Sending NetTime at the start of a combined networkevent instead of individual networkevents, syncing itemcomponents for spectators, AICharacter importantentityupdates are sent again, misc bugfixes, some new heads

This commit is contained in:
Regalis
2015-11-20 17:12:33 +02:00
parent 8ec7fd44ff
commit cddf4f1bde
37 changed files with 269 additions and 130 deletions
@@ -46,6 +46,8 @@ namespace Barotrauma.Items.Components
private float load;
private float lastUpdate;
private PropertyTask powerUpTask;
[Editable, HasDefaultValue(9500.0f, true)]
@@ -445,7 +447,7 @@ namespace Barotrauma.Items.Components
}
}
public override void FillNetworkData(NetworkEventType type, NetBuffer message)
public override bool FillNetworkData(NetworkEventType type, NetBuffer message)
{
message.Write(autoTemp);
message.WriteRangedSingle(temperature, 0.0f, 10000.0f, 16);
@@ -453,10 +455,14 @@ namespace Barotrauma.Items.Components
message.WriteRangedSingle(coolingRate, 0.0f, 100.0f, 8);
message.WriteRangedSingle(fissionRate, 0.0f, 100.0f, 8);
return true;
}
public override void ReadNetworkData(NetworkEventType type, NetBuffer message)
public override void ReadNetworkData(NetworkEventType type, NetBuffer message, float sendingTime)
{
if (sendingTime < lastUpdate) return;
bool newAutoTemp;
float newTemperature, newShutDownTemp;
float newCoolingRate, newFissionRate;
@@ -486,6 +492,8 @@ namespace Barotrauma.Items.Components
CoolingRate = newCoolingRate;
FissionRate = newFissionRate;
lastUpdate = sendingTime;
}
}
}