Sending NetTime at the start of a combined networkevent instead of individual networkevents, syncing itemcomponents for spectators, AICharacter importantentityupdates are sent again, misc bugfixes, some new heads
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@@ -55,7 +55,7 @@ namespace Barotrauma
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headSpriteId = value;
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Vector2 spriteRange = headSpriteRange[gender == Gender.Male ? 0 : 1];
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if (headSpriteId < (int)spriteRange.X) headSpriteId = (int)(spriteRange.Y-1);
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if (headSpriteId < (int)spriteRange.X) headSpriteId = (int)(spriteRange.Y);
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if (headSpriteId > (int)spriteRange.Y) headSpriteId = (int)(spriteRange.X);
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if (headSpriteId != oldId) headSprite = null;
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