Sending NetTime at the start of a combined networkevent instead of individual networkevents, syncing itemcomponents for spectators, AICharacter importantentityupdates are sent again, misc bugfixes, some new heads

This commit is contained in:
Regalis
2015-11-20 17:12:33 +02:00
parent 8ec7fd44ff
commit cddf4f1bde
37 changed files with 269 additions and 130 deletions

View File

@@ -360,7 +360,7 @@ namespace Barotrauma.Networking
}
else if (gameStarted)
{
myCharacter.CreateUpdateNetworkEvent(true);
new NetworkEvent(NetworkEventType.EntityUpdate, myCharacter.ID, true);
}
}