Sending NetTime at the start of a combined networkevent instead of individual networkevents, syncing itemcomponents for spectators, AICharacter importantentityupdates are sent again, misc bugfixes, some new heads

This commit is contained in:
Regalis
2015-11-20 17:12:33 +02:00
parent 8ec7fd44ff
commit cddf4f1bde
37 changed files with 269 additions and 130 deletions
@@ -475,8 +475,10 @@ namespace Barotrauma
return true;
}
public override void ReadNetworkData(NetworkEventType type, NetBuffer message)
public override void ReadNetworkData(NetworkEventType type, NetBuffer message, float sendingTime)
{
if (sendingTime < lastUpdate) return;
character.ClearInput(InputType.Use);
for (int i = 0; i<capacity; i++)
@@ -496,6 +498,7 @@ namespace Barotrauma
}
}
lastUpdate = sendingTime;
}
}