Merge branch 'dev' of https://github.com/Regalis11/Barotrauma.git into unstable-tests

This commit is contained in:
Evil Factory
2022-04-08 12:52:28 -03:00
990 changed files with 44338 additions and 38589 deletions
@@ -4,16 +4,16 @@ namespace Barotrauma.Items.Components
{
partial class ButtonTerminal : ItemComponent, IClientSerializable, IServerSerializable
{
public void ServerRead(ClientNetObject type, IReadMessage msg, Client c)
public void ServerEventRead(IReadMessage msg, Client c)
{
int signalIndex = msg.ReadRangedInteger(0, Signals.Length - 1);
if (!item.CanClientAccess(c)) { return; }
if (!SendSignal(signalIndex, c.Character)) { return; }
GameServer.Log($"{GameServer.CharacterLogName(c.Character)} sent a signal \"{Signals[signalIndex]}\" from {item.Name}", ServerLog.MessageType.ItemInteraction);
item.CreateServerEvent(this, new object[] { signalIndex });
item.CreateServerEvent(this, new EventData(signalIndex));
}
public void ServerWrite(IWriteMessage msg, Client c, object[] extraData = null)
public void ServerEventWrite(IWriteMessage msg, Client c, NetEntityEvent.IData extraData = null)
{
Write(msg, extraData);
}
@@ -7,7 +7,7 @@ namespace Barotrauma.Items.Components
{
partial class ConnectionPanel : ItemComponent, IServerSerializable, IClientSerializable
{
public void ServerRead(ClientNetObject type, IReadMessage msg, Client c)
public void ServerEventRead(IReadMessage msg, Client c)
{
List<Wire>[] wires = new List<Wire>[Connections.Count];
@@ -84,7 +84,7 @@ namespace Barotrauma.Items.Components
if (!selectedWire.Item.Removed) { selectedWire.CreateNetworkEvent(); }
}, 1.0f);
}
GameMain.Server?.CreateEntityEvent(item, new object[] { NetEntityEvent.Type.ApplyStatusEffect, ActionType.OnFailure, this, c.Character.ID });
GameMain.Server?.CreateEntityEvent(item, new Item.ApplyStatusEffectEventData(ActionType.OnFailure, this, c.Character));
return;
}
@@ -210,10 +210,10 @@ namespace Barotrauma.Items.Components
}
}
public void ServerWrite(IWriteMessage msg, Client c, object[] extraData = null)
public void ServerEventWrite(IWriteMessage msg, Client c, NetEntityEvent.IData extraData = null)
{
msg.Write(user == null ? (ushort)0 : user.ID);
ClientWrite(msg, extraData);
ClientEventWrite(msg, extraData);
}
}
}
@@ -5,7 +5,7 @@ namespace Barotrauma.Items.Components
{
partial class CustomInterface : ItemComponent, IClientSerializable, IServerSerializable
{
public void ServerRead(ClientNetObject type, IReadMessage msg, Client c)
public void ServerEventRead(IReadMessage msg, Client c)
{
bool[] elementStates = new bool[customInterfaceElementList.Count];
string[] elementValues = new string[customInterfaceElementList.Count];
@@ -51,17 +51,12 @@ namespace Barotrauma.Items.Components
}
//notify all clients of the new state
GameMain.Server.CreateEntityEvent(item, new object[]
{
NetEntityEvent.Type.ComponentState,
item.GetComponentIndex(this),
clickedButton
});
item.CreateServerEvent(this, new EventData(clickedButton));
item.CreateServerEvent(this);
}
public void ServerWrite(IWriteMessage msg, Client c, object[] extraData = null)
public void ServerEventWrite(IWriteMessage msg, Client c, NetEntityEvent.IData extraData = null)
{
//extradata contains an array of buttons clicked by a client (or nothing if nothing was clicked)
for (int i = 0; i < customInterfaceElementList.Count; i++)
@@ -76,7 +71,7 @@ namespace Barotrauma.Items.Components
}
else
{
msg.Write(extraData != null && extraData.Any(d => d as CustomInterfaceElement == customInterfaceElementList[i]));
msg.Write(extraData is Item.ComponentStateEventData { ComponentData: EventData eventData } && eventData.BtnElement == customInterfaceElementList[i]);
}
}
}
@@ -36,7 +36,7 @@ namespace Barotrauma.Items.Components
yield return CoroutineStatus.Success;
}
public void ServerWrite(IWriteMessage msg, Client c, object[] extraData = null)
public void ServerEventWrite(IWriteMessage msg, Client c, NetEntityEvent.IData extraData = null)
{
msg.Write(Value);
lastSentValue = Value;
@@ -7,7 +7,19 @@ namespace Barotrauma.Items.Components
{
partial class Terminal : ItemComponent, IClientSerializable, IServerSerializable
{
public void ServerRead(ClientNetObject type, IReadMessage msg, Client c)
private readonly struct ServerEventData : IEventData
{
public readonly int MsgIndex;
public readonly string MsgToSend;
public ServerEventData(int msgIndex, string msgToSend)
{
MsgIndex = msgIndex;
MsgToSend = msgToSend;
}
}
public void ServerEventRead(IReadMessage msg, Client c)
{
string newOutputValue = msg.ReadString();
@@ -47,7 +59,7 @@ namespace Barotrauma.Items.Components
string msgToSend = str;
if (string.IsNullOrEmpty(msgToSend))
{
item.CreateServerEvent(this, new object[] { msgIndex, msgToSend });
item.CreateServerEvent(this, new ServerEventData(msgIndex, msgToSend));
msgIndex++;
continue;
}
@@ -73,23 +85,23 @@ namespace Barotrauma.Items.Components
if (!splitMessage.Any()) { break; }
tempMsg += " ";
} while (tempMsg.Length + splitMessage[0].Length < MaxMessageLength);
item.CreateServerEvent(this, new object[] { msgIndex, tempMsg });
item.CreateServerEvent(this, new ServerEventData(msgIndex, tempMsg));
msgToSend = msgToSend.Remove(0, tempMsg.Length);
}
}
if (!string.IsNullOrEmpty(msgToSend))
{
item.CreateServerEvent(this, new object[] { msgIndex, msgToSend });
item.CreateServerEvent(this, new ServerEventData(msgIndex, msgToSend));
}
msgIndex++;
}
}
public void ServerWrite(IWriteMessage msg, Client c, object[] extraData = null)
public void ServerEventWrite(IWriteMessage msg, Client c, NetEntityEvent.IData extraData = null)
{
if (extraData.Length > 3 && extraData[3] is string str)
if (TryExtractEventData(extraData, out ServerEventData eventData))
{
msg.Write(str);
msg.Write(eventData.MsgToSend);
}
else
{
@@ -4,7 +4,7 @@ namespace Barotrauma.Items.Components
{
partial class WifiComponent
{
public void ServerWrite(IWriteMessage msg, Client c, object[] extraData = null)
public void ServerEventWrite(IWriteMessage msg, Client c, NetEntityEvent.IData extraData = null)
{
msg.WriteRangedInteger(Channel, MinChannel, MaxChannel);
}
@@ -6,6 +6,16 @@ namespace Barotrauma.Items.Components
{
partial class Wire : ItemComponent, IDrawableComponent, IServerSerializable
{
private readonly struct ServerEventData : IEventData
{
public readonly int EventIndex;
public ServerEventData(int eventIndex)
{
EventIndex = eventIndex;
}
}
public void CreateNetworkEvent()
{
if (GameMain.Server == null) return;
@@ -13,13 +23,17 @@ namespace Barotrauma.Items.Components
int eventCount = Math.Max((int)Math.Ceiling(nodes.Count / (float)MaxNodesPerNetworkEvent), 1);
for (int i = 0; i < eventCount; i++)
{
GameMain.Server.CreateEntityEvent(item, new object[] { NetEntityEvent.Type.ComponentState, item.GetComponentIndex(this), i });
item.CreateServerEvent(this, new ServerEventData(i));
}
}
public void ServerWrite(IWriteMessage msg, Client c, object[] extraData = null)
public override bool ValidateEventData(NetEntityEvent.IData data)
=> TryExtractEventData<ServerEventData>(data, out _);
public void ServerEventWrite(IWriteMessage msg, Client c, NetEntityEvent.IData extraData = null)
{
int eventIndex = (int)extraData[2];
var eventData = ExtractEventData<ServerEventData>(extraData);
int eventIndex = eventData.EventIndex;
int nodeStartIndex = eventIndex * MaxNodesPerNetworkEvent;
int nodeCount = MathHelper.Clamp(nodes.Count - nodeStartIndex, 0, MaxNodesPerNetworkEvent);
@@ -32,7 +46,7 @@ namespace Barotrauma.Items.Components
}
}
public void ServerRead(ClientNetObject type, IReadMessage msg, Client c)
public void ServerEventRead(IReadMessage msg, Client c)
{
int nodeCount = msg.ReadByte();
Vector2 lastNodePos = Vector2.Zero;