Syncing game mode, mission type, traitor setting, level seed & autorestart
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@@ -640,6 +640,19 @@ namespace Barotrauma.Networking
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outmsg.Write((GameMain.NetLobbyScreen.SubList.SelectedData as Submarine).MD5Hash.ToString());
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outmsg.Write((GameMain.NetLobbyScreen.ShuttleList.SelectedData as Submarine).Name);
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outmsg.Write((GameMain.NetLobbyScreen.ShuttleList.SelectedData as Submarine).MD5Hash.ToString());
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outmsg.WriteRangedInteger(0, 2, (int)TraitorsEnabled);
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outmsg.WriteRangedInteger(0, Mission.MissionTypes.Count - 1, (GameMain.NetLobbyScreen.MissionTypeIndex));
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outmsg.Write((byte)GameMain.NetLobbyScreen.ModeList.SelectedIndex);
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outmsg.Write(GameMain.NetLobbyScreen.LevelSeed);
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outmsg.Write(AutoRestart);
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if (autoRestart)
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{
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outmsg.Write(AutoRestartTimer);
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}
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}
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else
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{
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