOnSub => LatchOntoAI != null && LatchOntoAI.IsAttachedToSub && SelectedAiTarget?.Entity == wallTarget?.Structure;
private bool IsProperlyLatchedOnSub => LatchOntoAI != null && LatchOntoAI.IsAttachedToSub && SelectedAiTarget?.Entity == wallTarget?.Structure;
//goes through all the AItargets, evaluates how preferable it is to attack the target, //goes through all the AItargets, evaluates how preferable it is to attack the target,
//whether the Character can see/hear the target and chooses the most preferable target within //whether the Character can see/hear the target and chooses the most preferable target within
//sight/hearing range //sight/hearing range
@@ -33,7 +33,7 @@ namespace Barotrauma
// Vertical distance matters more than horizontal (climbing up/down is harder than moving horizontally) // Vertical distance matters more than horizontal (climbing up/down is harder than moving horizontally)
float dist = Math.Abs(character.WorldPosition.X - Item.WorldPosition.X) + Math.Abs(character.WorldPosition.Y - Item.WorldPosition.Y) * 2.0f; float dist = Math.Abs(character.WorldPosition.X - Item.WorldPosition.X) + Math.Abs(character.WorldPosition.Y - Item.WorldPosition.Y) * 2.0f;
float distanceFactor = MathHelper.Lerp(1, 0.5f, MathUtils.InverseLerp(0, 10000, dist)); float distanceFactor = MathHelper.Lerp(1, 0.5f, MathUtils.InverseLerp(0, 10000, dist));
float damagePriority = MathHelper.Lerp(1, 0, Math.Min((Item.Condition + 10), Item.MaxCondition) / Item.MaxCondition); float damagePriority = MathHelper.Lerp(1, 0, Item.Condition / Item.MaxCondition);
float successFactor = MathHelper.Lerp(0, 1, Item.Repairables.Average(r => r.DegreeOfSuccess(character))); float successFactor = MathHelper.Lerp(0, 1, Item.Repairables.Average(r => r.DegreeOfSuccess(character)));
float isSelected = character.SelectedConstruction == Item ? 50 : 0; float isSelected = character.SelectedConstruction == Item ? 50 : 0;
float baseLevel = Math.Max(Priority + isSelected, 1); float baseLevel = Math.Max(Priority + isSelected, 1);
@@ -2670,6 +2670,10 @@ namespace Barotrauma
GameMain.GameSession?.CrewManager?.RemoveCharacter(this); GameMain.GameSession?.CrewManager?.RemoveCharacter(this);
#endif #endif
#if CLIENT
GameMain.GameSession?.CrewManager?.RemoveCharacter(this);
#endif
#if CLIENT #if CLIENT
GameMain.GameSession?.CrewManager?.RemoveCharacter(this); GameMain.GameSession?.CrewManager?.RemoveCharacter(this);
#endif #endif
@@ -419,6 +419,19 @@ namespace Barotrauma.Items.Components
return true; return true;
} }
public override void OnItemLoaded()
{
sonar = item.GetComponent<Sonar>();
}
public override bool Select(Character character)
{
if (!CanBeSelected) return false;
user = character;
return true;
}
public override void Update(float deltaTime, Camera cam) public override void Update(float deltaTime, Camera cam)
{ {
networkUpdateTimer -= deltaTime; networkUpdateTimer -= deltaTime;
@@ -1152,6 +1152,10 @@ namespace Barotrauma
{ {
ApplyStatusEffects(!waterProof && inWater ? ActionType.InWater : ActionType.NotInWater, deltaTime); ApplyStatusEffects(!waterProof && inWater ? ActionType.InWater : ActionType.NotInWater, deltaTime);
} }
if (!broken)
{
ApplyStatusEffects(!waterProof && inWater ? ActionType.InWater : ActionType.NotInWater, deltaTime);
}
ApplyStatusEffects(!waterProof && inWater ? ActionType.InWater : ActionType.NotInWater, deltaTime); ApplyStatusEffects(!waterProof && inWater ? ActionType.InWater : ActionType.NotInWater, deltaTime);
if (body == null || !body.Enabled || !inWater || ParentInventory != null || Removed) { return; } if (body == null || !body.Enabled || !inWater || ParentInventory != null || Removed) { return; }
@@ -24,6 +24,8 @@ namespace Barotrauma
private bool removed; private bool removed;
private bool removed;
#if CLIENT #if CLIENT
private List<Decal> burnDecals = new List<Decal>(); private List<Decal> burnDecals = new List<Decal>();
#endif #endif
@@ -432,6 +432,25 @@ namespace Barotrauma
} }
} }
public string DisplayName
{
get;
private set;
}
private string roomName;
[Editable, Serialize("", true, translationTextTag: "RoomName.")]
public string RoomName
{
get { return roomName; }
set
{
if (roomName == value) { return; }
roomName = value;
DisplayName = TextManager.Get(roomName, returnNull: true) ?? roomName;
}
}
public override Rectangle Rect public override Rectangle Rect
{ {
get get
@@ -162,21 +162,6 @@ namespace Barotrauma
get { return binding; } get { return binding; }
} }
public void SetState()
{
hit = binding.IsHit();
if (hit) hitQueue = true;
held = binding.IsDown();
if (held) heldQueue = true;
}
#endif
public KeyOrMouse State
{
get { return binding; }
}
public void SetState() public void SetState()
{ {
hit = binding.IsHit(); hit = binding.IsHit();