Sending NetTime at the start of a combined networkevent instead of individual networkevents, syncing itemcomponents for spectators, AICharacter importantentityupdates are sent again, misc bugfixes, some new heads
This commit is contained in:
@@ -301,12 +301,14 @@ namespace Barotrauma.Items.Components
|
||||
spriteBatch.DrawString(GUI.SmallFont, (int)(dist / 80.0f) + " m", new Vector2(markerPos.X + 10, markerPos.Y + 15), Color.LightGreen);
|
||||
}
|
||||
|
||||
public override void FillNetworkData(Networking.NetworkEventType type, Lidgren.Network.NetBuffer message)
|
||||
public override bool FillNetworkData(Networking.NetworkEventType type, Lidgren.Network.NetBuffer message)
|
||||
{
|
||||
message.Write(IsActive);
|
||||
|
||||
return true;
|
||||
}
|
||||
|
||||
public override void ReadNetworkData(Networking.NetworkEventType type, Lidgren.Network.NetBuffer message)
|
||||
public override void ReadNetworkData(Networking.NetworkEventType type, Lidgren.Network.NetBuffer message, float sendingTime)
|
||||
{
|
||||
try
|
||||
{
|
||||
|
||||
Reference in New Issue
Block a user