Sending NetTime at the start of a combined networkevent instead of individual networkevents, syncing itemcomponents for spectators, AICharacter importantentityupdates are sent again, misc bugfixes, some new heads
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@@ -99,7 +99,10 @@ namespace Barotrauma
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graphics.SetRenderTarget(null);
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Hull.renderer.RenderBack(spriteBatch, renderTarget, 0.0f);
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if (Hull.renderer != null)
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{
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Hull.renderer.RenderBack(spriteBatch, renderTarget, 0.0f);
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}
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spriteBatch.Begin(SpriteSortMode.Deferred, BlendState.NonPremultiplied);
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