(f3bfe1ac4) Fix damage priority calculation.

This commit is contained in:
Joonas Rikkonen
2019-05-16 05:10:25 +03:00
parent 9cc9137fff
commit cdeb6d40b3
12 changed files with 169 additions and 28 deletions
@@ -419,6 +419,19 @@ namespace Barotrauma.Items.Components
return true;
}
public override void OnItemLoaded()
{
sonar = item.GetComponent<Sonar>();
}
public override bool Select(Character character)
{
if (!CanBeSelected) return false;
user = character;
return true;
}
public override void Update(float deltaTime, Camera cam)
{
networkUpdateTimer -= deltaTime;