Sending NetTime at the start of a combined networkevent instead of individual networkevents, syncing itemcomponents for spectators, AICharacter importantentityupdates are sent again, misc bugfixes, some new heads

This commit is contained in:
Regalis
2015-11-20 17:12:33 +02:00
parent 8ec7fd44ff
commit cddf4f1bde
37 changed files with 269 additions and 130 deletions

View File

@@ -639,8 +639,6 @@ namespace Barotrauma
public override bool FillNetworkData(NetworkEventType type, NetBuffer message, object data)
{
message.Write((float)NetTime.Now);
//var updateSections = Array.FindAll(sections, s => s != null && Math.Abs(s.damage - s.lastSentDamage) > 0.01f);
//if (updateSections.Length == 0) return false;
@@ -662,12 +660,11 @@ namespace Barotrauma
return true;
}
public override void ReadNetworkData(NetworkEventType type, NetIncomingMessage message, out object data)
public override void ReadNetworkData(NetworkEventType type, NetIncomingMessage message, float sendingTime, out object data)
{
data = null;
float updateTime = message.ReadFloat();
if (updateTime < lastUpdate) return;
if (sendingTime < lastUpdate) return;
// int sectionCount = message.ReadByte();
@@ -681,7 +678,7 @@ namespace Barotrauma
SetDamage(i, damage);
}
lastUpdate = updateTime;
lastUpdate = sendingTime;
}
}