Sending NetTime at the start of a combined networkevent instead of individual networkevents, syncing itemcomponents for spectators, AICharacter importantentityupdates are sent again, misc bugfixes, some new heads
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@@ -360,7 +360,7 @@ namespace Barotrauma.Networking
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}
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else if (gameStarted)
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{
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myCharacter.CreateUpdateNetworkEvent(true);
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new NetworkEvent(NetworkEventType.EntityUpdate, myCharacter.ID, true);
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}
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}
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