Sending NetTime at the start of a combined networkevent instead of individual networkevents, syncing itemcomponents for spectators, AICharacter importantentityupdates are sent again, misc bugfixes, some new heads

This commit is contained in:
Regalis
2015-11-20 17:12:33 +02:00
parent 8ec7fd44ff
commit cddf4f1bde
37 changed files with 269 additions and 130 deletions
@@ -263,13 +263,15 @@ namespace Barotrauma.Items.Components
}
}
public override void FillNetworkData(Networking.NetworkEventType type, Lidgren.Network.NetBuffer message)
public override bool FillNetworkData(Networking.NetworkEventType type, Lidgren.Network.NetBuffer message)
{
message.Write(item.SimPosition.X);
message.Write(item.SimPosition.Y);
return true;
}
public override void ReadNetworkData(Networking.NetworkEventType type, Lidgren.Network.NetBuffer message)
public override void ReadNetworkData(Networking.NetworkEventType type, Lidgren.Network.NetBuffer message, float sendingTime)
{
Vector2 newPos = Vector2.Zero;