Sending NetTime at the start of a combined networkevent instead of individual networkevents, syncing itemcomponents for spectators, AICharacter importantentityupdates are sent again, misc bugfixes, some new heads

This commit is contained in:
Regalis
2015-11-20 17:12:33 +02:00
parent 8ec7fd44ff
commit cddf4f1bde
37 changed files with 269 additions and 130 deletions
+7 -1
View File
@@ -16,6 +16,8 @@ namespace Barotrauma
public readonly Entity Owner;
protected float lastUpdate;
private int slotsPerRow;
public int SlotsPerRow
@@ -324,8 +326,10 @@ namespace Barotrauma
return true;
}
public virtual void ReadNetworkData(NetworkEventType type, NetBuffer message)
public virtual void ReadNetworkData(NetworkEventType type, NetBuffer message, float sendingTime)
{
if (sendingTime < lastUpdate) return;
List<ushort> newItemIDs = new List<ushort>();
byte count = message.ReadByte();
@@ -350,6 +354,8 @@ namespace Barotrauma
TryPutItem(item, item.AllowedSlots, false);
}
lastUpdate = sendingTime;
}
}
}