Sending NetTime at the start of a combined networkevent instead of individual networkevents, syncing itemcomponents for spectators, AICharacter importantentityupdates are sent again, misc bugfixes, some new heads
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@@ -181,8 +181,15 @@ namespace Barotrauma
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sw = new Stopwatch();
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GUIComponent.Init(Window);
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DebugConsole.Init(Window);
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yield return CoroutineStatus.Running;
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LightManager = new Lights.LightManager(GraphicsDevice);
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Hull.renderer = new WaterRenderer(GraphicsDevice);
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TitleScreen.LoadState = 1.0f;
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yield return CoroutineStatus.Running;
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@@ -235,10 +242,6 @@ namespace Barotrauma
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ParticleManager = new ParticleManager("Content/Particles/ParticlePrefabs.xml", Cam);
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yield return CoroutineStatus.Running;
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GUIComponent.Init(Window);
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DebugConsole.Init(Window);
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yield return CoroutineStatus.Running;
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LocationType.Init("Content/Map/locationTypes.xml");
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MainMenuScreen.Select();
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yield return CoroutineStatus.Running;
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