Sending NetTime at the start of a combined networkevent instead of individual networkevents, syncing itemcomponents for spectators, AICharacter importantentityupdates are sent again, misc bugfixes, some new heads

This commit is contained in:
Regalis
2015-11-20 17:12:33 +02:00
parent 8ec7fd44ff
commit cddf4f1bde
37 changed files with 269 additions and 130 deletions

View File

@@ -99,7 +99,10 @@ namespace Barotrauma
graphics.SetRenderTarget(null);
Hull.renderer.RenderBack(spriteBatch, renderTarget, 0.0f);
if (Hull.renderer != null)
{
Hull.renderer.RenderBack(spriteBatch, renderTarget, 0.0f);
}
spriteBatch.Begin(SpriteSortMode.Deferred, BlendState.NonPremultiplied);