Merge branch 'dev' of https://github.com/Regalis11/Barotrauma.git into unstable-tests
This commit is contained in:
+4
-4
@@ -133,7 +133,7 @@ namespace Barotrauma.Networking
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#if DEBUG
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DebugConsole.ThrowError(errorMsg);
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#else
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if (GameSettings.VerboseLogging) { DebugConsole.ThrowError(errorMsg); }
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if (GameSettings.CurrentConfig.VerboseLogging) { DebugConsole.ThrowError(errorMsg); }
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#endif
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}
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@@ -339,7 +339,7 @@ namespace Barotrauma.Networking
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}
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}
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public override void Send(IWriteMessage msg, NetworkConnection conn, DeliveryMethod deliveryMethod)
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public override void Send(IWriteMessage msg, NetworkConnection conn, DeliveryMethod deliveryMethod, bool compressPastThreshold = true)
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{
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if (netServer == null) { return; }
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@@ -366,7 +366,7 @@ namespace Barotrauma.Networking
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NetOutgoingMessage lidgrenMsg = netServer.CreateMessage();
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byte[] msgData = new byte[msg.LengthBytes];
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msg.PrepareForSending(ref msgData, out bool isCompressed, out int length);
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msg.PrepareForSending(ref msgData, compressPastThreshold, out bool isCompressed, out int length);
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lidgrenMsg.Write((byte)(isCompressed ? PacketHeader.IsCompressed : PacketHeader.None));
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lidgrenMsg.Write((UInt16)length);
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lidgrenMsg.Write(msgData, 0, length);
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@@ -435,7 +435,7 @@ namespace Barotrauma.Networking
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{
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if (pendingClient.SteamID == null)
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{
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bool requireSteamAuth = GameMain.Config.RequireSteamAuthentication;
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bool requireSteamAuth = GameSettings.CurrentConfig.RequireSteamAuthentication;
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#if DEBUG
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requireSteamAuth = false;
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#endif
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+6
-4
@@ -123,7 +123,7 @@ namespace Barotrauma.Networking
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return;
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}
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string language = inc.ReadString();
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LanguageIdentifier language = inc.ReadIdentifier().ToLanguageIdentifier();
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pendingClient.Connection.Language = language;
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Client nameTaken = GameMain.Server.ConnectedClients.Find(c => Homoglyphs.Compare(c.Name.ToLower(), name.ToLower()));
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@@ -253,12 +253,14 @@ namespace Barotrauma.Networking
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case ConnectionInitialization.ContentPackageOrder:
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outMsg.Write(GameMain.Server.ServerName);
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var mpContentPackages = GameMain.Config.AllEnabledPackages.Where(cp => cp.HasMultiplayerIncompatibleContent).ToList();
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var mpContentPackages = ContentPackageManager.EnabledPackages.All.Where(cp => cp.HasMultiplayerSyncedContent).ToList();
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outMsg.WriteVariableUInt32((UInt32)mpContentPackages.Count);
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for (int i = 0; i < mpContentPackages.Count; i++)
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{
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outMsg.Write(mpContentPackages[i].Name);
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outMsg.Write(mpContentPackages[i].MD5hash.Hash);
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byte[] hashBytes = mpContentPackages[i].Hash.ByteRepresentation;
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outMsg.WriteVariableUInt32((UInt32)hashBytes.Length);
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outMsg.Write(hashBytes, 0, hashBytes.Length);
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outMsg.Write(mpContentPackages[i].SteamWorkshopId);
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UInt32 installTimeDiffSeconds = (UInt32)((mpContentPackages[i].InstallTime ?? DateTime.UtcNow) - DateTime.UtcNow).TotalSeconds;
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outMsg.Write(installTimeDiffSeconds);
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@@ -301,7 +303,7 @@ namespace Barotrauma.Networking
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}
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}
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public abstract void Send(IWriteMessage msg, NetworkConnection conn, DeliveryMethod deliveryMethod);
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public abstract void Send(IWriteMessage msg, NetworkConnection conn, DeliveryMethod deliveryMethod, bool compressPastThreshold = true);
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public abstract void Disconnect(NetworkConnection conn, string msg = null);
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}
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}
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+4
-4
@@ -106,7 +106,7 @@ namespace Barotrauma.Networking
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#if DEBUG
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DebugConsole.ThrowError(errorMsg);
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#else
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if (GameSettings.VerboseLogging) { DebugConsole.ThrowError(errorMsg); }
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if (GameSettings.CurrentConfig.VerboseLogging) { DebugConsole.ThrowError(errorMsg); }
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#endif
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}
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@@ -223,7 +223,7 @@ namespace Barotrauma.Networking
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string ownerName = inc.ReadString();
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OwnerConnection = new SteamP2PConnection(ownerName, OwnerSteamID)
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{
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Language = GameMain.Config.Language
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Language = GameSettings.CurrentConfig.Language
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};
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OwnerConnection.SetOwnerSteamIDIfUnknown(OwnerSteamID);
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@@ -250,7 +250,7 @@ namespace Barotrauma.Networking
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throw new InvalidOperationException("Called InitializeSteamServerCallbacks on SteamP2PServerPeer!");
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}
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public override void Send(IWriteMessage msg, NetworkConnection conn, DeliveryMethod deliveryMethod)
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public override void Send(IWriteMessage msg, NetworkConnection conn, DeliveryMethod deliveryMethod, bool compressPastThreshold = true)
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{
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if (!started) { return; }
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@@ -263,7 +263,7 @@ namespace Barotrauma.Networking
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IWriteMessage msgToSend = new WriteOnlyMessage();
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byte[] msgData = new byte[16];
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msg.PrepareForSending(ref msgData, out bool isCompressed, out int length);
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msg.PrepareForSending(ref msgData, compressPastThreshold, out bool isCompressed, out int length);
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msgToSend.Write(conn.SteamID);
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msgToSend.Write((byte)deliveryMethod);
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msgToSend.Write((byte)((isCompressed ? PacketHeader.IsCompressed : PacketHeader.None) | PacketHeader.IsServerMessage));
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