Merge branch 'dev' of https://github.com/Regalis11/Barotrauma.git into unstable-tests

This commit is contained in:
Evil Factory
2022-04-08 12:52:28 -03:00
990 changed files with 44338 additions and 38589 deletions
@@ -1,6 +1,7 @@
using Microsoft.Xna.Framework;
using System;
using System.Collections.Generic;
using System.Collections.Immutable;
using System.ComponentModel;
using System.Globalization;
using Barotrauma.IO;
@@ -97,11 +98,8 @@ namespace Barotrauma.Networking
private readonly SerializableProperty property;
private readonly string typeString;
private readonly object parentObject;
public string Name
{
get { return property.Name; }
}
public Identifier Name => property.Name.ToIdentifier();
public object Value
{
@@ -266,7 +264,7 @@ namespace Barotrauma.Networking
}
};
public Dictionary<string, SerializableProperty> SerializableProperties
public Dictionary<Identifier, SerializableProperty> SerializableProperties
{
get;
private set;
@@ -280,8 +278,6 @@ namespace Barotrauma.Networking
{
ServerLog = new ServerLog(serverName);
Voting = new Voting();
Whitelist = new WhiteList();
BanList = new BanList();
@@ -314,7 +310,7 @@ namespace Barotrauma.Networking
if (typeName != null || property.PropertyType.IsEnum)
{
NetPropertyData netPropertyData = new NetPropertyData(this, property, typeName);
UInt32 key = ToolBox.StringToUInt32Hash(property.Name, md5);
UInt32 key = ToolBox.IdentifierToUint32Hash(netPropertyData.Name, md5);
if (key == 0) { key++; } //0 is reserved to indicate the end of the netproperties section of a message
if (netProperties.ContainsKey(key)){ throw new Exception("Hashing collision in ServerSettings.netProperties: " + netProperties[key] + " has same key as " + property.Name + " (" + key.ToString() + ")"); }
netProperties.Add(key, netPropertyData);
@@ -331,7 +327,7 @@ namespace Barotrauma.Networking
if (typeName != null || property.PropertyType.IsEnum)
{
NetPropertyData netPropertyData = new NetPropertyData(networkMember.KarmaManager, property, typeName);
UInt32 key = ToolBox.StringToUInt32Hash(property.Name, md5);
UInt32 key = ToolBox.IdentifierToUint32Hash(netPropertyData.Name, md5);
if (netProperties.ContainsKey(key)) { throw new Exception("Hashing collision in ServerSettings.netProperties: " + netProperties[key] + " has same key as " + property.Name + " (" + key.ToString() + ")"); }
netProperties.Add(key, netPropertyData);
}
@@ -383,9 +379,7 @@ namespace Barotrauma.Networking
public ServerLog ServerLog;
public Voting Voting;
public Dictionary<string, bool> MonsterEnabled { get; private set; }
public Dictionary<Identifier, bool> MonsterEnabled { get; private set; }
public const int MaxExtraCargoItemsOfType = 10;
public const int MaxExtraCargoItemTypes = 20;
@@ -408,63 +402,63 @@ namespace Barotrauma.Networking
public WhiteList Whitelist { get; private set; }
[Serialize(20, true)]
[Serialize(20, IsPropertySaveable.Yes)]
public int TickRate
{
get;
set;
}
[Serialize(true, true)]
[Serialize(true, IsPropertySaveable.Yes)]
public bool RandomizeSeed
{
get;
set;
}
[Serialize(true, true)]
[Serialize(true, IsPropertySaveable.Yes)]
public bool UseRespawnShuttle
{
get;
private set;
}
[Serialize(300.0f, true)]
[Serialize(300.0f, IsPropertySaveable.Yes)]
public float RespawnInterval
{
get;
private set;
}
[Serialize(180.0f, true)]
[Serialize(180.0f, IsPropertySaveable.Yes)]
public float MaxTransportTime
{
get;
private set;
}
[Serialize(0.2f, true)]
[Serialize(0.2f, IsPropertySaveable.Yes)]
public float MinRespawnRatio
{
get;
private set;
}
[Serialize(60.0f, true)]
[Serialize(60.0f, IsPropertySaveable.Yes)]
public float AutoRestartInterval
{
get;
set;
}
[Serialize(false, true)]
[Serialize(false, IsPropertySaveable.Yes)]
public bool StartWhenClientsReady
{
get;
set;
}
[Serialize(0.8f, true)]
[Serialize(0.8f, IsPropertySaveable.Yes)]
public float StartWhenClientsReadyRatio
{
get;
@@ -472,7 +466,7 @@ namespace Barotrauma.Networking
}
private bool allowSpectating;
[Serialize(true, true)]
[Serialize(true, IsPropertySaveable.Yes)]
public bool AllowSpectating
{
get { return allowSpectating; }
@@ -484,21 +478,28 @@ namespace Barotrauma.Networking
}
}
[Serialize(true, true)]
[Serialize(true, IsPropertySaveable.Yes)]
public bool SaveServerLogs
{
get;
private set;
}
[Serialize(true, true)]
[Serialize(true, IsPropertySaveable.Yes)]
public bool AllowModDownloads
{
get;
private set;
} = true;
[Serialize(true, IsPropertySaveable.Yes)]
public bool AllowRagdollButton
{
get;
set;
}
[Serialize(true, true)]
[Serialize(true, IsPropertySaveable.Yes)]
public bool AllowFileTransfers
{
get;
@@ -506,7 +507,7 @@ namespace Barotrauma.Networking
}
private bool voiceChatEnabled;
[Serialize(true, true)]
[Serialize(true, IsPropertySaveable.Yes)]
public bool VoiceChatEnabled
{
get { return voiceChatEnabled; }
@@ -519,7 +520,7 @@ namespace Barotrauma.Networking
}
private PlayStyle playstyleSelection;
[Serialize(PlayStyle.Casual, true)]
[Serialize(PlayStyle.Casual, IsPropertySaveable.Yes)]
public PlayStyle PlayStyle
{
get { return playstyleSelection; }
@@ -530,14 +531,14 @@ namespace Barotrauma.Networking
}
}
[Serialize(Barotrauma.LosMode.Opaque, true)]
[Serialize(Barotrauma.LosMode.Opaque, IsPropertySaveable.Yes)]
public LosMode LosMode
{
get;
set;
}
[Serialize(800, true)]
[Serialize(800, IsPropertySaveable.Yes)]
public int LinesPerLogFile
{
get
@@ -572,37 +573,23 @@ namespace Barotrauma.Networking
#endif
}
[Serialize(true, true)]
[Serialize(true, IsPropertySaveable.Yes)]
public bool AllowVoteKick
{
get
{
return Voting.AllowVoteKick;
}
set
{
Voting.AllowVoteKick = value;
}
get; set;
}
[Serialize(true, true)]
[Serialize(true, IsPropertySaveable.Yes)]
public bool AllowEndVoting
{
get
{
return Voting.AllowEndVoting;
}
set
{
Voting.AllowEndVoting = value;
}
get; set;
}
private bool allowRespawn;
[Serialize(true, true)]
[Serialize(true, IsPropertySaveable.Yes)]
public bool AllowRespawn
{
get { return allowRespawn; ; }
get { return allowRespawn; }
set
{
if (allowRespawn == value) { return; }
@@ -611,28 +598,28 @@ namespace Barotrauma.Networking
}
}
[Serialize(0, true)]
[Serialize(0, IsPropertySaveable.Yes)]
public int BotCount
{
get;
set;
}
[Serialize(16, true)]
[Serialize(16, IsPropertySaveable.Yes)]
public int MaxBotCount
{
get;
set;
}
[Serialize(BotSpawnMode.Normal, true)]
[Serialize(BotSpawnMode.Normal, IsPropertySaveable.Yes)]
public BotSpawnMode BotSpawnMode
{
get;
set;
}
[Serialize(false, true)]
[Serialize(false, IsPropertySaveable.Yes)]
public bool DisableBotConversations
{
get;
@@ -645,76 +632,76 @@ namespace Barotrauma.Networking
set { selectedLevelDifficulty = MathHelper.Clamp(value, 0.0f, 100.0f); }
}
[Serialize(true, true)]
[Serialize(true, IsPropertySaveable.Yes)]
public bool AllowDisguises
{
get;
set;
}
[Serialize(true, true)]
[Serialize(true, IsPropertySaveable.Yes)]
public bool AllowRewiring
{
get;
set;
}
[Serialize(false, true)]
[Serialize(false, IsPropertySaveable.Yes)]
public bool LockAllDefaultWires
{
get;
set;
}
[Serialize(false, true)]
[Serialize(false, IsPropertySaveable.Yes)]
public bool AllowLinkingWifiToChat
{
get;
set;
}
[Serialize(true, true)]
[Serialize(true, IsPropertySaveable.Yes)]
public bool AllowFriendlyFire
{
get;
set;
}
[Serialize(false, true)]
[Serialize(false, IsPropertySaveable.Yes)]
public bool DestructibleOutposts
{
get;
set;
}
[Serialize(true, true)]
[Serialize(true, IsPropertySaveable.Yes)]
public bool KillableNPCs
{
get;
set;
}
[Serialize(true, true)]
[Serialize(true, IsPropertySaveable.Yes)]
public bool BanAfterWrongPassword
{
get;
set;
}
[Serialize(3, true)]
[Serialize(3, IsPropertySaveable.Yes)]
public int MaxPasswordRetriesBeforeBan
{
get;
private set;
}
[Serialize("", true)]
[Serialize("", IsPropertySaveable.Yes)]
public string SelectedSubmarine
{
get;
set;
}
[Serialize("", true)]
[Serialize("", IsPropertySaveable.Yes)]
public string SelectedShuttle
{
get;
@@ -722,7 +709,7 @@ namespace Barotrauma.Networking
}
private YesNoMaybe traitorsEnabled;
[Serialize(YesNoMaybe.No, true)]
[Serialize(YesNoMaybe.No, IsPropertySaveable.Yes)]
public YesNoMaybe TraitorsEnabled
{
get { return traitorsEnabled; }
@@ -734,35 +721,35 @@ namespace Barotrauma.Networking
}
}
[Serialize(defaultValue: 1, isSaveable: true)]
[Serialize(defaultValue: 1, isSaveable: IsPropertySaveable.Yes)]
public int TraitorsMinPlayerCount
{
get;
set;
}
[Serialize(defaultValue: 90.0f, isSaveable: true)]
[Serialize(defaultValue: 90.0f, isSaveable: IsPropertySaveable.Yes)]
public float TraitorsMinStartDelay
{
get;
set;
}
[Serialize(defaultValue: 180.0f, isSaveable: true)]
[Serialize(defaultValue: 180.0f, isSaveable: IsPropertySaveable.Yes)]
public float TraitorsMaxStartDelay
{
get;
set;
}
[Serialize(defaultValue: 30.0f, isSaveable: true)]
[Serialize(defaultValue: 30.0f, isSaveable: IsPropertySaveable.Yes)]
public float TraitorsMinRestartDelay
{
get;
set;
}
[Serialize(defaultValue: 90.0f, isSaveable: true)]
[Serialize(defaultValue: 90.0f, isSaveable: IsPropertySaveable.Yes)]
public float TraitorsMaxRestartDelay
{
get;
@@ -770,69 +757,69 @@ namespace Barotrauma.Networking
}
private SelectionMode subSelectionMode;
[Serialize(SelectionMode.Manual, true)]
[Serialize(SelectionMode.Manual, IsPropertySaveable.Yes)]
public SelectionMode SubSelectionMode
{
get { return subSelectionMode; }
set
{
subSelectionMode = value;
Voting.AllowSubVoting = subSelectionMode == SelectionMode.Vote;
AllowSubVoting = subSelectionMode == SelectionMode.Vote;
ServerDetailsChanged = true;
}
}
private SelectionMode modeSelectionMode;
[Serialize(SelectionMode.Manual, true)]
[Serialize(SelectionMode.Manual, IsPropertySaveable.Yes)]
public SelectionMode ModeSelectionMode
{
get { return modeSelectionMode; }
set
{
modeSelectionMode = value;
Voting.AllowModeVoting = modeSelectionMode == SelectionMode.Vote;
AllowModeVoting = modeSelectionMode == SelectionMode.Vote;
ServerDetailsChanged = true;
}
}
public BanList BanList { get; private set; }
[Serialize(0.6f, true)]
[Serialize(0.6f, IsPropertySaveable.Yes)]
public float EndVoteRequiredRatio
{
get;
private set;
}
[Serialize(0.6f, true)]
public float SubmarineVoteRequiredRatio
[Serialize(0.6f, IsPropertySaveable.Yes)]
public float VoteRequiredRatio
{
get;
private set;
}
[Serialize(30f, true)]
public float SubmarineVoteTimeout
[Serialize(30f, IsPropertySaveable.Yes)]
public float VoteTimeout
{
get;
private set;
}
[Serialize(0.6f, true)]
[Serialize(0.6f, IsPropertySaveable.Yes)]
public float KickVoteRequiredRatio
{
get;
private set;
}
[Serialize(300.0f, true)]
[Serialize(300.0f, IsPropertySaveable.Yes)]
public float KillDisconnectedTime
{
get;
private set;
}
[Serialize(600.0f, true)]
[Serialize(600.0f, IsPropertySaveable.Yes)]
public float KickAFKTime
{
get;
@@ -840,7 +827,7 @@ namespace Barotrauma.Networking
}
private bool karmaEnabled;
[Serialize(false, true)]
[Serialize(false, IsPropertySaveable.Yes)]
public bool KarmaEnabled
{
get { return karmaEnabled; }
@@ -854,7 +841,7 @@ namespace Barotrauma.Networking
}
private string karmaPreset = "default";
[Serialize("default", true)]
[Serialize("default", IsPropertySaveable.Yes)]
public string KarmaPreset
{
get { return karmaPreset; }
@@ -869,21 +856,21 @@ namespace Barotrauma.Networking
}
}
[Serialize("sandbox", true)]
public string GameModeIdentifier
[Serialize("sandbox", IsPropertySaveable.Yes)]
public Identifier GameModeIdentifier
{
get;
set;
}
[Serialize("All", true)]
[Serialize("All", IsPropertySaveable.Yes)]
public string MissionType
{
get;
set;
}
[Serialize(8, true)]
[Serialize(8, IsPropertySaveable.Yes)]
public int MaxPlayers
{
get { return maxPlayers; }
@@ -896,21 +883,21 @@ namespace Barotrauma.Networking
set;
}
[Serialize(60f * 60.0f, true)]
[Serialize(60f * 60.0f, IsPropertySaveable.Yes)]
public float AutoBanTime
{
get;
private set;
}
[Serialize(60.0f * 60.0f * 24.0f, true)]
[Serialize(60.0f * 60.0f * 24.0f, IsPropertySaveable.Yes)]
public float MaxAutoBanTime
{
get;
private set;
}
[Serialize(true, true)]
[Serialize(true, IsPropertySaveable.Yes)]
public bool RadiationEnabled
{
get;
@@ -919,13 +906,66 @@ namespace Barotrauma.Networking
private int maxMissionCount = CampaignSettings.DefaultMaxMissionCount;
[Serialize(CampaignSettings.DefaultMaxMissionCount, true)]
[Serialize(CampaignSettings.DefaultMaxMissionCount, IsPropertySaveable.Yes)]
public int MaxMissionCount
{
get { return maxMissionCount; }
set { maxMissionCount = MathHelper.Clamp(value, CampaignSettings.MinMissionCountLimit, CampaignSettings.MaxMissionCountLimit); }
}
private bool allowSubVoting;
//Don't serialize: the value is set based on SubSelectionMode
public bool AllowSubVoting
{
get { return allowSubVoting; }
set
{
if (value == allowSubVoting) { return; }
allowSubVoting = value;
#if CLIENT
GameMain.NetLobbyScreen.SubList.Enabled = value ||
(GameMain.Client != null && GameMain.Client.HasPermission(Networking.ClientPermissions.SelectSub));
var subVotesLabel = GameMain.NetLobbyScreen.Frame.FindChild("subvotes", true) as GUITextBlock;
subVotesLabel.Visible = value;
var subVisButton = GameMain.NetLobbyScreen.SubVisibilityButton;
subVisButton.RectTransform.AbsoluteOffset
= new Point(value ? (int)(subVotesLabel.TextSize.X + subVisButton.Rect.Width) : 0, 0);
GameMain.Client?.Voting.UpdateVoteTexts(null, VoteType.Sub);
GameMain.NetLobbyScreen.SubList.Deselect();
#endif
}
}
private bool allowModeVoting;
//Don't serialize: the value is set based on ModeSelectionMode
public bool AllowModeVoting
{
get { return allowModeVoting; }
set
{
if (value == allowModeVoting) { return; }
allowModeVoting = value;
#if CLIENT
GameMain.NetLobbyScreen.ModeList.Enabled =
value ||
(GameMain.Client != null && GameMain.Client.HasPermission(Networking.ClientPermissions.SelectMode));
GameMain.NetLobbyScreen.Frame.FindChild("modevotes", true).Visible = value;
// Disable modes that cannot be voted on
foreach (var guiComponent in GameMain.NetLobbyScreen.ModeList.Content.Children)
{
if (guiComponent is GUIFrame frame)
{
frame.CanBeFocused = !allowModeVoting || ((GameModePreset)frame.UserData).Votable;
}
}
GameMain.Client?.Voting.UpdateVoteTexts(null, VoteType.Mode);
GameMain.NetLobbyScreen.ModeList.Deselect();
#endif
}
}
public void SetPassword(string password)
{
if (string.IsNullOrEmpty(password))
@@ -965,45 +1005,54 @@ namespace Barotrauma.Networking
/// <summary>
/// A list of int pairs that represent the ranges of UTF-16 codes allowed in client names
/// </summary>
public List<Pair<int, int>> AllowedClientNameChars
public List<Range<int>> AllowedClientNameChars
{
get;
private set;
} = new List<Pair<int, int>>();
} = new List<Range<int>>();
private void InitMonstersEnabled()
{
//monster spawn settings
if (MonsterEnabled == null)
if (MonsterEnabled is null || MonsterEnabled.Count != CharacterPrefab.Prefabs.Count())
{
List<string> monsterNames1 = CharacterPrefab.Prefabs.Select(p => p.Identifier).ToList();
MonsterEnabled = new Dictionary<string, bool>();
foreach (string s in monsterNames1)
{
if (!MonsterEnabled.ContainsKey(s)) MonsterEnabled.Add(s, true);
}
MonsterEnabled = CharacterPrefab.Prefabs.Select(p => (p.Identifier, true)).ToDictionary();
}
}
private static IReadOnlyList<Identifier> ExtractAndSortKeys(IReadOnlyDictionary<Identifier, bool> monsterEnabled)
=> monsterEnabled.Keys
.OrderBy(k => CharacterPrefab.Prefabs[k].UintIdentifier)
.ToImmutableArray();
public void ReadMonsterEnabled(IReadMessage inc)
{
InitMonstersEnabled();
List<string> monsterNames = MonsterEnabled.Keys.ToList();
foreach (string s in monsterNames)
var monsterNames = ExtractAndSortKeys(MonsterEnabled);
uint receivedMonsterCount = inc.ReadVariableUInt32();
if (monsterNames.Count != receivedMonsterCount)
{
MonsterEnabled[s] = inc.ReadBoolean();
inc.BitPosition += (int)receivedMonsterCount;
DebugConsole.AddWarning($"Expected monster count {monsterNames.Count}, got {receivedMonsterCount}");
}
else
{
foreach (Identifier s in monsterNames)
{
MonsterEnabled[s] = inc.ReadBoolean();
}
}
inc.ReadPadBits();
}
public void WriteMonsterEnabled(IWriteMessage msg, Dictionary<string, bool> monsterEnabled = null)
public void WriteMonsterEnabled(IWriteMessage msg, Dictionary<Identifier, bool> monsterEnabled = null)
{
//monster spawn settings
if (monsterEnabled == null) monsterEnabled = MonsterEnabled;
List<string> monsterNames = monsterEnabled.Keys.ToList();
foreach (string s in monsterNames)
InitMonstersEnabled();
monsterEnabled ??= MonsterEnabled;
var monsterNames = ExtractAndSortKeys(monsterEnabled);
msg.WriteVariableUInt32((uint)monsterNames.Count);
foreach (Identifier s in monsterNames)
{
msg.Write(monsterEnabled[s]);
}
@@ -1018,7 +1067,7 @@ namespace Barotrauma.Networking
Dictionary<ItemPrefab, int> extraCargo = new Dictionary<ItemPrefab, int>();
for (int i = 0; i < count; i++)
{
string prefabIdentifier = msg.ReadString();
Identifier prefabIdentifier = msg.ReadIdentifier();
byte amount = msg.ReadByte();
if (MapEntityPrefab.Find(null, prefabIdentifier, showErrorMessages: false) is ItemPrefab itemPrefab && amount > 0)
@@ -1044,7 +1093,7 @@ namespace Barotrauma.Networking
msg.Write((UInt32)ExtraCargo.Count);
foreach (KeyValuePair<ItemPrefab, int> kvp in ExtraCargo)
{
msg.Write(kvp.Key.Identifier ?? "");
msg.Write(kvp.Key.Identifier);
msg.Write((byte)kvp.Value);
}
}